- This topic has 94 replies, 11 voices, and was last updated 3 years, 2 months ago by frostymiami.
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August 19, 2019 at 11:15 pm #142478
You did this?
Run a game that has a back glass, right click the back glass and uncheck —> error messageswithout backglass
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August 20, 2019 at 12:17 am #142481<span style=”vertical-align: inherit;”><span style=”vertical-align: inherit;”>
The background can already be displayed on my second screen, but the DMD can’t display and the same error message is displayed.
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August 20, 2019 at 12:27 am #142484You did this?
Run a regular game without a puppack
that has a back glass, right click the back glass and uncheck —> error messageswithout backglass
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August 20, 2019 at 12:59 am #142485You did this?
Run a regular game without a puppack
that has a back glass, right click the back glass and uncheck —> error messageswithout backglass
I try again! I adjusted the PinUpDisplay background, but the DMD becomes undisplayable, other VPX games have DMD but no background ==
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August 20, 2019 at 1:02 am #142486Try these games — If They don’t work right that means you have something wrong on your setup
https://www.vpforums.org/index.php?app=tutorials&article=160You need to login in order to like this post: click here
August 21, 2019 at 2:42 pm #142653Try these games — If They don’t work right that means you have something wrong on your setup
https://www.vpforums.org/index.php?app=tutorials&article=160Currently 3 screens can be displayed normally
But it will show this error message.You need to login in order to like this post: click here
August 21, 2019 at 11:58 pm #142729Try these games — If They don’t work right that means you have something wrong on your setup
https://www.vpforums.org/index.php?app=tutorials&article=160Running this game is no problem at all.
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August 22, 2019 at 9:30 am #142762Can this be ran without Pup? Thanks
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August 22, 2019 at 11:07 am #142771Try it and see what happens and in the script you can turn on the UltraDMD
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August 26, 2019 at 5:15 am #143300Hi,
another master piece from Scott :)
I have a little problem with it that doesn’t really change the functionality of the table but when I pull the plunger (a real one), I don’t see the plunger on the table move at all, the animation doesn’t seem to kick in … but the plunging “effect” works (the ball get kicked). If I use the plunger button (Enter), the plunging animation works. It’s the only table doing that and I really don’t see why it’d do that.
Thanks guys !
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August 26, 2019 at 5:54 am #143302@yogourt : Open table, Cntr + Shift + e ( from memory – element selector which you can find in the menus too, if I’m mistaken ) – scroll down to plunger. Make sure that options is active on the left pane. Now, you are able to change the properties for the plunger. You want to enable the analog one.
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1 user thanked author for this post.
August 26, 2019 at 6:25 am #143306@thalamus: Thanks, I’ll try this !
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August 26, 2019 at 9:39 am #143310Thank you, the table is now available for normal play.
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September 18, 2019 at 1:51 pm #145474Thank you !
Any update on Harry Potter GoF..?
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September 18, 2019 at 3:29 pm #145480Better ask on FB ?
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September 18, 2019 at 6:15 pm #145485September 18, 2019 at 6:28 pm #145486Better ask on FB ?
I don’t use FB.
yeah i been working on Harry, but also i been taking it easy. Summer is too damn fun. All our after work sunshine will be gone soon then i’ll be more of a code goblin again. I kinda want Harry to be one of the best tables made. Not sure that’ll happen, buttttt I’ve been doing a bunch of things to it that are probably not really necessary but I want to do sooooo it is all holding it up. Some things I’ve done recently:
- Balls Missing or stuck processes – No more dead games
- Complete new “Light run” utilities to make even more of a light show (i felt it was lacking)
- Whole new media call utility to facilitate a bunch but some items – Scene Skipping, Video waterfalls(this,then this,then this), Multilayered video pause n play (think of running a jackpot animation over a multiball scene, then post animation the video continues where it left off)
- Full online connectivity. Real-time Weekly & All time Top 10 scoreboard right in the attract & instant posting of your scores (if you’d like) to the boards.
- Deatheater add a balls (and new table insert) – now required for Wizard Mode
- Wand Multiball Super Jackpot (and new table insert) – now required for Wizard Mode
- PupDMD Options begun. Going to have 3 options. 1. real dmd, 2. high res dmd, 3. double tall dmd (game will still be mainly made for 2 screen cabs – which is what i have)
So quite a lot really, but very little that players might notice. But it’s all items I wanted to do to build the best game I can and also to make the final push towards the finish line. Thanks for your interest.
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September 18, 2019 at 6:41 pm #145487Thanks for the update and I have no doubt when you are done
and you’re releasing the final version until the next final version it will be a Spectacular game because it already isThank you
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October 15, 2019 at 2:11 pm #148160I bet this table with DoF will be unreal. All the rainbow effects will be awesome.
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October 15, 2019 at 10:15 pm #148211It is probably even better now with the new code in 10.6.
We just have to be patient.
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