- This topic has 142 replies, 3 voices, and was last updated 4 years, 2 months ago by
sergiolomeli.
-
AuthorPosts
-
October 31, 2018 at 11:46 am #102328
https://vpinball.com/VPBdownloads/vp-10-6-beta/
Yet another fresh beta build ;)
You need to login in order to like this post: click here
Total of 66 users thanked author for this post. Here are last 20 listed.
October 31, 2018 at 12:12 pm #102331AND HERE WE GO! nice!
thank you Fuzzel
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
October 31, 2018 at 12:16 pm #102332Thank you fuzzel.
You need to login in order to like this post: click here
October 31, 2018 at 1:06 pm #102338Thank you for the Next Version VP 10.6
You need to login in order to like this post: click here
October 31, 2018 at 1:11 pm #102339Thanks both toxie and fuzzel.. for your continued work on VP.
You need to login in order to like this post: click here
October 31, 2018 at 1:24 pm #102340Playfield meshes with basic hole support? This is a BIG DEAL.
You need to login in order to like this post: click here
October 31, 2018 at 9:48 pm #102397If anyone would like to see a tiny bit of what a mesh playfield could mean for hole and kicker physics I mocked up a quick, barely tested Paragon sample. Compare this to normal, even very good, native VPX kickers. I’ll leave this up for a few days in case you want to mess with it:
https://drive.google.com/open?id=11Y9CzFAwe4K57xAQq2-aPTqN7ZXTl_5D
Currently it only works on first load. You have to kill VPX 10.6 and restart to load it again and not have a bunch of visual anomalies. Fix in beta is coming soon.No guarantees. This is just for testing in 10.6.
[edit: updated the file with better physics on the kickers]
You need to login in order to like this post: click here
November 1, 2018 at 6:10 am #102418Bord, nice build so far. I would change the kicker hit height from 40 to 20. To get the extra wobble when the ball enters the saucers you have to change the kicker physics in a way that the ball isn’t catched as soon as it touches the kickers hit shape.
The rule of thumb here is to reduce the radius so that the kicker only covers the inner part of the mesh saucer and reduce the hit height because the ball has to go a bit into the playfield/saucer to be catched by the kicker. Another thing to play with is the friction setting for the saucer mesh. I would increase it so the ball doesn’t fly over the saucer too much.
You need to login in order to like this post: click here
November 1, 2018 at 11:20 am #102431Thanks, @fuzzel! Made a few adjustments and uploaded another version at the same link. So far so good. Still don’t get much wobble when entering the kicker but the action around the kicker hole is great.
Question: Does the PF have to be perfectly flat? Would be cool to burrow out the plunger lane slightly without adding a separate mesh.
You need to login in order to like this post: click here
November 1, 2018 at 11:37 am #102433You can try that but due to the hacked reflection handling it can look strange.
You need to login in order to like this post: click here
November 1, 2018 at 11:38 am #102434Playfield meshes with basic hole support? This is a BIG DEAL.
Awesome! This is a big deal!!!
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
You need to login in order to like this post: click here
November 1, 2018 at 8:44 pm #102445I wondered who would be the first to put a working hole in their table.
You need to login in order to like this post: click here
November 2, 2018 at 5:25 pm #102495I wondered who would be the first to put a working hole in their table.
I’ve got a laundry list of projects to add this to. Can’t tell you how happy I am with this feature.
The Paragon link is updated again. I made a physical kicker hole to mimic the beveled edges. Would someone mind chiming in with comments on physics and hit/unhit percentage? Trying to get this as close to realistic as possible.
You need to login in order to like this post: click here
1 user thanked author for this post.
November 2, 2018 at 6:31 pm #102509wow just played around a bit with paragon. I was so excited I came to post this about this example table. Ball seems to roll around the cup perfectly like a real saucer! This is so cool. I hope I understand it correctly in that all you did was cut a hole in the playfield (primitive) and use a primitive of a saucer handle the slope into the hole and everything? If so, this is so much easier. I was working on an old vp9 table and saucer magic was required to make it act like a real life kicker. Tons of code and objects, this would be so much cleaner!
You need to login in order to like this post: click here
November 2, 2018 at 6:46 pm #102514I feel it is a bit to cruel to me, letting a few balls too many be rejected. Maybe the hit area is too small or something. That being said. What a improvement to what we’ve got previously. It looks very real.
You need to login in order to like this post: click here
1 user thanked author for this post.
November 2, 2018 at 7:18 pm #102518…and poor randr just finished adding all the holes to MOTU the old way. This is one of those things I assumed VPX had…but just last week, I found out it didn’t….and now it does again…yay!
You need to login in order to like this post: click here
November 2, 2018 at 7:33 pm #102523@terryred you still need to create holes in the primitive manually. Vp don’t just “do it” like FP does. This is a huge step forward though for sure! Kickers physics look so much better
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
November 2, 2018 at 9:30 pm #102531I hope I understand it correctly in that all you did was cut a hole in the playfield (primitive) and use a primitive of a saucer handle the slope into the hole and everything? If so, this is so much easier. I was working on an old vp9 table and saucer magic was required to make it act like a real life kicker. Tons of code and objects, this would be so much cleaner!
Yup. That easy. No more need for saucer magic. Guys have been doing this with raised playfields for a while but doing it natively and keeping reflections is really nice.
This method really hinges on cleaning up your mesh. Punching holes in a flat plane and bringing it right into VP can cause physics hiccups. Gotta get rid of extra vertices, make sure your normals are facing the right direction, etc.
You need to login in order to like this post: click here
November 3, 2018 at 7:59 am #102541Thanks for the update!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
November 3, 2018 at 10:13 am #102542I’m soo excited :). This means following numerous understandable but also confusion algebra in the beta thread. Thanks Fuzzel, Toxie and other members of the development team. You guys are wizards and love every progress minute of it :).
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.