This topic contains 297 replies, has 89 voices, and was last updated by  randr 4 months, 3 weeks ago.

Viewing 20 posts - 61 through 80 (of 298 total)
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  • #39875
     rothbauerw 
    Participant
    ContributorMembervip

    PM sent.  Looks like there’s already code in the first release for the rail sounds.  Are you trying to change it?

    Current Project: Perpetual updates of VPX physics.

    #39878
     RallyRally 
    Participant

    Oh, just wow! Looks gorgeous and plays like a dream. Much, much thanks yous!!

    #40107
     wrd1972 
    Participant
    MembervipContributor

    The update is just about done.

    The initial release has undergone a lot of changes. There have been countless improvements to physics, visuals and sound. I manged to log some time playing the real BOP and I am confident in saying, the VP tables plays very much like the real thing. Wont be much longer for the release.

     

    Physics related revisions:

    • Some minor rubber physics changed (Based off playing the real machine). The small post rubbers elasticity dialed back just a bit.
    • Ball size now to scale.
    • PF slope increased to speed up the ball action.
    • Lower PF kicker hole kick force greatly increased.
    • Upper PF floor, posts and rubbers now to near exact scale.
    • Drain  post added as a switchable option
    • Slingshots walls and objects completely redone. No more hit & miss in responsiveness.
    • Crossover ramp ball speed increased.
    • Glitchy ball lock issue (could drop both balls together) fixed.
    • Crossover VP ramp redone to precisely match prim ramp.

    Visuals

    • Ball lock area switch animations now fixed.
    • 1-way gate plates/wires closing speed now much more realistic.
    • Helmet lighting better dialed in.
    • Eyes and mouth lighting better dialed in.
    • Eyes and mouth kick-out solenoids added to face.
    • All micro-switch arms now animated.
    • Wire ramp prim below the face now to scale.
    • PF shadows added
    • Pop-bumper skirts now blue in color
    • Shooter lane gate bracket added.

    Sounds:

    • JPs ball rolling and collision sounds added
    • Shooter lane wire ramp sound added.
    • Crossover ramp sounds added.
    • Ball return to shooter (dropping on rail) sound added.

    Many thanks to Rothbauerw and Markrock76 for their recent contributions to the table.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #40108
     sam80 
    Participant

    Awesome job, you rock wrd1972 ! Amazing table, somelike near of the real pinball. One of my favorite, thanks so much !  :good:

    #40769
     wrd1972 
    Participant
    MembervipContributor

    At long last. Rev 1.1 is released.

    This is NOT the same table as the initial release. I have spent an additional 26 hours or so adding countless more detail in every single way. Thanks to cyberpez and rothbauerw for the assistance in adding new functionality to the table.

    No stone left un-turned on this table. Every single thing from the real machine as far as I can tell, is here right down to a fully functional ball trough. A functional diverter has even been added to face two (eyes face) just like the real machine. Physics tweak by referencing the real thing.

    Hope everybody enjoys the table. Now onto Funhouse.

    Everyone enjoy.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    4 users thanked author for this post.
    #40781
     Drybonz 
    Participant
    Member

    Really nice, wrd… top notch.  That criss-cross ramp looks really great… realistic.  Thanks for all the time you put in on the update.

    #40792
     STAT 
    Participant
    MemberContributor

    i ask again, is there a reason, why you use bop_L7 Rom ?
    i use bop_l8, and have no Problems, FYI

    #40803
     wrd1972 
    Participant
    MembervipContributor

    Okay just revised to L8 ROM. It simply got missed. Also fixed a small lighting glitch. Just uploaded under same rev level.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #40813
     STAT 
    Participant
    MemberContributor

    np, thanks wrd for your Update again and awesome Work here :good:

    #40815
     TNT2 
    Participant
    Member

    :good:

    #40837
     RustyCardores 
    Moderator
    MemberModerator

    Thanks for the awesome work once again.

    There is however a naming mis-match with the lower playfield small post collection’s sound sub. The collection is also not selected to fire events in the manager.

    #40851
     randr 
    Keymaster
    ModeratorMember

    Amazing table. Thanks for this beauty :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #40852
     Thalamus 
    Moderator
    ContributorMemberModerator

    Thank you so much. This is an amazing release. Dare I say – perfect ?

    #40858
     Krille 81 
    Participant

    This is a masterpiece :good: , one of my favourites!! thank you for the update, it plays well and  very realistic

    #40921
     STAT 
    Participant
    MemberContributor

    uh read something about “Funhouse” … wuhuu :good:

    #40934
     sam80 
    Participant

    Thanks for the update wrd1972  :good:

    Does someone know the backdrop setting in vpx to have a true FS without part of side cab. Thanks

    #40937
     Noslet 
    Participant
    MemberContributor

    Thanks for the update wrd1972 :good: Does someone know the backdrop setting in vpx to have a true FS without part of side cab. Thanks

    Just use the camera/light mode and do it yourself the way you want! It’s real easy!

    Ah

    #40997
     ckpin 
    Participant

    Fantastic table.  Thanks you have managed to make a classic table even better.

    #59137
     Sven34 
    Participant
    Member

    Thank you for The Machine, is coole  :yes:

    #59138
     randr 
    Keymaster
    ModeratorMember

    Really like when a new user is going through downloads and enjoying these builds!   :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

Viewing 20 posts - 61 through 80 (of 298 total)

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