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TerryRed.
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March 5, 2020 at 5:31 pm #165906
excellent work and I love it so far.
Only issue I have is no video in my backglass. I am pretty new to PuPs, having only installed it yesterday.
I read through and see someone else a few posts up had an issue with the OST and videos not playing but I really am not sure what any of it means yet.Any help is appreciated.
I might add that I do have 8 other tables working perfectly with videos, except terminator 3, but thats another story for that specific support topic
Here’s my DMDDevice.ini if that will help at all:
[global]
; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
resize = fit; flips the image horizontally
fliphorizontally = false; flips the image vertically
flipvertically = false; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true; virtual dmd stays on top of all other windows
stayontop = true; hide the resize grip
hidegrip = true; ignore the aspect ratio of the rendered dots when resizing
ignorear = false; use VPM’s registry values when positioning the virtual dmd
useregistry = false; x-axis of the window position
left = 15; y-axis of the window position
top = 66; width of the dmd in monitor pixels
width = 920; height of the dmd in monitor pixels
height = 230; scale the dot size (set to 0.8 for same size as pre-1.6.0)
dotsize = 1.0[pindmd1]
; if false, doesn’t bother looking for a pinDMD1
enabled = true[pindmd2]
; if false, doesn’t bother looking for a pinDMD2
enabled = true[pindmd3]
; if false, doesn’t bother looking for a pinDMD3
enabled = true; COM port, e.g. COM3
port =[pin2dmd]
; if false, doesn’t bother looking for a PIN2DMD
enabled = true; how long to wait in milliseconds after sending a palette
delay = 25[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
endpoint = https://api-test.vpdb.io/; if enabled, writes frames to an .avi file
enabled = false; path to folder or .avi file. if folder, gamename.avi is used.
path =[pinup]
; if enabled, send frames to PinUP.
enabled = trueYou need to login in order to like this post: click here
March 5, 2020 at 7:36 pm #165912excellent work and I love it so far.
Only issue I have is no video in my backglass. I am pretty new to PuPs, having only installed it yesterday.
I read through and see someone else a few posts up had an issue with the OST and videos not playing but I really am not sure what any of it means yet.
Any help is appreciated.
I might add that I do have 8 other tables working perfectly with videos, except terminator 3, but thats another story for that specific support topic
Here’s my DMDDevice.ini if that will help at all:
[global]
; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
resize = fit
; flips the image horizontally
fliphorizontally = false
; flips the image vertically
flipvertically = false
; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true
; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true
; virtual dmd stays on top of all other windows
stayontop = true
; hide the resize grip
hidegrip = true
; ignore the aspect ratio of the rendered dots when resizing
ignorear = false
; use VPM’s registry values when positioning the virtual dmd
useregistry = false
; x-axis of the window position
left = 15
; y-axis of the window position
top = 66
; width of the dmd in monitor pixels
width = 920
; height of the dmd in monitor pixels
height = 230
; scale the dot size (set to 0.8 for same size as pre-1.6.0)
dotsize = 1.0
[pindmd1]
; if false, doesn’t bother looking for a pinDMD1
enabled = true
[pindmd2]
; if false, doesn’t bother looking for a pinDMD2
enabled = true
[pindmd3]
; if false, doesn’t bother looking for a pinDMD3
enabled = true
; COM port, e.g. COM3
port =
[pin2dmd]
; if false, doesn’t bother looking for a PIN2DMD
enabled = true
; how long to wait in milliseconds after sending a palette
delay = 25
[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090
[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
endpoint = https://api-test.vpdb.io/
; if enabled, writes frames to an .avi file
enabled = false
; path to folder or .avi file. if folder, gamename.avi is used.
path =
[pinup]
; if enabled, send frames to PinUP.
enabled = true
http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot
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December 7, 2020 at 5:15 am #213832is they any way to turn the sfx up on this table as i can hardly hear the flippers bumpers etc. Also have this problem on tron table. I have my sound in visual pinball set at 100 for both music and sfx and i have also turned the volume up in the rom by using the the 8 and 9 keys but still can hardly hear them.
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December 7, 2020 at 5:19 am #213833is they any way to turn the sfx up on this table as i can hardly hear the flippers bumpers etc. Also have this problem on tron table. I have my sound in visual pinball set at 100 for both music and sfx and i have also turned the volume up in the rom by using the the 8 and 9 keys but still can hardly hear them.
Post “table” issues and problems on the table’s support topic.
This has nothing to do with the pup-pack.
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