The Shadow Skitso Detail Mod

Viewing 20 posts - 21 through 40 (of 154 total)
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    Posts
  • #116094
    Pinbolt
    Participant
      @pinbolt
      Member

      THank you Skitso and Alessio, fantastic release.

      #116102
      stampedem
      Participant
        @stampedem

        I have no table audio on this game.  Like, no soundtrack, game sounds, etc.  Doe steh tabel not have game sounds or doe sit need to be enabled in the script?

        #116103
        Schreibi34
        Participant
          @schreibi34
          Member

          If there’s anyone that could make a new and more accurate 3d model for the battlefield paddle, it would be great! It’s the only thing I couldn’t make look good the way it is…

          How about this guy


          @vikingmop

          He’s looking for 3D work!

          https://vpinball.com/forums/topic/long-time-vpr-first-time-caller/

           

          #116106
          Genesis38
          Participant
            @genesis38
            Member

            The Shadow is quickly becoming one of my favorite titles and this table looks absolutely stunning. Thank you Skitso, Markrock76 and Alessio and anyone else I missed that was involved in this hidden gem.

            #116109
            bord
            Moderator
              @bord
              MembervipContributorModerator

              With the extent to which this thing has been overhauled one maybe could have cobbled together some new resources and not had to worry about locating Alessio for permission. I haven’t done the detective work – how much of the original project still exists under there? Either way, thanks to all for the work on this. It is looking really nice.

              Edit: Not suggesting this would be easy – just speculating about how much of this is still original.

              #116111
              Thalamus
              Moderator
                @thalamus
                ContributorMemberModerator

                If there’s anyone that could make a new and more accurate 3d model for the battlefield paddle, it would be great! It’s the only thing I couldn’t make look good the way it is…

                How about this guy

                @vikingmop

                He’s looking for 3D work!

                https://vpinball.com/forums/topic/long-time-vpr-first-time-caller/

                We thought the same. But, well. It’s not like he can imagine how it would look. Good pictures from all angles and it would help a lot. Thinking of it. I’m a complete idiot. Spend a whole day in Oslo playing this an other pins. Did I take pictures ? Noooo. Beer was cold and the walk back to the hotel was probably double of what it needed to be ;-)

                This is the only one I took and on a crappy Samsung – https://photos.app.goo.gl/G8P7TUWurtNnMRpW8

                #116114
                markrock76
                Participant
                  @markrock76
                  Member

                  The Shadow is quickly becoming one of my favorite titles and this table looks absolutely stunning. Thank you Skitso, Markrock76 and Alessio and anyone else I missed that was involved in this hidden gem.

                  Thank You for the nice compliments!  This table is really a lot of fun to play and it is one I keep coming back to.

                  #116116
                  markrock76
                  Participant
                    @markrock76
                    Member

                    Image of the kicker

                    flipper-the-shadow-f2286-7fd

                    #116122
                    FlippingSweet
                    Participant
                      @nomorestalker

                      One of my personal favorites! thanks!

                      #116143
                      Loganchihuahua
                      Participant
                        @chihua07
                        Member

                        Thanks Skitso and thanks markrock76. And of course thank you Alessio for the original conversion. This table is fantastic, and actually the shadow lore is pretty cool.  Some cool comics, and old radio shows you can dig up on the character.  Also a so bad its good movie in the 90s.  Anyway, love that work is being done on an amazing table. You can switch the ramps using the magna right and left, and play the breakout game. Complex and fun. Thanks a bunch for the enhancements guys!!

                         

                         

                         

                        #116154
                        Draifet
                        Participant
                          @draifet
                          Member

                          I remember a poll or a list somewhere with the best pinballs and surprised me that this one was on the first places (I knew about all the other pinballs but never heard anything about the shadow before).

                          Nice mod, thanks!

                          #116171
                          Mark70
                          Participant
                            @mark70
                            Member

                            TSPaddle

                            #116179
                            bord
                            Moderator
                              @bord
                              MembervipContributorModerator

                              Does someone have good images of the metal bracket that holds and moves this thing? The PAPA tutorial has a good perspective on how it works but I can’t make out the details.

                              #116180
                              Skitso
                              Participant
                                @skitso
                                Member

                                IMG_20190303_170040

                                #116182
                                bord
                                Moderator
                                  @bord
                                  MembervipContributorModerator

                                  Hey Skitso, I wanted to take a look at the feasibility of modeling a new upper pf kicker arm and ended up with a short wishlist for this table. I’m going to leave it here only because I’m willing to help with these things. Please don’t take it as ragging on this project, which is leaps and bounds improved over past versions.

