This topic contains 136 replies, has 23 voices, and was last updated by  joshyjosh00 2 months, 3 weeks ago.

Viewing 20 posts - 61 through 80 (of 137 total)
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  • #100177
     Thalamus 
    Moderator
    ContributorMemberModerator

    Thank you for all your work in this and Totan. It’s a very nice table made by Ninuzzu and I’m happy to see that it now has both fast-flips, modulated flashers and improved graphics. Still crossing my fingers for the stuck balls :)

    #100186
     The Loafer 
    Participant
    Member

    Thanks for the update, looking forward to trying it again when I get home from work.   Weirdly, I don’t think I’ve had the ball stuck in the gumball machine yet, not even once!  I’ve played this for at least 30-40 games!

    #100189
     Thalamus 
    Moderator
    ContributorMemberModerator

    @theloafer That is very interesting to hear. I’m pretty sure that if I where to play 30-40 full games I could before the change guarantee this happening. Can I ask. Have you played those 30-40 games recently. Since, lets say 10.4 ?

    #100194
     STAT 
    Participant
    MemberContributor

    :good: :good:   :good:

    #100199
     marie 
    Participant

    Very nice to see how the problem was tackled in collaboration amongst you all! :good:

    What a nice community!

    I will be testing this tonight.

     

    #100202
     Thalamus 
    Moderator
    ContributorMemberModerator

    Ah. Crap … I guess you know what that means :cry:

    #100208
     Skitso 
    Participant

    Noooooooo…

    #100209
     The Loafer 
    Participant
    Member

    @theloafer That is very interesting to hear. I’m pretty sure that if I where to play 30-40 full games I could before the change guarantee this happening. Can I ask. Have you played those 30-40 games recently. Since, lets say 10.4 ?

    yep, all on most recent vpx 10.5 and the skitso mods.  It’s probably just one of those things

    #100210
     Schreibi34 
    Participant
    Member

    :-(

    #100224
     markrock76 
    Participant

    I updated to 1.2 and I am getting the gumball not kicking out every so often.  I made most of the objects invisible so I could see what is happening and ran the Gumball test in the rom menu and it doesn’t spit out a gumball every 5 or 6 tries or so.  I’m sure nfozzy could figure out pretty quick but I don’t know how to fix this issue.  Sorry.

    #100244
     Skitso 
    Participant

    One thing I noticed while running the gumball test with the machine set to invisible:

    Everything ran smoothly until one normal ball went into the machine and transformed into a powerball. After that, the machine got stuck. So this got me thinking that maybe this is a script issue after all?

    #100245
     Thalamus 
    Moderator
    ContributorMemberModerator

    @djrobx is also a guy I believe can fix it. Know that he is busy with other stuff at the moment I’ll just wait patiently :)

    Have a feeling this is going to be resolved. Thanks for great info guys.

     

    #100247
     Schreibi34 
    Participant
    Member

    One thing I noticed while running the gumball test with the machine set to invisible:

    Everything ran smoothly until one normal ball went into the machine and transformed into a powerball. After that, the machine got stuck. So this got me thinking that maybe this is a script issue after all?

    I don’t think that the gumball test is a proof for anything. Same goes for throwing balls around on the table. Only playing will show us the real problem. Or a guy who can handle that script.

    #100249
     Skitso 
    Participant

    One thing I noticed while running the gumball test with the machine set to invisible:

    Everything ran smoothly until one normal ball went into the machine and transformed into a powerball. After that, the machine got stuck. So this got me thinking that maybe this is a script issue after all?

    I don’t think that the gumball test is a proof for anything. Same goes for throwing balls around on the table. Only playing will show us the real problem. Or a guy who can handle that script.

    But it does seem odd that a steel ball just transformed into a ceramic one right in front of my eyes. It looks like some kind of a logic issue for me…?

    #100277
     Skitso 
    Participant

    I re-downloaded the original ninuzzu’s table only to notice it plays completely different. What’s interesting is, that adjusting POV settings seem to alter gameplay… I copied the POV settings to my table and now the gameplay is identical to the original. This could explain why some people don’t get the stuck ball while others do (different POV settings maybe?  Let’s see if it has any effect to the issue…  :unsure:

    #100278
     foofoorabbit 
    Participant

    I re-downloaded the original ninuzzu’s table only to notice it plays completely different. What’s interesting is, that adjusting POV settings seem to alter gameplay… I copied the POV settings to my table and now the gameplay is identical to the original. This could explain why some people don’t get the stuck ball while others do (different POV settings maybe? Let’s see if it has any effect to the issue… :unsure:

    I think a lot of people here will tell you that what you are saying is impossible unless the z axis was changed. I can’t check right now but was your version changing the z value?

    Even without knowing your answer, I have anecdotal evidence that not just z changes the gameplay. So I would fully believe you if you said the z value is the same on both the original and your modded version.

    #100282
     Skitso 
    Participant

    I did change Z offset but not scale. Anyone who doesn’t believe, can test it easily. You’ll notice the change immediately when launching ball. In my version, ball requires a lot less force to reach the drain…  :unsure:

    #100289
     Thalamus 
    Moderator
    ContributorMemberModerator

    Changing z-axis has been proven again and again to lead to all kind of troubles. I didn’t think about checking that. B-)

    #100290
     Skitso 
    Participant

    So is Z-offset also something that should not be touched? I though it’s only the Z-scale that screws things up.

    If that’s the case and the cause of all this gumball machine hassle, I’m so sorry. People have put hours into bug hunting for nothing.  :cry:

    #100292
     Schreibi34 
    Participant
    Member

    But it does seem odd that a steel ball just transformed into a ceramic one right in front of my eyes. It looks like some kind of a logic issue for me…?

    To me it looks like a workaround for the non existing metal detectors. I’m not even sure if the table knows which ball is the ceramic one when your in multiball.

    We all agree that a transformation from steel to ceramic is not how it’s done on the real table ;-)

Viewing 20 posts - 61 through 80 (of 137 total)

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