This topic contains 152 replies, has 39 voices, and was last updated by  stvpin 4 months, 3 weeks ago.

Viewing 20 posts - 121 through 140 (of 153 total)
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  • #119048
     Thalamus 
    Moderator
    ContributorMemberModerator

    Any special reason for it or just forgot or didn’t know or … ?

    #119049
     Skitso 
    Participant
    Member

    Didn’t know/understand they were mandatory/important. I’ll do a new release that includes the changes later. I’m at work atm.

    #119050
     Thalamus 
    Moderator
    ContributorMemberModerator

    Important – depends who is running the table. Desktop users without dof or ssf – no, absolutely not B-)

    Thanks, no hurry. Just very confused to see a new release without it. Unless there was something we’ve done that you don’t like that is. Then, sure – don’t include the changes. It is not mandatory.

    #119051
     Skitso 
    Participant
    Member

    Yeah, I’m a poor single portrait screen desktop peasant, but of course I will include them as I want this to be the definitive version of The Shadow. That quick “stealth” hot fix wasn’t even a new release per se, as the version number remainded same. :)

    #119103
     robbo43 
    Participant

    Hi Skitso,

    Fantastic work here, starting from a good platform that was Alessio’s original. The only improvement I can think of is disabling the flippers when the ball enters the battlefield VUK and re-enabling when the ball exits the battlefield (either to the top or bottom). I made a mod of Alessio’s table by scraping some bits from the script from the VP9 version to achieve this and shared it with him. Unfortunately this was around the time that he stopped visiting the MB forums. I’d be happy to share the script with you, although it’s probably a bit of butcher job as I’m no VB coder.

    Cheers

    Rob

    I’ll gladly take your script changes. Please PM me. :good:

    Sorry, Thalamus, it seems it’s not done after all. :whistle:

    EDIT: Actually no… the flippers are functioning during the battlefield in the real machine too, so no need for changes. Thanks anyways, Rob

    Well… you’re right on the flippers being active! I’ve played a couple of real ones in the past and could have sworn they were disabled when in the battlefield. I obviously played the VP9 version too much back in the day.  :wacko:

    Thanks again for the great work.

    Cheers

    Rob

    #119166
     Goldchicco 
    Participant

    ball does not go up the ramps on version 1.4

    #119332
     Skitso 
    Participant
    Member

    Updated to…

    Version 1.41

    • Script improvements by Thalamus and Arngrim
    3 users thanked author for this post.
    #119344
     randr 
    Keymaster
    ModeratorMember

    Thanks for the update.

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #119356
     Tom 
    Participant
    Member

    what is the difference between the two rom options.  I was using the one commented out from a previous version.  Is there a place that explains whats in the new roms when they change them

    #119369
     Thalamus 
    Moderator
    ContributorMemberModerator

    I’m not sure. I just know that Arngrim has change the rom. I’m sure the info about the roms actual changes are available somewhere. I just haven’t had a look yet.

    #119383
     Mark70 
    Participant
    Member

    Thanks for another update, of course also to Thalamus and Arngrim

    --------------------------------------------------------------------------------------------------
    I am looking for T2 cabinet decals, please send pm for offers.
    --------------------------------------------------------------------------------------------------

    #119399
     loganchihuahua 
    Participant
    Member

    Thank you so much for the update.

    #119552
     Skitso 
    Participant
    Member

    Help, I can’t stop.  :whistle:

    Version 1.5

    • Added shadows for flippers, ramp diverters and battlefield paddle (thx markrock76!)
    • Added right wire ramp to cast faint shadows to the two flasher platforms
    • Completely rebuilt plastics around the left ramp (old was wrong shape)
    • Added missing plastic near battlefield VUK and screws for VUK ramp
    • Removed one plastic left from the Battlefield VUK drop target. There isn’t one in the real table.
    • Fixed proportions and location of the big plastic next to the Sanctum entrance.
    • Added missing diagonal blue wall in the top left part of the table.
    • Improved “scenes” insert lighting
    • Added better ramp sfx
    • Added new sfx for the case where ball flies into the ramp. (thx markrock76)
    • Added and repositioned few screws for improved authenticity.
    4 users thanked author for this post.
    #119557
     Genesis38 
    Participant
    Member

    <!–more–>At this rate, this table will put my other 557 to shame, lol. Thanks for the hard work Skitso. All the updates have been amazing and by far this is one of my favorite tables. Definitely sets the bar to what can be achieved in VPX.

    #119565
     Thalamus 
    Moderator
    ContributorMemberModerator

    That’s the Skitso we know – doesn’t give up when its done. It needs to be done-done B-)

    #119884
     fings1 
    Participant

    <!–more–>At this rate, this table will put my other 557 to shame, lol. Thanks for the hard work Skitso. All the updates have been amazing and by far this is one of my favorite tables. Definitely sets the bar to what can be achieved in VPX.

    Help, I can’t stop. :whistle:

    Hahaha…keep ’em coming, we’re loving the updates!

    #120022
     naeromagus 
    Participant
    Member

    I really appreciate all the updates that have been coming to this table. very hard work skitso.

    #120478
     Skitso 
    Participant
    Member

    Version 1.51

    • Remodeled left and right side plastics with additional detail, light and flasher detail
    • New yellow switch model and texture
    • Further improved plastics around left ramp to be absolutely authentic proportions

    Few more improvements. Even if there’s only three more things I did, the improved and more authentic plastics change pretty much how the table look.  :yes:

    1 user thanked author for this post.
    #120493
     STAT 
    Participant
    MemberContributor

    With the next Update, i rename the Table to “The Skitso” – or/and “The Alessio” :good:

    I am not sure, but i think also ninuzzu was involved in the Works – if you ever read that, also thanks again for all NZ – and Tom ! :good:   :good:

    #120710
     Skitso 
    Participant
    Member

    So… STAT this is for you, I think:

    The Skitso Shadow Detail Mod 1.52 ;)

    Just kidding, I had to pull down the 1.51 download as it seems I managed to generate a bug in the battlefield lights. Their alignment broke when I needed to alter table’s width value. (it was set incorrectly by Alessio in the past and prevented correct plastics placement)

    So here’s the fixed 1.52 version. (for bonus, it has few extra goodies… ’cause why not) Now I promise I stop.  :bye:   ;-)

Viewing 20 posts - 121 through 140 (of 153 total)

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