This topic contains 152 replies, has 39 voices, and was last updated by  stvpin 4 months, 4 weeks ago.

Viewing 20 posts - 101 through 120 (of 153 total)
  • Author
    Posts
  • #118264
     loganchihuahua 
    Participant
    Member

    Thanks for the update. I have been enjoying the table so much this weekend.  Thank you!!!

     

    #118625
     TNT2 
    Participant
    Member

    Skitso cannot be stopped!  :good:

    #118666
     Karlor 
    Participant

    Thanks for this table, to all who are diligently toiling away on it! The Shadow was one of those big movies that fell flat for one reason or another. Sort of like Last Action Hero, a mediocre movie makes for a pretty fun table sometimes lol Shes a beaut Clark… now to find a nickle plated pearl grip 1911 to go with it.. hmmm lol

    #118677
     Skitso 
    Participant
    Member

    I figured out how to make the GI lighting dynamic, so it felt so big improvement, I just had to release one more update. So here’s the…

    Version 1.4

    • Added dynamic GI lighting. Now playfield lamps dim when they should!
    • Added one missing light at the back of the table
    • Raised back loop wall a bit to let the lights be seen below it like in the real one
    • Added few insert light reflections
    • Fixed plastics around left ramp to be more authentic, added detail

    Now it’s done. Now to decide what next…

    10 users thanked author for this post.
    #118682
     Thalamus 
    Moderator
    ContributorMemberModerator

    Again guys. This is a great table from Alessio it is not that. But, you guys really elevated it from the previous version. Looking forward to see this one since – not often I’ve seen you Skitso saying. It’s done. That has to mean for something ? :good:

    #118790
     Ben Logan2 
    Participant
    Member

    Thanks for all the updates, Skitso.

    #118810
     loganchihuahua 
    Participant
    Member

    Thank you and congratulations!! Job well done. Both of you.

     

    #118814
     STAT 
    Participant
    MemberContributor

    Is more or less: The Shadow 2.0 :good:

    #118854
     robbo43 
    Participant

    Hi Skitso,

    Fantastic work here, starting from a good platform that was Alessio’s original. The only improvement I can think of is disabling the flippers when the ball enters the battlefield VUK and re-enabling when the ball exits the battlefield (either to the top or bottom). I made a mod of Alessio’s table by scraping some bits from the script from the VP9 version to achieve this and shared it with him. Unfortunately this was around the time that he stopped visiting the MB forums. I’d be happy to share the script with you, although it’s probably a bit of butcher job as I’m no VB coder.

    Cheers

    Rob

    #118855
     Bob Albright 
    Participant
    Member

    Thanks again Skitso—I see the latest version is using a different rom. Wondering why?

    "And in the end, the love you take is equal to the love you make"

    #118856
     Skitso 
    Participant
    Member

    No particular reason. I think it’s a newer one..?

    #118858
     Skitso 
    Participant
    Member

    Hi Skitso,

    Fantastic work here, starting from a good platform that was Alessio’s original. The only improvement I can think of is disabling the flippers when the ball enters the battlefield VUK and re-enabling when the ball exits the battlefield (either to the top or bottom). I made a mod of Alessio’s table by scraping some bits from the script from the VP9 version to achieve this and shared it with him. Unfortunately this was around the time that he stopped visiting the MB forums. I’d be happy to share the script with you, although it’s probably a bit of butcher job as I’m no VB coder.

    Cheers

    Rob

    I’ll gladly take your script changes. Please PM me.  :good:

    Sorry, Thalamus, it seems it’s not done after all. :whistle:

    EDIT: Actually no… the flippers are functioning during the battlefield in the real machine too, so no need for changes. Thanks anyways, Rob

    #118870
     Thalamus 
    Moderator
    ContributorMemberModerator

    Oh. I have a few things that could be added. But, they are only sound related. Like most of my script changes. If I don’t have access to the table itself it is kind of impossible to “fix” everything. And, I see that I left out some small things here and there. Then you have what I consider almost a revolution to VP from Roth/Cyberpez that adds something to almost all tables released til date. Ball skipping routine/sounds.

    See, you’re not out of work, if you don’t want to ;-)

    #118881
     Arngrim 
    Participant
    DOF MinisterMember

    aaah finally the gi implementation thank you :)

    for the occasion there is one update to reflect to the DOF, here is the updated script

    https://github.com/sverrewl/vpxtable_scripts/blob/master/The%20Shadow%20Skitso%20Detail%20Mod%201.4.vbs

    now question, do i put the undercab change to the RGB Undercab Smart only or the RGB Undercab Complex and Complex MX?

    jeez, this

    On Cyan/S9 White/S10 White/S17 Yellow/S18 Blue/S21 Orange/S22 Orange/S23 Orange/S26 Orange/S27 Orange/S28 Orange

    makes the action on the undercab to constantly do something even when there is almost nothing happening on the game… :)

    #118893
     Thalamus 
    Moderator
    ContributorMemberModerator

    If there is much action it sounds like it belongs to the Complex @arngrim.

    I’ve found and improved some small things myself, so hold on guys and I’ll tell you when I’ve merge my and Arngrims changes into one :)

     

    #118923
     Arngrim 
    Participant
    DOF MinisterMember

    ok, that’s a way to see it, i will just improve the complex toys a bit

    #118924
     Thalamus 
    Moderator
    ContributorMemberModerator

    Ok. Changes are merged so you could pick up the changes and add them to the table. There is a slight improvement that you guys could beyond this and that is to add a second “solenoid” sample to the table manager – lets say “Solenoid2” – then change

    .InitExitSnd SoundFX(“BallRelease”,DOFContactors), SoundFX(“Solenoid”,DOFContactors)

    to

    .InitExitSnd SoundFX(“BallRelease”,DOFContactors), SoundFX(“Solenoid2”,DOFContactors)

    And move both those samples the very right front where the plunger is in the sound manager.

    Table script update is of course same as Arngrim posted above.

    #119042
     Skitso 
    Participant
    Member

    There was one little bug in the 1.4 release (wall clipped through a plastic). It’s now fixed. Please re-download the 1.4. Sorry for the inconvenience.

    2 users thanked author for this post.
    #119046
     Thalamus 
    Moderator
    ContributorMemberModerator

    Was script updated ?

    #119047
     Skitso 
    Participant
    Member

    Uh nope.  :wacko:

Viewing 20 posts - 101 through 120 (of 153 total)

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