                                  First is the PF flashers. They are turned 180 degrees so that the texture map doesn’t show properly. If you turn ROTY to 180 on the three PF flashers they will look correct. Stock would be orange flashers but the yellow works with the color scheme of the art.

                                  Second is some element overlap on the ramp.

                                  ramp overlap

                                  Sidewalls are too low or upper elements are too high

                                  sidewall height

                                  Last is the upper PF. This has always bugged me because the inserts are so distorted.

                                  Currently at overhead it looks like this:

                                  upperpfstretch

                                  but should be closer to this:

                                  upperpfunstretch

                                  upperpfactual

                                  Could be as simple as some Photoshop work. I can pull a new UV for the upper PF that has precise proportions if that is of any help.

                                  Again, I can help with any of these things. Just let me know if I can be useful.

                                  1 user thanked author for this post.
                                  #116204
                                  Skitso
                                  Participant
                                    @skitso
                                    Member

                                    Thanks @bord.

                                    The flashers should be rotated correctly in the latest version. I have also tried to improve the battlefield playfield inserts. I think they look good enough for now in the latest version.

                                    There seems to be something odd going on with the ramp primitives. In addition to the issue you pointed out, all the inner sides of the ramp walls seem to be invisible (no textures?). I’ve made a makeshift solution to this by inserting walls so it would look a bit better. The same texture invisibility issue is with the clear plastic ramp at the back of the table where the ball exits the battlefield playfield.

                                    At the moment, I’d say the priority fixes should be the battlefield paddle and the transparent back ramp. If you can model those, it would improve this table greatly.

                                    Thanks again!  :bye:

                                    #116213
                                    bord
                                    Moderator
                                      @bord
                                      MembervipContributorModerator

                                      Thanks @bord.

                                      The flashers should be rotated correctly in the latest version. I have also tried to improve the battlefield playfield inserts. I think they look good enough for now in the latest version.

                                      There seems to be something odd going on with the ramp primitives. In addition to the issue you pointed out, all the inner sides of the ramp walls seem to be invisible (no textures?). I’ve made a makeshift solution to this by inserting walls so it would look a bit better. The same texture invisibility issue is with the clear plastic ramp at the back of the table where the ball exits the battlefield playfield.

                                      At the moment, I’d say the priority fixes should be the battlefield paddle and the transparent back ramp. If you can model those, it would improve this table greatly.

                                      Thanks again! :bye:

                                      Looks like the normals are facing the wrong way on a lot of the ramps. That would explain them not showing up.

                                      normals

                                      I’ll get them updated on your latest version and start modeling the upper pf paddle.

                                      1 user thanked author for this post.
                                      #116226
                                      bord
                                      Moderator
                                        @bord
                                        MembervipContributorModerator

                                        Thanks @bord.

                                        The flashers should be rotated correctly in the latest version. I have also tried to improve the battlefield playfield inserts. I think they look good enough for now in the latest version.

                                        There seems to be something odd going on with the ramp primitives. In addition to the issue you pointed out, all the inner sides of the ramp walls seem to be invisible (no textures?). I’ve made a makeshift solution to this by inserting walls so it would look a bit better. The same texture invisibility issue is with the clear plastic ramp at the back of the table where the ball exits the battlefield playfield.

                                        At the moment, I’d say the priority fixes should be the battlefield paddle and the transparent back ramp. If you can model those, it would improve this table greatly.

                                        Thanks again! :bye:

                                        Forgive me on the upperPF stuff. I pulled the texture from the previous version. Yours is much improved.

                                        The ramps are a bit of a head scratcher. They are single planes so only one side or the other will be visible.

                                        flatramps

                                        What do you want me to do with those? I can solidify them so they have two proper sides (can also reshape them for accuracy as in the photo) but you’ll have to re-texture them.

                                        image-23

                                         

                                        #116267
                                        Sliderpoint
                                        Participant
                                          @sliderpoint
                                          MemberContributor

                                          I have some useful resources for this project. It was going to be my next one on a ” from scratch” build as Bord suggested. Give me a bit and I’ll try to get some stuff together.

                                          #116292
                                          Skitso
                                          Participant
                                            @skitso
                                            Member

                                            @bord, I don’t really have any good suggestion as I have absolutely zero skill on 3d modeling and texturing. So whatever you can and are willing to do is more than appreciated.

                                          Viewing 20 posts - 21 through 40 (of 154 total)

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