This topic contains 103 replies, has 32 voices, and was last updated by  Thalamus 4 months, 2 weeks ago.

Viewing 20 posts - 61 through 80 (of 104 total)
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    Posts
  • #33399
     RustyCardores 
    Moderator
    MemberModerator

    Fantastic work as always. I know it’s a WIP so please excuse me, but an early observation is that it seems to cary more contrast than other tables. Is this intentional or is it something that the user can adjust for personal taste?

     

    #33404
     Drybonz 
    Participant
    Member

    Hey Rusty… does the night/day slider lighten it up for you?  I think the night/day checkboxes were unchecked by default if I am remembering correctly, so maybe re-check those first.

    #33406
     ALDiode 
    Participant

    I don’t read Italian so I guess I’ll just have to wait for an official release!

    If you just switch to the language that you need before attempting to log in you will have a much easier time :)

    Have Fun!

    AL

     

    Attachments:
    #33409
     Drybonz 
    Participant
    Member

    If anyone wants to see the mirror better, try a layback setting of “70” in the backdrop settings.

    #33410
     ninuzzu 
    Participant
    vipMember

    I have to fix the mirror, it actually rotates with the table inclination, but I’m still not happy with it.

    There’s also actually a bug: the elements behind the table are not rendered correctly, so I think I have to translate the table on the +Y axis, just like the vp9 version.

    #33411
     Drybonz 
    Participant
    Member

    Thanks Ninuzzu… I’m getting that weird white line, but I think it is the same issue that someone reported to you on Monsterbash.

    Table is amazing… great job.    :good:

    #33412
     RustyCardores 
    Moderator
    MemberModerator

    Hey Rusty… does the night/day slider lighten it up for you? I think the night/day checkboxes were unchecked by default if I am remembering correctly, so maybe re-check those first.

    Yes the night/day slider works and I have made adjustments to it and to the ambient light. So I can lighten/darken the table, but it’s a contrast thing. I like to run all my tables in a night mode, as my arcade room has no windows, so I can get away with that “pub” feeling quite well. I do this as I feel it adds to a table’s dimensional relief, or 3D feel if you like. But even when running darker like this, the blacks generally aren’t “solid”, they retain some detail even though the amount is minor.

    This time however, the extra contrast is making those blacks quite “solid” (and the mid tones a little heavier) and the amount of lighting lift required to help counter this results in too bright a table.

    I have to say, it’s not a massive thing I am trying to describe here, it’s more of a “fine tune” to the appearance that I wish to achieve.

    #33423
     RYSr (Rich) 
    Participant
    Member

    Just played this WIP version and Wow it plays incredibly. I used to have this pin about 10 years ago. I forgot how fast it plays.

    I love the way the trunk shakes when you hit it, but I don’t remember that on the real table. ;-)

    Congrats to Tom and Ninuzzu what a talented team!

    Thank you!!

    Rich

    #33424
     Ben Logan2 
    Participant
    Member

    Hey Rusty… does the night/day slider lighten it up for you? I think the night/day checkboxes were unchecked by default if I am remembering correctly, so maybe re-check those first.

    Yes the night/day slider works and I have made adjustments to it and to the ambient light. So I can lighten/darken the table, but it’s a contrast thing. I like to run all my tables in a night mode, as my arcade room has no windows, so I can get away with that “pub” feeling quite well. I do this as I feel it adds to a table’s dimensional relief, or 3D feel if you like. But even when running darker like this, the blacks generally aren’t “solid”, they retain some detail even though the amount is minor. This time however, the extra contrast is making those blacks quite “solid” (and the mid tones a little heavier) and the amount of lighting lift required to help counter this results in too bright a table. I have to say, it’s not a massive thing I am trying to describe here, it’s more of a “fine tune” to the appearance that I wish to achieve.

    You can try exporting an “environment emission image” (under table tab in the lighting section) from a table you like the contrast on, and importing it into TOM. These can have a major affect on contrast.

    #33425
     Pinbolt 
    Participant
    Member

    Wow, the table is magic. Beautiful, perfect lights and a great gameplay it’s magic.

    Thank you for the beta.

    #33437
     TNT2 
    Participant
    Member

    Really enjoying this. Another one of those tables where the colors just pop.  :good:

    #33442
     Phil Docker 
    Participant
    Member

    Downloaded the WIP – very impressive.

    However the trunk is not right, it does not move when hit.  The only part of the trunk that is ‘moveable’ is the magnet on the front which is slightly hinged on the top.  It does not move side to side when hit.  Plus I did notice that the trunk went out of sync by a few degrees.

    I have owned and restored about 8 Theater of magic games – one of my favourite tables in real life and on VP.

    Love having the tigersaw mod.

    But is there a reason why you are not using the ‘ball save’ post and the v 1.4 eprom (which is based on the prototype).

    http://endlesspinball.com/wp-content/uploads/2010/02/IMG_2068.jpg
    http://christopherhutchins.com/albums/album517/52_G.sized.jpg

     

    #33445
     randr 
    Keymaster
    ModeratorMember

    I’ve owned tom and still do. I’ve only seen 1 machine with post ever. I have not tried wip so cannot comment on it

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #33468
     N3roflint 
    Participant
    Member

    I’m at a loss for words about how fantastic this table looks and plays. Great job Tom and Ninuzzu.

    .

    #33472
     ninuzzu 
    Participant
    vipMember

    Unfortunately rom 1.4 can’t be emulated. Or I’m missing something? I would like to add the ballsaver post

    Anyway, I reported this glitch to toxie:

    To get rid of it you have to disable BallTrail/motion blur in the VP video options.

    I’m looking for a better solution, but, for now, this will fix the issue.

    #33473
     ninuzzu 
    Participant
    vipMember

    Ok I found the solution, in layer 1

     

     

     

     

     

    #33474
     Clark Kent 
    Participant
    MemberContributor

    I do not have this glitch at all.

    #33475
     Drybonz 
    Participant
    Member

    Hey, Clark… it will look like a thin white line that occasionally flashes on the screen briefly… that’s what I see anyway.

    *edit*  I just added Ninuzzu’s fix.

    #33481
     toxie 
    Participant
    VP DEVMember

    rom 1.4 should actually work AFAIK.

    #33482
     toxie 
    Participant
    VP DEVMember

    ..but only if you set the ‘cheat’ setting in the registry for this game to ‘1’

    (or enable the ‘Skip Pinball Startup Test’ in the tom_14h game options UI)

Viewing 20 posts - 61 through 80 (of 104 total)

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