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November 20, 2016 at 4:57 am #41491
version 10.2.0 Rev 2978
Have I missed a later release? I ahve read so much in the last hour lol
I don’t get much time at the moment so apologise for the delay in getting back to you.Thanks
Steve
UPDATE
I just found Rev 2820, will try that ;)You need to login in order to like this post: click here
November 20, 2016 at 6:53 am #41493Sorry about this guys, but really struggling here = installed new Beta which I had missed
Ramps not working, so copied the new core.vbs and vpinmame.dll as supplied in an earlier post and its still the same
I do not know what I have missedAny help greatly appreciated
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June 5, 2017 at 6:06 am #56526Anyone have a good looking Instruction Card ?
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June 5, 2017 at 7:32 am #56527Found these when looking for cards for Wh2O:
https://pinside.com/pinball/forum/topic/do-you-create-your-own-custom-rule-cards/page/2#post-304487
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June 5, 2017 at 4:12 pm #56584Thanks Flupper, already have this, and i search the one from Stern …
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June 5, 2017 at 4:31 pm #56587Inkochnito has a good jpg image
Trim it, scale it, and drop it into Flash container. It’s about the best you can do as there is no pdf for the instruction card that would make it easy to vectorize.
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1 user thanked author for this post.
June 6, 2017 at 2:06 am #56629Ah yes, thanks Carny
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June 24, 2017 at 5:24 am #57603One of the best Tables. Thank you so much!!!!! Greets from Germany!
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October 9, 2017 at 1:56 pm #66040@ICPjuggla
Do you know what triggers are used for the different light colours for the neon ramps?
I just finished updating the FP version for DOF MX addressable leds, and now I’m working on updating the DOF MX leds for the VP version.
The VP version has the different colours for the ramps, and I wanted to see if I could use that for MX led effects somehow….
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October 9, 2017 at 6:48 pm #66048OK…so I have “some” ot the colours working with MX leds.
I tried using the lamp states in the script for conditions:
‘If LampState(75) = 0 and LampState(76) = 0 and LampState(77) = 0 then evleft.Material = “EVOff”
‘If LampState(75) = 0 and LampState(76) = 0 and LampState(77) = 1 then evleft.Material = “EVBlue”
‘If LampState(75) = 0 and LampState(76) = 1 and LampState(77) = 0 then evleft.Material = “EVGreen”
‘If LampState(75) = 0 and LampState(76) = 1 and LampState(77) = 1 then evleft.Material = “EVLightBlue”
‘If LampState(75) = 1 and LampState(76) = 0 and LampState(77) = 0 then evleft.Material = “EVRed”
‘If LampState(75) = 1 and LampState(76) = 1 and LampState(77) = 1 then evleft.Material = “EVPurple”
‘If LampState(75) = 1 and LampState(76) = 0 and LampState(77) = 0 then evleft.Material = “EVYellow”
‘If LampState(75) = 1 and LampState(76) = 1 and LampState(77) = 1 then evleft.Material = “EVWhite”
‘
‘If LampState(83) = 0 and LampState(84) = 0 and LampState(85) = 0 then evright.Material = “EVOff”
‘If LampState(83) = 0 and LampState(84) = 0 and LampState(85) = 1 then evright.Material = “EVBlue”
‘If LampState(83) = 0 and LampState(84) = 1 and LampState(85) = 0 then evright.Material = “EVGreen”
‘If LampState(83) = 0 and LampState(84) = 1 and LampState(85) = 1 then evright.Material = “EVLightBlue”
‘If LampState(83) = 1 and LampState(84) = 0 and LampState(85) = 0 then evright.Material = “EVRed”
‘If LampState(83) = 1 and LampState(84) = 1 and LampState(85) = 1 then evright.Material = “EVPurple”
‘If LampState(83) = 1 and LampState(84) = 0 and LampState(85) = 0 then evright.Material = “EVYellow”
‘If LampState(83) = 1 and LampState(84) = 1 and LampState(85) = 1 then evright.Material = “EVWhite”I know these were commented out (and the Purple and yellow bits were incorrect), but it seems to sort of work…but I’m having a hard time trying to get the cabinet’s lighting to directly match the ON/OFF and intensity level to match that of the neon ramps. Using the above conditions is “ok” for when it “changes” colour…but then it turns off right after that and makes for quite a seizure show. :)
Which “switch” or “lamp” “Turns on” those neon ramps?
Anyone?
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October 9, 2017 at 7:15 pm #66050…to be more specific….it works correctly when the colour changes and stays on. Its when it uses different intensities that it doesn’t work right. I need to know if its possible to have the MX led intensity match that of the neon tubes.
Does this table support PWM lights?
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October 11, 2017 at 8:17 pm #66201I updated Tron Legacy VPX (DOF MX commands) and submitted it to DOF Config Tool. While…again…I can’t match what I did for the FP DOFLinx MX version, I still got all the main effects in the VPX version.
Completely updated addressable leds MX support, (copied from my FP DOFLinx MX mod). Now all table actions have MX animated effects, shapes, letters, etc. All MX emulated flashers that don’t have a new animated MX effect, were relocated to the left and right MX flashers to better match their location on the playfield (and to not duplicate effects on the back MX). Finally this table looks so much nicer with MX leds!
I really tried to get the RGB neon ramps to control lighting on the side MX strips and it mostly worked, but the end result was having them trigger a seizure or headache! I can’t get the lighting to match the same way it does with the current RGB Undercab (Smart) command which is “@rgbsplit@ L106|L105|L104”. I’d recommend using “@rgbsplit@ L106|L105|L104” with RGB Undercab “Complex” if that is your under cabinet toy in DOF. It makes the under cabinet lighting directly match the neon ramps colour and intensity,etc and look so much better in my opinion.
I also tried to have the animated effects for the ramps change colour to match the neon ramp colours, but the timing for the colour change and the ramp trigger weren’t at the same time, so it wouldn’t work either…..such a bummer.
Either way…its all done now and looks so much better for addressable leds. To get an idea of what some of the new effects will look like for the VPX version you can watch my video of my FP DOFLinx MX version.
Would love to get some feedback on how this is working for others…
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October 11, 2017 at 10:14 pm #66208Looks good! I need to set my addressable rgbs back to defaults in dof before I can really try these! This weekend I will take the time. Thanks terry!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 11, 2017 at 10:26 pm #66213Looks good! I need to set my addressable rgbs back to defaults in dof before I can really try these! This weekend I will take the time. Thanks terry!
You got to pull yourself away from those chimes for a little while…Â :)
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October 11, 2017 at 10:34 pm #66214yeah i have been re playing all the tables with chimes to test them with new configs with chimes added and i will say real chimes are much better then the sound effects of chimes BUT i need a 4th chime for evel knievel or it dont sound right! so looking to buy a 4th chime for the few games that have it
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 23, 2017 at 11:57 am #67313Sorry I missed your posts seems as though you got it figured out. ?
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October 23, 2017 at 2:21 pm #67347Good to see you around ICP.
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October 23, 2017 at 2:33 pm #67352Good to see you around ICP.
lol.. thx, I was surprised I still remembered my password! ?
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October 23, 2017 at 2:46 pm #67354Icp!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 23, 2017 at 2:59 pm #67360randr!
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