Totem (Gottlieb 1979) Mod 1.0

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  • #110791
    kds70
    Participant
      @kds70

      Thanks for this nice table … :rose:

      btw.: interesting “inclination”, “layback” and “Fov” … but it looks good … ! :mail:

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

      #110802
      Tom
      Participant
        @armyaviation

        there are three switches for the vari target, sw42, sw52, sw51b.  I think the triggers may need to be adjusted slightly.  I will be unavailable for a bit but will try and check it out

         

        as far as the inclination and layback. I just throw it onto lights, camera… and adjust it from there.  Does it look different than usual

        I find that when I download a table i usually have to adjust it to get it looking good for me at least.  I don’t know if it’s my set up or how tall I am. On these tables that are pretty flat I’d like to fill the screen and then start with the flippers and slings by adjusting layback. I mostly Use those and the bumpers for reference. If the table is deep with ramps and objects I will add in some of the back and sides to make it look deeper. Don’t know if that’s how everyone else does it but it looks good to me that way

        #110864
        Rajo Joey
        Participant
          @joey2001

          Thanks for the update. A nice good playing table.

          sw42, sw52, sw51b doesn’t count most of the times. I hope, you find the solution.
          I also change the setting of the plunger. It was impossible for me to throw the ball in A or B. I only have a button for plunging. So I change the settings from 100 to 75 and it feels much better for me.

          I added my POV-settings, if someone will use them.

          It’s not possible for me to add a file to the posting! What happened? I try rar, zip, nothing worked.

          So try my MEGA-Folder with all POV I have saved:
          https://mega.nz/#F!tM02xKaD!hMD8a7ptb646GmWC1_nXlA

          #110886
          robobet
          Participant
            @robobet

            Beautiful !

             

            #110903
            kds70
            Participant
              @kds70

              I´ve wondered why the DOF bumpers aren´t working; so i took a look into the script (and dof config). maybe someone could explain it to me because i don´t get rid of the original bumper calling line in 194 like:

              vpmTimer.PulseSw (14)

              what is this bumper call with number 14 standing for ? and where gets this table or DOF told that this should be a bumper call to DOF ?

              i was searching whole scripts this table is using (gts1.vbs for example) and i´ve found nothing which has something to do with a number 14 PulseSw call combined with bumper.

              Someone knows something about those PulseSw calls and there numbers ?

              I get rid of it and took my old method. I´ve commented those calls out and inserted those normal calls like DOF 107 and 108. The script piece in the bottom works now as expected.

              But finally … i like to know how those PulseSw calls are working; there must be a definition somewhere where a number 14 stands for a bumper DOF Call. :mail:

              ‘Bumpers

              ‘Sub Bumper1_Hit : vpmTimer.PulseSw (14) : playsound SoundFX(“fx_bumper1”,DOFContactors): End Sub
              Sub Bumper1_Hit
              PlaySound “fx_bumper1”
              DOF 107, 2
              End Sub

              ‘Sub Bumper2_Hit : vpmTimer.PulseSw (14) : playsound SoundFX(“fx_bumper1”,DOFContactors): End Sub
              Sub Bumper2_Hit
              PlaySound “fx_bumper2”
              DOF 108, 2
              End Sub

              Greedings, Kai

               

              VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

              VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

              #110906
              Thalamus
              Moderator
                @thalamus

                I guess I have to look again at Terry’s video about the definitions for switches (thanks a bunch Terry). But, I believe he said it was S. So, I would expect the dofconfigtool to be configiured to fire off solenoids #14 when  the bumper is hit. I looked at Totem and I can only find S6 – not S14. But, well, I don’t have access to the Totem manual so I can’t be sure what is the correct one and/or if I’ve understood this correctly.

                I would then expect – if the table script is right that the S6 in configtool should be S14. “10 Bumper Middle Right”.

                To actually answer the question correctly. I would need access to the Totem manual. And maybe, just maybe, would I be able to verify. The table script seems to use the same Solenoid for the bumpers. It may very well be that they where.

                Please take my explanation with a grain of salt. I’m definitely not an expert on these things.

                 

                #110908
                kds70
                Participant
                  @kds70

                  @thalamus:

                  thanks for your effort.

                  so you think “PulseSw 14” is a rom based call to those bumper solenoids ? makes sense; i will try something … moment.

                  VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                  VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                  #110910
                  kds70
                  Participant
                    @kds70

                    No, didn´t work. In the Totem Manual those two bumpers are named as 6 and 7. as it could be a rom based call i´ve changed this PulseSw command from 14 to 6 and 7. But didn´t work.

                    I´m back reading and thinking … thanks :mail:

                    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                    #110911
                    Thalamus
                    Moderator
                      @thalamus

                      What didn’t work ? DOF, did it fire after you changed the script to 6 and 7 when you hit the bumpers or not ? As the config tool is by default. I would expect only one of them to fire. Now, I’m the confused one :)

                      #110913
                      kds70
                      Participant
                        @kds70

                        DOF bumpers didn´t fire as i changed to 6 and 7 … like 14 too. i´m starting at zero and will think again …

                        only the standard way works. if i call them with DOF 107, 2 or DOF 107, DOFPulse they will work.

                        VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                        VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                        #110916
                        Thalamus
                        Moderator
                          @thalamus

                          I guess someone smarter than us have to figure this one out :)

                          Here is btw some doc about PulseSW.

                          This class is used to simplify timed events required for VPinMAME.

                          A single instance of this class is available as “vpmTimer”.

