This topic contains 152 replies, has 39 voices, and was last updated by  stvpin 4 months, 3 weeks ago.

Viewing 20 posts - 21 through 40 (of 153 total)
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    Posts
  • #116094
     Pinbolt 
    Participant
    Member

    THank you Skitso and Alessio, fantastic release.

    #116102
     stampedem 
    Participant

    I have no table audio on this game.  Like, no soundtrack, game sounds, etc.  Doe steh tabel not have game sounds or doe sit need to be enabled in the script?

    #116103
     Schreibi34 
    Participant
    Member

    If there’s anyone that could make a new and more accurate 3d model for the battlefield paddle, it would be great! It’s the only thing I couldn’t make look good the way it is…

    How about this guy

    @vikingmop

    He’s looking for 3D work!

    https://vpinball.com/forums/topic/long-time-vpr-first-time-caller/

     

    #116106
     Genesis38 
    Participant
    Member

    The Shadow is quickly becoming one of my favorite titles and this table looks absolutely stunning. Thank you Skitso, Markrock76 and Alessio and anyone else I missed that was involved in this hidden gem.

    #116109
     bord 
    Participant
    MembervipContributor

    With the extent to which this thing has been overhauled one maybe could have cobbled together some new resources and not had to worry about locating Alessio for permission. I haven’t done the detective work – how much of the original project still exists under there? Either way, thanks to all for the work on this. It is looking really nice.

    Edit: Not suggesting this would be easy – just speculating about how much of this is still original.

    #116111
     Thalamus 
    Moderator
    ContributorMemberModerator

    If there’s anyone that could make a new and more accurate 3d model for the battlefield paddle, it would be great! It’s the only thing I couldn’t make look good the way it is…

    How about this guy

    @vikingmop

    He’s looking for 3D work!

    https://vpinball.com/forums/topic/long-time-vpr-first-time-caller/

    We thought the same. But, well. It’s not like he can imagine how it would look. Good pictures from all angles and it would help a lot. Thinking of it. I’m a complete idiot. Spend a whole day in Oslo playing this an other pins. Did I take pictures ? Noooo. Beer was cold and the walk back to the hotel was probably double of what it needed to be ;-)

    This is the only one I took and on a crappy Samsung – https://photos.app.goo.gl/G8P7TUWurtNnMRpW8

    #116114
     markrock76 
    Participant
    Member

    The Shadow is quickly becoming one of my favorite titles and this table looks absolutely stunning. Thank you Skitso, Markrock76 and Alessio and anyone else I missed that was involved in this hidden gem.

    Thank You for the nice compliments!  This table is really a lot of fun to play and it is one I keep coming back to.

    #116116
     markrock76 
    Participant
    Member

    Image of the kicker

    flipper-the-shadow-f2286-7fd

    #116122
     Nomorestalker 
    Participant

    One of my personal favorites! thanks!

    #116143
     loganchihuahua 
    Participant
    Member

    Thanks Skitso and thanks markrock76. And of course thank you Alessio for the original conversion. This table is fantastic, and actually the shadow lore is pretty cool.  Some cool comics, and old radio shows you can dig up on the character.  Also a so bad its good movie in the 90s.  Anyway, love that work is being done on an amazing table. You can switch the ramps using the magna right and left, and play the breakout game. Complex and fun. Thanks a bunch for the enhancements guys!!

     

     

     

    #116154
     Draifet 
    Participant
    Member

    I remember a poll or a list somewhere with the best pinballs and surprised me that this one was on the first places (I knew about all the other pinballs but never heard anything about the shadow before).

    Nice mod, thanks!

    #116171
     Mark70 
    Participant
    Member

    TSPaddle

    --------------------------------------------------------------------------------------------------
    I am looking for T2 cabinet decals, please send pm for offers.
    --------------------------------------------------------------------------------------------------

    #116179
     bord 
    Participant
    MembervipContributor

    Does someone have good images of the metal bracket that holds and moves this thing? The PAPA tutorial has a good perspective on how it works but I can’t make out the details.

