- This topic has 82 replies, 33 voices, and was last updated 5 years, 7 months ago by
preussie1.
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May 12, 2016 at 12:43 am #21472
Been playing this one for HOURS around our place. This table and a couple other recent releases even have my nine year interested in VP once again – and he’s a tough customer!
Awesome teamwork on this release guys. The result is killer. So much fun to play. This one looks really good as a dark table. Thanks to everyone involved!
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May 14, 2016 at 2:19 pm #22360Hi ninuzzu, where can I found the new version with the very good new sidewalls?
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May 15, 2016 at 2:18 am #22381nFozzy sended me a version with the real subway and real holes, hopefully preventing some random crashes.
I have to put the changes in the latest version (lot of script changes) and then upload the file.
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May 15, 2016 at 1:00 pm #22414ninuzzu,
Great, great table. There is so much going on and I have been playing for hours. So much fun, thank you!
I did see a strange thing happen (only happened once), where the ball went straight through the left flipper and drained. I haven’t see this since, but wanted to mention it.
I can’t figure how to attach screenshots on this forum, otherwise I would have, showing the exact location of this ball drain through the flipper.
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May 15, 2016 at 2:25 pm #22417Great table guys… Thank you
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May 15, 2016 at 11:19 pm #22480Here is a picture of the area where the ball drained straight through the left flipper. Again, only saw it happen once, but wanted to let you know.
Awesome table!
Attachments:
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May 17, 2016 at 4:30 am #22612looking fantastic. Playing really well also. Appreciate the work you are putting into this and all your other tables Ninuzzu
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May 19, 2016 at 4:50 pm #22938Is this for vp10 or 10.1? I have seen some newer tables that 10.1 is needed.
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May 20, 2016 at 4:11 am #23002I build and test tables using the 10.0
If I build it using the beta 10.1 , I’ll let you know in the description ;)
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May 20, 2016 at 4:17 am #23006How to change ball image in TW? Standard precedure doesnt work ;)
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May 20, 2016 at 4:30 am #23011If you are using the official release you need to go to line 163 and change the ballnname.
For example you set a new texture for the ball in the editor, the texture is named “SteelBall.png” .
Now open the script and go to line 163, change it to
Const Ball2 = “SteelBall”
I also posted a debug 1.1 version in the WIP thread, check it out guys when you have the time.
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May 20, 2016 at 5:07 am #23017thanks again for this great table!! i have already asked in the wip thread, but maybe it is more likely to get Response over here. when the gumball is loaded i get a terribly intesive Shaker Response.. sounds like my cabinet wants to blow up. i have also read, that the gumball is vpm controlled (not familiar with scripts). in dof config tool i set max. Shaker intensity to 14, which is already intense on my WOZ Shaker. the vpm controlled gumball seems to ignore the Limit and fires at full throttle. could you kindly look after that? my wife is killing me if i wake up the Kids again with this Shaker
best regards!!
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May 20, 2016 at 5:35 am #23021LOL your wife is right :D
Sorry I don’t have access to the WIP threads, problems with the site I guess.
Anyway I can’t help you because I don’t have DOF, maybe arngrim could help you, he’s the DOF guy.
I can only tell you that when the gumball machine is loaded, there is no shaker sound in the script, only a motor sound; I’m sorry I can’t help you.
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May 20, 2016 at 7:08 am #23030He posted here.(link below) @ninuzzu you should have access to wip threads :) no limits here
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 20, 2016 at 7:29 am #23042Randr, I still can’t access to the others wips, I can only access them if someone replies or sends me the link like you did.
I tried this
And this
but they don’t work
@Elbster: do you have the shaker issue with the debug version or with the official 1.0 version of TZ?
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May 20, 2016 at 8:04 am #23052@ninuzzu Sounds like you need to clear cache? what happens when you go to link vpinball.com/forums ?
can you send screenshot?
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 20, 2016 at 9:43 am #23066Nevermind, it works now, I cleared the cache, thanks for the hint
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May 22, 2016 at 1:30 pm #23335setting SHAKER: ……/S24/……. to ……./S24 I32/….. in arngrims dof config tool does the trick.
best regards!!
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May 24, 2016 at 4:32 am #23446@ninuzzu: it was the official 1.0 but as the dof mapping applies to tz in General i think the issue will be in any tz that uses the dof. People just don’t notice because they have weak Shakers
i tried to contact arngrim but could not send him a pm. maybe he reads here? best regards!!
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May 24, 2016 at 5:12 pm #23500oups, i don’t come here often, wait for the tapatalk fix :)
thanks, i fixed it, i put I28 for shaker effects without duration, because we don’t know how much the effect can last, so it’s a little bit less powerful
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