- This topic has 31 replies, 19 voices, and was last updated 3 years, 5 months ago by Thalamus.
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November 29, 2016 at 10:09 pm #42556
Thanks for the update Ninuzzu, have always liked this table right from the beginning. I am sure 1.1 will be that much better
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December 2, 2016 at 6:56 am #42716You have latest vp mame beta with proper dll for dmd?
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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January 21, 2017 at 11:38 pm #46278How did you get the ball gloss, size, ball weight and gravity, so close to the real table? Plus the physics are near perfect, just amazing. THANK YOU!
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August 8, 2020 at 10:24 am #194560Man, I always thought this table was ehhh, and boy was I wrong. Go watch a tutorial and tell me this table isn’t a riot to play.
Also, someone who’s decent, please tell me if that right ramp can be made without taking the right loop to do so…I haven’t made one yet unless I get some real momentum, but it’s so close.
"Fuck this game. I love it."
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August 8, 2020 at 11:25 am #194568Man, I always thought this table was ehhh, and boy was I wrong. Go watch a tutorial and tell me this table isn’t a riot to play.
Also, someone who’s decent, please tell me if that right ramp can be made without taking the right loop to do so…I haven’t made one yet unless I get some real momentum, but it’s so close.
I can say you one thing about this table. As i remember when i changed fastflips to on (Usesolenoids 1 to 2) the table’s physics became from night to sunshine.
With that setting this table is one of my favourite now, without it shooting the right ramp is a “meh”.
If my memory is ok with this.
Don’t know why but some table “react” fast even without fastflips some STRONGLY change the gameplay and precise shoots. This is one of them. By the way one of the bests but so many amazing table i sometimes just repeat myself lol.
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August 8, 2020 at 12:09 pm #194572Yep. I had seen the date on the table, and made sure solenoids was one of the first script edits :)
"Fuck this game. I love it."
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November 2, 2020 at 10:40 am #208147Hi, i’m pretty new to this scene.
I’ve built my own table and installed various tables using VPX.
This is the only table i’m having issues with.
Firstly the playfield is different to the picture (there is what i can only say a green goblin/ogre like watermark)
Secondly i can put in credits etc, when i got to start it goes throught the motions but doesn’t give me a ball.
Any help would be greatly appreciated.
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November 2, 2020 at 11:00 am #208154Verify your rom – don’t explain visual stuff to us without providing a picture, we are good, but, I don’t often see green ogres except for Shrek ;) It really helps showing us what you are trying to explain in most cases.
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November 2, 2020 at 11:41 am #208161Sounds like the corrupted version ninnuzu uploaded on vpf because they wouldn’t remove the download. If so, find a different version.
Current Project: Perpetual updates of VPX physics.
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November 2, 2020 at 11:48 am #208168You need to login in order to like this post: click here
November 2, 2020 at 11:50 am #208170It’s all sorted now, it was a corrupt file.
downloaded a different one and hey presto it works great.
thanks for your quick replies, much appreciated.
kudos to you all
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November 2, 2020 at 12:08 pm #208184Sounds like the corrupted version ninnuzu uploaded on vpf because they wouldn’t remove the download. If so, find a different version.
LOL. I didn’t know about this one – gave me a good laugh.
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