    #116180
     Skitso 
    Participant
    Member

    IMG_20190303_170040

    #116182
     bord 
    Participant
    MembervipContributor

    Hey Skitso, I wanted to take a look at the feasibility of modeling a new upper pf kicker arm and ended up with a short wishlist for this table. I’m going to leave it here only because I’m willing to help with these things. Please don’t take it as ragging on this project, which is leaps and bounds improved over past versions.

    First is the PF flashers. They are turned 180 degrees so that the texture map doesn’t show properly. If you turn ROTY to 180 on the three PF flashers they will look correct. Stock would be orange flashers but the yellow works with the color scheme of the art.

    Second is some element overlap on the ramp.

    ramp overlap

    Sidewalls are too low or upper elements are too high

    sidewall height

    Last is the upper PF. This has always bugged me because the inserts are so distorted.

    Currently at overhead it looks like this:

    upperpfstretch

    but should be closer to this:

    upperpfunstretch

    upperpfactual

    Could be as simple as some Photoshop work. I can pull a new UV for the upper PF that has precise proportions if that is of any help.

    Again, I can help with any of these things. Just let me know if I can be useful.

    1 user thanked author for this post.
    #116204
     Skitso 
    Participant
    Member

    Thanks @bord.

    The flashers should be rotated correctly in the latest version. I have also tried to improve the battlefield playfield inserts. I think they look good enough for now in the latest version.

    There seems to be something odd going on with the ramp primitives. In addition to the issue you pointed out, all the inner sides of the ramp walls seem to be invisible (no textures?). I’ve made a makeshift solution to this by inserting walls so it would look a bit better. The same texture invisibility issue is with the clear plastic ramp at the back of the table where the ball exits the battlefield playfield.

    At the moment, I’d say the priority fixes should be the battlefield paddle and the transparent back ramp. If you can model those, it would improve this table greatly.

    Thanks again!  :bye:

    #116213
     bord 
    Participant
    MembervipContributor

    Thanks @bord.

    The flashers should be rotated correctly in the latest version. I have also tried to improve the battlefield playfield inserts. I think they look good enough for now in the latest version.

    There seems to be something odd going on with the ramp primitives. In addition to the issue you pointed out, all the inner sides of the ramp walls seem to be invisible (no textures?). I’ve made a makeshift solution to this by inserting walls so it would look a bit better. The same texture invisibility issue is with the clear plastic ramp at the back of the table where the ball exits the battlefield playfield.

    At the moment, I’d say the priority fixes should be the battlefield paddle and the transparent back ramp. If you can model those, it would improve this table greatly.

    Thanks again! :bye:

    Looks like the normals are facing the wrong way on a lot of the ramps. That would explain them not showing up.

    normals

    I’ll get them updated on your latest version and start modeling the upper pf paddle.

    1 user thanked author for this post.
    #116226
     bord 
    Participant
    MembervipContributor

    Thanks @bord.

    The flashers should be rotated correctly in the latest version. I have also tried to improve the battlefield playfield inserts. I think they look good enough for now in the latest version.

    There seems to be something odd going on with the ramp primitives. In addition to the issue you pointed out, all the inner sides of the ramp walls seem to be invisible (no textures?). I’ve made a makeshift solution to this by inserting walls so it would look a bit better. The same texture invisibility issue is with the clear plastic ramp at the back of the table where the ball exits the battlefield playfield.

    At the moment, I’d say the priority fixes should be the battlefield paddle and the transparent back ramp. If you can model those, it would improve this table greatly.

    Thanks again! :bye:

    Forgive me on the upperPF stuff. I pulled the texture from the previous version. Yours is much improved.

    The ramps are a bit of a head scratcher. They are single planes so only one side or the other will be visible.

    flatramps

    What do you want me to do with those? I can solidify them so they have two proper sides (can also reshape them for accuracy as in the photo) but you’ll have to re-texture them.

    image-23

     

    #116267
     Sliderpoint 
    Participant
    MemberContributor

    I have some useful resources for this project. It was going to be my next one on a ” from scratch” build as Bord suggested. Give me a bit and I’ll try to get some stuff together.

    #116292
     Skitso 
    Participant
    Member

    @bord, I don’t really have any good suggestion as I have absolutely zero skill on 3d modeling and texturing. So whatever you can and are willing to do is more than appreciated.

Viewing 20 posts - 21 through 40 (of 153 total)

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