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Viewing 20 posts - 41 through 60 (of 83 total)
  • Author
    Posts
  • #28049
    mapin
    Participant
    @mapin

    Amazing work. Thank you so much for sharing.
    This table on its own does worth the cabinet build.

    #28058
    randr
    Keymaster
    @randr
    ModeratorMember

    Amazing work. Thank you so much for sharing. This table on its own does worth the cabinet build.

    Is a nice one!  :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

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    #28124
    ninuzzu
    Participant
    @ninuzzu
    vipMember

    Uploaded official v 2.0

    Changed some flipper settings, tell me if it plays better.

    3 users thanked author for this post.
    #28127
    Pinbolt
    Participant
    @pinbolt
    Member

    Thank you for the update.

    #28129
    randr
    Keymaster
    @randr
    ModeratorMember

    Will try this out tonight. Thanks ninuzzu :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #28136
    toxie
    Participant
    @toxie
    VP DEVMember

    Great stuff! Thanks!

    (And in case you don’t know yet: http://pinsound-community.org/forum/index.php?app=downloads&showfile=127 has the original soundtrack (e.g. the one that was intended to be used on this machine by the TZ-sound whiz Chris Granner) that you can use from within vpinmame 2.7 beta, when turning on the (alternate) sound mode (see whatsnewVPM.txt))

    #28138
    markrock76
    Participant
    @markrock76
    Member

    Excellent table and I do really like the new flipper settings.  I did have one issues where the powerball got stuck when trying to load back in to the gumball machine.

    #28150
    randr
    Keymaster
    @randr
    ModeratorMember

    Plays better. I wish you could “turn off” add on mods without going in and delete them. but that’s nit picking. great table I just prefer no mods :)

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #28156
    TNT2
    Participant
    @tnt2
    Member

    Love the new sidewalls.  :good:

    #28178
    ninuzzu
    Participant
    @ninuzzu
    vipMember

    Randr, most of the mods can be disabled in the script

    #28201
    randr
    Keymaster
    @randr
    ModeratorMember

    All good. great looking table with or without the mods all i can say :)

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #30070
    rebecca
    Participant
    @rebecca

    Best version of this by far!  The physics are much improved.  1 small issue, however.  I always turn off the bumper mod inside the Town Square.  It only appeared on the prototypes and my TZ was a production unit.  This version left a shadow image of the two plastic pegs behind, though they did not impede the ball travel.  I turned them off on the table (and they may have just been the reflections, but it is something to look at before the next version.  thanks for all the work that went into this version of my all-time favorite table!

    #30365
    htamas
    Participant
    @htamas
    Member

    Simply awesome work, thank you so much.

    This update even fixed the issue in the 10.1 beta that the rocket launch always hit a post instead of firing into the town square. Now it works just like in 10.0 – plus there are a few other welcome fixes here and there. Plays great!

    #30492
    htamas
    Participant
    @htamas
    Member

    I noticed that when managing the plunger skill shot with the powerball, most of the time it doesn’t register. I remember once it recognized the RED award but never the YELLOW, for instance. Not sure if that’s normal… this never happens with the regular steel balls.

    #32355
    STAT
    Participant
    @stefanaustria
    MemberContributor

    hi ninuzzu, please can you take a look at this,
    sometimes, the gumballmachine dont load a normal ball …
    of course, also other balls not, because the first ball stay in the ramp, see image …

    Attachments:
    #32378
    ninuzzu
    Participant
    @ninuzzu
    vipMember

    Thanks, I’ll take a look at it, hope to solve it!

    1 user thanked author for this post.
    #32412
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Thanks i.a. :bye:

    #33335
    STAT
    Participant
    @stefanaustria
    MemberContributor

    So because this is one of my alltime Fav. , and (i hope) i have solved the Gumball Load Issue,
    here is the Script you can use, until ninuzzu update this great Table B-)

    Attachments:
    #33618
    ninuzzu
    Participant
    @ninuzzu
    vipMember

    v2.1

    -fixed ballstuck at gumball (thx stat)

    -fixed plastic peg bug (was visible with bumper post option enabled)

    -table optimization : removed more than 80k polygons

    3 users thanked author for this post.
    #33619
    randr
    Keymaster
    @randr
    ModeratorMember

    Very nice! Than you! Best got better :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

Viewing 20 posts - 41 through 60 (of 83 total)
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