- This topic has 323 replies, 17 voices, and was last updated 3 years, 1 month ago by Thalamus.
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October 29, 2016 at 5:17 pm #39875
PM sent. Â Looks like there’s already code in the first release for the rail sounds. Â Are you trying to change it?
Current Project: Perpetual updates of VPX physics.
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October 29, 2016 at 6:15 pm #39878Oh, just wow! Looks gorgeous and plays like a dream. Much, much thanks yous!!
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November 2, 2016 at 12:49 pm #40107The update is just about done.
The initial release has undergone a lot of changes. There have been countless improvements to physics, visuals and sound. I manged to log some time playing the real BOP and I am confident in saying, the VP tables plays very much like the real thing. Wont be much longer for the release.
Physics related revisions:
- Some minor rubber physics changed (Based off playing the real machine). The small post rubbers elasticity dialed back just a bit.
- Ball size now to scale.
- PF slope increased to speed up the ball action.
- Lower PF kicker hole kick force greatly increased.
- Upper PF floor, posts and rubbers now to near exact scale.
- Drain post added as a switchable option
- Slingshots walls and objects completely redone. No more hit & miss in responsiveness.
- Crossover ramp ball speed increased.
- Glitchy ball lock issue (could drop both balls together) fixed.
- Crossover VP ramp redone to precisely match prim ramp.
Visuals
- Ball lock area switch animations now fixed.
- 1-way gate plates/wires closing speed now much more realistic.
- Helmet lighting better dialed in.
- Eyes and mouth lighting better dialed in.
- Eyes and mouth kick-out solenoids added to face.
- All micro-switch arms now animated.
- Wire ramp prim below the face now to scale.
- PF shadows added
- Pop-bumper skirts now blue in color
- Shooter lane gate bracket added.
Sounds:
- JPs ball rolling and collision sounds added
- Shooter lane wire ramp sound added.
- Crossover ramp sounds added.
- Ball return to shooter (dropping on rail) sound added.
Many thanks to Rothbauerw and Markrock76 for their recent contributions to the table.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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November 2, 2016 at 12:56 pm #40108Awesome job, you rock wrd1972 ! Amazing table, somelike near of the real pinball. One of my favorite, thanks so much !Â
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November 12, 2016 at 12:48 pm #40769At long last. Rev 1.1 is released.
This is NOT the same table as the initial release. I have spent an additional 26 hours or so adding countless more detail in every single way. Thanks to cyberpez and rothbauerw for the assistance in adding new functionality to the table.
No stone left un-turned on this table. Every single thing from the real machine as far as I can tell, is here right down to a fully functional ball trough. A functional diverter has even been added to face two (eyes face) just like the real machine. Physics tweak by referencing the real thing.
Hope everybody enjoys the table. Now onto Funhouse.
Everyone enjoy.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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November 12, 2016 at 1:41 pm #40781Really nice, wrd… top notch. Â That criss-cross ramp looks really great… realistic. Â Thanks for all the time you put in on the update.
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November 12, 2016 at 3:11 pm #40792i ask again, is there a reason, why you use bop_L7 Rom ?
i use bop_l8, and have no Problems, FYIYou need to login in order to like this post: click here
November 12, 2016 at 4:07 pm #40803Okay just revised to L8 ROM. It simply got missed. Also fixed a small lighting glitch. Just uploaded under same rev level.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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November 12, 2016 at 4:13 pm #40813np, thanks wrd for your Update again and awesome Work here
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November 12, 2016 at 4:26 pm #40815You need to login in order to like this post: click here
November 12, 2016 at 9:24 pm #40837Thanks for the awesome work once again.
There is however a naming mis-match with the lower playfield small post collection’s sound sub. The collection is also not selected to fire events in the manager.
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November 12, 2016 at 11:50 pm #40851Amazing table. Thanks for this beauty
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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November 13, 2016 at 1:22 am #40852Thank you so much. This is an amazing release. Dare I say – perfect ?
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November 13, 2016 at 4:44 am #40858This is a masterpiece , one of my favourites!! thank you for the update, it plays well and  very realistic
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November 14, 2016 at 5:52 am #40921uh read something about “Funhouse” … wuhuu
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November 14, 2016 at 9:13 am #40934Thanks for the update wrd1972Â
Does someone know the backdrop setting in vpx to have a true FS without part of side cab. Thanks
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November 14, 2016 at 9:57 am #40937Thanks for the update wrd1972 Does someone know the backdrop setting in vpx to have a true FS without part of side cab. Thanks
Just use the camera/light mode and do it yourself the way you want! It’s real easy!
Ah
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November 15, 2016 at 3:26 pm #40997Fantastic table. Thanks you have managed to make a classic table even better.
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July 21, 2017 at 8:16 am #59137Thank you for The Machine, is cooleÂ
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July 21, 2017 at 8:52 am #59138Really like when a new user is going through downloads and enjoying these builds! Â
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
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