This topic contains 152 replies, has 39 voices, and was last updated by  stvpin 4 months, 4 weeks ago.

Viewing 13 posts - 141 through 153 (of 153 total)
  • Author
    Posts
  • #120718
     Thalamus 
    Moderator
    ContributorMemberModerator

    done-done ? really ? :whistle:   :rose:

    Thank you Skitso.

    #120719
     BorgDog 
    Participant
    MemberContributorvip

    I’m not downloading again until double-dog-dare done!

    #120730
     STAT 
    Participant
    MemberContributor

    Ok renaming to “The Done” ;-)

    #120732
     Pinbolt 
    Participant
    Member

    Final?  Super work my friends. Congrats

    #120733
     randr 
    Keymaster
    ModeratorMember

    @borgdog lmao

    Thanks for the update! :)

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #120869
     jbg4208 
    Participant
    Member

    Now I promise I stop. :bye: ;-)

    #120874
     loganchihuahua 
    Participant
    Member

    Skitso and markrock76. Been playing a bunch of games on 1.52 and it is playing great!!! Playing smooth and very fun!  Great job on all the updates!

    #121757
     robertms 
    Participant
    Member

    I must have missed it when you guys implemented the last tweak to the ring lights but they look superb now, love the shinier texture and they look more realistic without the extra red glow. The table looks fantastic and the physics and overall playabilty are excellent. Thanks again for all your hard work and attention to detail, this has really turned out to be one of the most polished VPX games out there  :good:

    #121836
     Draifet 
    Participant
    Member

    I skipped some of the last updates, yesterday I downloaded the original table and the last one to compare and it’s a super huge inprovement. Thanks again.

    #121908
     Skitso 
    Participant
    Member

    Thanks everyone for your kind words! It really means a lot as it’s not more than a year ago I found this site and VPX, so finally getting something meaningful done to this community and people appreciating it, really warms my mind. :)

    1 user thanked author for this post.
    #122168
     Skitso 
    Participant
    Member

    comparison

    Draifet sent me great comparison pictures and I thought it’s pretty cool to see how the table has evolved. So here it is. :bye:

    #125671
     Genesis38 
    Participant
    Member

    Wondering if Skitso or someone else can chime in on my issue pertaining to the keycode plunger, controller switch (11) line. It does not seem to work, because ZBall Launch feature does nothing. In other words, I need to actually use the enter button on my cab to launch the ball. Strangely, the actual plunger unit is connected to the Pinscape and mapped to the enter button, so I am clueless as to why it doesn’t work. All my other tables that use the same ball launch feature as the shadow, such as T2, medieval madness, attack from mars etc, all work fine by pushing the plunger unit forward which triggers the enter key and launches the ball.

    Any ideas? My apologies if I sound confusing.

    Thank you in advance fellows.

    #125699
     stvpin 
    Participant

    I managed to knock the ball off the table. From the upper battlefield, it got kicked to the left by the slider paddle and then it was gone.  ball rolling sound playing forever…  :)   Kinda like I trapped it on the left side in between the paddle and the wall and it pushed through.

    EDIT:  forgot to mention I also have the same situation as Genesis38 above.   zblaunch ball from the pinscape doesn’t work.  Using the enter button on keyboard works to launch the ball.   ROM option to enable flipper launch yes works, it causes the left flipper button to launch the ball.

     

Viewing 13 posts - 141 through 153 (of 153 total)

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