This topic contains 27 replies, has 17 voices, and was last updated by  HauntFreaks 3 days, 21 hours ago.

Viewing 8 posts - 21 through 28 (of 28 total)
  • Author
    Posts
  • #95118
     Skitso 
    Participant

    I’m not sure if this is an improvement or just a change, what do you think: (click images for a larger view)

    Here I have changed the purple to a blue that is more coherent with the colors elsewhere on the table. Also cleaned up texture edges and added shadows.

    example1

    Changed the arrow to match other red hues around the table. Also higher resolution and sharper looks.

    example2

    Same here, cleaned edges, added shadows and corrected colors.

    example3

    Changed bumbers colors to a more muted versions.

    example4

    • This reply was modified 6 days, 15 hours ago by  Skitso.
    • This reply was modified 6 days, 15 hours ago by  Skitso.

    Some users who have liked this topic:

    • avatar
    • avatar
    • avatar
    #95150
     HauntFreaks 
    Moderator
    vipContributorMember

    @skitso

    other than the “blue” on the decepticons left plastic…. I’ve looked at every real machine I can find and there always purple…

    the rest looks good man…. send me the table and when I do an update i’ll include these…


    Some users who have liked this topic:

    • avatar
    • avatar
    #95245
     STAT 
    Participant
    MemberContributor

    … also there shouldn’t be a Plane on Right Side.
    Maybe you can add a “on/off” in Script (“Plane Mod”, isn’t a real Mod), but doesn’t matter.

    #95289
     Wob76 
    Participant

    I finally got back to test the left ramp, as someone else mentioned it does work on JP’s version (I tested the ramp mod one). The shot appears to register as it goes through “gate6” I compared this to JP’s and the height has been adjusted from 60 to 0, I changed it but the shot still doesn’t register, and the gate appears to be too high compared to the ramp. Not sure if is visual or and actual switch device, beyond my skill set :)

    Thanks,

    Wob

    #95339
     senseless 
    Participant
    Member

    Awesome work guys! The mod looks really good :). Never thought the day would come that we could play this baby!

    #95433
     Joey2001 
    Participant
    Member

    Also not sure if intentional but the shot to the right ramp has become increasingly difficult to make, successful maybe 3 out of 10 attempts (the ball barely makes it past the gate and rolls back). Thanks again for all you do!

    thanks I’ll see what I F’ed up on the left ramp….

    and the right ramp for sure is harder, you need a clean shot to make it all the way… so make cleaner shots!!… ;-)

    A great mod and nice to play. Thanks. But I must be a bad player, because, I shot only 2 times the right ramp during 20 attempts. :wacko:

    So I see, the ramp is much shorter as in JP’s table. I take it over from this table and now it’s wonderful to play. :good:   :yahoo:

     

    #95434
     HauntFreaks 
    Moderator
    vipContributorMember

    Also not sure if intentional but the shot to the right ramp has become increasingly difficult to make, successful maybe 3 out of 10 attempts (the ball barely makes it past the gate and rolls back). Thanks again for all you do!

    thanks I’ll see what I F’ed up on the left ramp….

    and the right ramp for sure is harder, you need a clean shot to make it all the way… so make cleaner shots!!… ;-)

    A great mod and nice to play. Thanks. But I must be a bad player, because, I shot only 2 times the right ramp during 20 attempts. :wacko:

    So I see, the ramp is much shorter as in JP’s table. I take it over from this table and now it’s wonderful to play. :good: :yahoo:

    thats the wrong ramp for the table… the one I added is the pro ramp,… that’s what the table should have….

    • This reply was modified 3 days, 21 hours ago by  HauntFreaks.
    #95436
     HauntFreaks 
    Moderator
    vipContributorMember

    if anyone want to fix the left ramp while we regroup on some new idea how to redo the ramps…..

    here’s how…. in the editor…. turn on just layer 1…. look over at the left ramp where the exit gate is…. theres a star trigger called sw10

    select it…. now look to the right were the opinions are…. look for hit height… it will say 50… change it to 100 and the left ramp will register correctly

     

    or you can wait for the next update…..


    Some users who have liked this topic:

    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    4 users thanked author for this post.
Viewing 8 posts - 21 through 28 (of 28 total)

You must be logged in to reply to this topic.

©2018 VPinBall.com

WP Facebook Auto Publish Powered By : XYZScripts.com
Vpinball.com

Log in with your credentials

or    

Forgot your details?

Create Account