                          ·        Method: .PulseSwitch switch, time, command

                          ·        Method: .PulseSw sw
                          Pulses (quick on-off) switch and then execute command after time has elapsed.

                          switch:          switch to pulse

                          time:          time until callback is called in ms (1/1000s)

                          command:          Execute this string when timer expires.
                          switch number will be added at the end

                          Example:

                                        1. Walls do not have UnHit events.

                          Sub Wall10_Hit : vpmTimer.PulseSw 10 : End Sub

                                        2. Under playfield handling. Trigger switch 8, wait 0.5s and then call
                                        SubwayHandler

                          vpmTimer.PulseSwitch 8,500,”SubwayHandler”

                          Sub SubwayHandler(swNo)

                             If swNo = 8 Then ...

                          #110922
                          kds70
                          Participant
                            @kds70

                            For now i´m not really sure anymore that “PulseSw 14” is a solenoid bumper call ?!

                            i´ve changed the bumper section from line 192 now to this – the only way it works: :mail:

                            ‘Bumpers

                            Sub Bumper1_Hit:vpmTimer.PulseSw 14 : playsound SoundFXDOF(“fx_bumper1”,107,DOFPulse,DOFContactors): End Sub
                            Sub Bumper2_Hit:vpmTimer.PulseSw 14 : playsound SoundFXDOF(“fx_bumper2”,108,DOFPulse,DOFContactors): End Sub

                            VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                            VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                            #110923
                            Thalamus
                            Moderator
                              @thalamus

                              You haven’t made youself a custom config that is deviating from the official one ? I should be able to test this myself in a couple of hours. Should really learn a bit more about the magic behind DOF and Terry has provided a few videos I haven’t finished yet.

                              #110924
                              kds70
                              Participant
                                @kds70

                                No, my config via “Dof Config Site” for totem table is standard / stock.

                                But as you i will try to understand more of this dof magic too. Maybe it´s another part in the script missing / wrong why PulseSw 14 oer 6 or 7 isn´t working for the bumpers. i don´t know :cry:

                                VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                #110927
                                kds70
                                Participant
                                  @kds70

                                  there must be another way to call these bumpers right:

                                  as you see in the beginning (line 29) of the script there is the knocker solenoid defined as:

                                  SolCallback(2)= “vpmSolSound SoundFX(“”Knocker””,DOFKnocker),”

                                  thats the only part in the script the knocker part appears. and the knocker works; but why ? in the DOF Config the knocker is mounted to S2 !

                                  Maybe there is a hint somewhere because the bumpers aren´t defined as something with a SolBackCall and a Solenoid Number in the script ?

                                  VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                  VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                  #110928
                                  Tom
                                  Participant
                                    @armyaviation

                                    from the manual, Bumper 1 and 2 are associated with switch 14. That would be a W14 in dof configtool.  S is used for solenoids. I use 8 bumpers so my bumper center line needs to be:

                                    W14/W21 @dt@/W21 @dt@ Invert/W30 @t@/W30 @t@ Invert/E112 @t@

                                    w14 is for the bumper call, w21 and 30 are for the drop targets

                                    while we are at it, change the bumper right to :

                                    W31 @dt@/W31 @dt@ Invert/W34 @t@/W34 @t@ Invert/W64 @t@/E108/E113 @t@

                                    ****original had something other that 31&34 which are the switches associated with the right drop bank

                                    5 flash outside left: W74 Yellow f200/E101 Yellow f200/E103 Pink/E122 Yellow f200/E123 Yellow f200

                                    5 flash center: W71 Yellow f200/E109 Red f200/E115 Yellow fd800/E124 Yellow f200/E125 Yellow f200

                                    5 flash right: W72 Yellow f200/E108 Blue

                                    5 flash outside rt: E102 Yellow f200/E104 Pink/E110 Red f200/E120 Red f200/E121 Red f200/E126 Yellow f200/E127 Yellow f200

                                    this will get the lights working with drop targets and with the rollovers.  The script should not need to be changed.

                                    coming next week when I get back will be 1.3 to include SSF, fast flips thanks to Thalamus and varitarget rebuild thanks to BorgDog.  I have to adjust another thing too with the vari target lane.  Off to Toronto for the next two nights, stay warm and thanks

                                    1 user thanked author for this post.
                                    #110930
                                    Thalamus
                                    Moderator
                                      @thalamus

                                      Hmm. I’m still confused to what you are saying and seeing :) I know that blacksad made this awesome db2s backglass that shows solenoids activity and more. Believe wildman made one too. I just need to find it. You of course know that once the table is loaded you can press D for debug and then tick a checkbox so you can control the ball with the mouse. It would be fun to know what signal you see when you hit the bumper and the DOF reacts.

                                      Ah. Just saw Tom responded – with info from the manual. Without manuals – it is just guesswork if one is not able to reverse engineer it from tools like blacksad’s db2s mentioned above.

                                      #110931
                                      kds70
                                      Participant
                                        @kds70

                                        thanks Tom. I have to research the manual. Didn´t find the number 14 for bumpers.

                                        Btw. i thought a bumper is a solenoid !? Ok … will check it out.

                                        Many thanks :rose:

                                        VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                        VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                        #110934
                                        Tom
                                        Participant
                                          @armyaviation

                                          Page 5 of the manual has the switch matrix and both bumpers are sw14

                                          #110936
                                          BorgDog
                                          Participant
                                            @borgdog

                                            do both the bumpers fire when one is hit Tom?  some of them do, some don’t, just curious.

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