- This topic has 240 replies, 48 voices, and was last updated 3 years, 5 months ago by Michael Bacon.
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September 30, 2018 at 6:51 am #99885
Tested some more today. Visible prims are not the problem! I have the odd feeling that something is getting out of sync with the rom. When throwing balls in with the mouse you can trigger stuff in an odd sequence. So i’m not sure if throwing in balls will cause confusion here. Deleting the nvram fixed it for a while before he started to not release the gumball again. Maybe there is something wrong with the detection of the gumball in certain areas! If you watch the TNT video Todd is saying something about the table sensing the ball with metal detectors in two locations. Look at this video from the 6:30 mark:
https://www.youtube.com/watch?v=j9F37oRoZYg
If those calls are missing on the VPX table, the rom might get out of sync. So if one of the script masters could have a look if the ceramic ball is detected correctly in the right spots, that would maybe help.
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September 30, 2018 at 8:12 am #99888Had a stuck ball again, even with the changed powerball mass value, so it’s not that either.
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September 30, 2018 at 8:54 am #99889@Schreibi34 who are these “script masters” you mentioned that could fix this?
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September 30, 2018 at 8:58 am #99890Anyone who is reading this and knows how to script in VP!
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October 1, 2018 at 11:56 am #100020Maybe the problem is on your side, I tried the powerball like 10 times or more, and it never stuck. Some ideas: Try lowering the graphic options, change the default fps cap, and check if u changed by mistake the position or values of the kickers on the gumball machine since your official release.
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October 1, 2018 at 12:03 pm #100021Thanks for dropping by @Draifet. My system is pretty high-end and running locked 165hz without breaking a sweat. The problem is, as you can see if you read this thread, that the issue is hard to catch as the gumball machine might work flawlessly for long periods of time. The same issue is on Ninuzzus original table too, and others in this thread have the same problem, so it’s definitely not only on my end.
The issue is rare, but it definitey is there. And when it hits you, it might do it many times in a row.
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October 1, 2018 at 12:14 pm #100026Ah ok, have u tried the 2 roms, arcade and home? I will try a few more powerballs. Thanks.
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October 1, 2018 at 12:29 pm #100029Thanks for looking into it Draifet. As Skitso says. You can play 10 powerballs after each other and everything is fine. Then on the 11th and the 12th it is a problem – or not. Hard to track down as it happens very irregularly.
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October 1, 2018 at 12:43 pm #100030I played like 20 more powerballs, with the ceramic ball at the 3 positions (random at the start), I only got one ball stuck but I think it was cause I was using the ball control with the mouse movement and i didn’t released the ball on time pressing the left flipper, on the next few games it was ok again. Sorry, as u said is very hard to track. By the way I’m using the home rom with free credits, but I tried a few more with the arcade rom and nothing. Maybe u can try to change a little the values of the 3 kickers (layer 1 under the gumball machine), change radius to 17 and hit accuracy to 0,8. Have u tried to contact Nfozzy?
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October 1, 2018 at 12:58 pm #100033I haven’t contacted anyone. My hope is that someone smarter than us is going to read it and come to the rescue :)
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October 1, 2018 at 2:02 pm #100036Calling for @Nfozzy
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October 1, 2018 at 3:23 pm #100040I played like 20 more powerballs, with the ceramic ball at the 3 positions (random at the start), I only got one ball stuck but I think it was cause I was using the ball control with the mouse movement and i didn’t released the ball on time pressing the left flipper, on the next few games it was ok again. Sorry, as u said is very hard to track. By the way I’m using the home rom with free credits, but I tried a few more with the arcade rom and nothing. Maybe u can try to change a little the values of the 3 kickers (layer 1 under the gumball machine), change radius to 17 and hit accuracy to 0,8. Have u tried to contact Nfozzy?
I have changed all of that to almost every value possible. I straightened the ramp, changed radius back and forth and i have set the kicker position to where the balls don’t touch each other. No change! Every time the ball got stuck there were 4 balls in the GB machine. So what does actually trigger the ball release if it’s not the fourth ball? What does that invisible roll over target do at the end of that vertical wire ramp? Is it possible that it takes the ball too long to get to it’s kicker or the target? Or is the ball too fast and the trigger is not registering the rollover? Lot’s of questiomarks, i know!
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October 1, 2018 at 3:33 pm #100042Hmm. Good info. Thanks.
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October 2, 2018 at 11:25 am #100064Haven’t played enough to conclude. Might be in a round of lucky not to fail. But, I changed the trigger under the gumball to a star trigger, nothing else and obviously it hasn’t failed yet.. I’m sure that once I write this, then it is going to happen again :) I should probably find a manual and read a bit about what the different switches do. Might be that switch is unrelated for all I know
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October 2, 2018 at 12:24 pm #100069Okay, great. Could you post exact changes you made (and how), and I’ll test it too! Maybe I’ll get to release the 1.2 with couple of new shadow and lighting improvements then. ;)
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October 2, 2018 at 12:42 pm #100071Sure.
cntr+shift+E – opens element selector. Scroll down to sw56. Under options, change Shape to “TriggerStar”.
As I said. Just an experiment, but, I’ve played a few hours already without any problems.
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October 2, 2018 at 1:06 pm #100073Let’s keep our fingers crossed!
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October 2, 2018 at 1:23 pm #100074Well. According to the manual – sw56 is gumball exit. Might not come as a surprise ? Hehe. But, if Screibi34 is right, it might just be that it sometimes misses that switch. One way we could verify it with is to change the script and run some debug.print calls.
change
Sub sw56_Hit: Controller.Switch(56) = 1:PlaySound “fx_sensor” : End Sub
to
Sub sw56_Hit: Controller.Switch(56) = 1:PlaySound “fx_sensor” : debug.print HIT: End Sub
– start table. Press D and then the small arrow so the console comes up. Then play and every time a ball is ejected we should see “HIT” being written to the console.
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October 3, 2018 at 3:37 am #100156I’ve now tested Thalamus’ fix for the gumball machine issue for a while and… it has worked flawlessly so far!Â
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October 3, 2018 at 4:04 am #100166Version 1.2 released!
https://vpinball.com/VPBdownloads/twilight-zone-skitso-detail-mod/
Changes:
- Hopefully fixed gumball machine jam (Thanks Thalamus!)
- Improved slot machine lighting
- Improved small clock lighting
- Improved pyramid lighting
- Improved pyramid texture (shadow and blue light)
- Few small shadow and flasher improvements
Please play the table and check if you get the ball stuck in the gumball machine. It’s really rare, so the more people test it the better! Thanks every one!
I’m really proud and happy how this mod turned out, hopefully you guys like it!
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