This topic contains 264 replies, has 65 voices, and was last updated by  dexje 7 months, 4 weeks ago.

Viewing 5 posts - 261 through 265 (of 265 total)
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  • #77834
     RallyRally 
    Participant

    Very late to the party, but I just recently upgraded my PC from a 10 year old machine to one with approx. 2 year old hardware and was eager to finally try this one out. (desktop only here) 1.5 version worked without a hitch, and even allowed use of my pinsound rom with no slowdown or any other issues. It does indeed use about a gigabyte of memory, and uses around 40% of CPU capacity, but I’m not seeing any frame skipping at all.

    I still haven’t figured out how the crossbow is supposed to work, but I’m sure I’ll figure it out. Thank you to all involved in the development: I wish I could have played this alot sooner. Great!!

    #84594
     jo1967 
    Participant

    Great table! Unfortunately I didn´t find out how to shoot the cross bow. :scratch:

    Is there a possibility to adjust the shooting button to the Start button?

    #84595
     Thalamus 
    Moderator
    ContributorMemberModerator

    I believe it is the right magna save – default right control key. It is a “semi” standard for the stern “punch it” button. ACDC and Star Trek is tables where I believe this is default. At least that is what I’ve set them up with.

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    #84600
     Mark70 
    Participant
    Member

    Great table! Unfortunately I didn´t find out how to shoot the cross bow. :scratch:

    Is there a possibility to adjust the shooting button to the Start button?

    It should work when you change it to “PlungerKey” within the script

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    #93881
     dexje 
    Participant

    for me dof is not working on this table (i have two flipper contactors).

    is there anything i have to set to enable it?

    this problem is not present on any other table.

     

     

Viewing 5 posts - 261 through 265 (of 265 total)

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