This topic contains 139 replies, has 46 voices, and was last updated by  Tom 2 weeks ago.

Currently, there are 0 users and 1 guest visiting this topic.
Viewing 20 posts - 21 through 40 (of 140 total)
  • Author
    Posts
  • #102575
     Draifet 
    Participant
    Member

    Enjoying a lot the phisycs of the saucer on that Paragon update. Thanks!

    #104677
     randr 
    Keymaster
    ModeratorMember

    Thanks again for the work! Great stuff

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #105262
     Skitso 
    Participant
    Member

    Should this update affect to the simulation performance? It seems like I have a slightly lower FPS after the update..? Like from locked 165hz to fluctuating 120-140hz. I much prefer constant performance before eye candy, so no update for me this time. :/

    #105268
     Joseph 
    Participant

    Dear Reply To: VP 10.6 Beta,

    Look forward to VP 10.6  upgrade.

    Do any of you have a written example of a ball on the table ID(int) code which assigns a unique identification number to a ball on the table?

     

    #105271
     Thalamus 
    Moderator
    ContributorMemberModerator

    I think you find it in Robocop and there are a few others too.

    #105273
     randr 
    Keymaster
    ModeratorMember

    Three angels has it as does mad scientist

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #106181
     Ljcoolj69 
    Participant

    Just applied Dec 8 update. Don’t know if it was this ver. But when trying to load any of the Firepower versions gave an error that an unknown gate was trying to be loaded. Tables won’t load. Note: latest V1 version is different so it works.

    #106195
     Thalamus 
    Moderator
    ContributorMemberModerator

    The unknown gate error is reported and actually fixed I’ve been told. Just not released yet. For tables with this problem. Run a older Vpinballx.exe ( you only need to get the exe in this case ).

    1 user thanked author for this post.
    #106323
     Ljcoolj69 
    Participant
    This reply has been set as private.
    #106608
     Sliderpoint 
    Participant
    MemberContributor

    Table build question?

    Is it better to have One timer to do a bunch of things, or many timers to few things?

    Things in a timer that I’m doing

    swapping images
    swapping materials
    moving primitives
    moving Ball coords.
    Scaling primitives

    -Mike

    #106609
     randr 
    Keymaster
    ModeratorMember

    I like timers but less is best. I use timers way to much lol

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #106611
     Sliderpoint 
    Participant
    MemberContributor

    I’ve heard that less is better for sure, but if I’m loading one up with quite a bit a stuff is there a point that it would actually be better to break them apart?  These are for timers that are running pretty much constantly.

    #106615
     randr 
    Keymaster
    ModeratorMember

    I use one flasher for many things like same timer for flipper shadows, flipper primitives and divirters so you can use it for multiple things without issue to a point.

    I think it all depends on interval you set on the timer.

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #106617
     fuzzel 
    Participant
    VP DEV

    If you use a lot of high frequent timers the performance will go down even on better systems. Depending on the use case I would combine functions to one timer let’s say 3-4 and then use another one. But again that depends on the use case.

    #106702
     L0stS0ul 
    Participant

    Should this update affect to the simulation performance? It seems like I have a slightly lower FPS after the update..? Like from locked 165hz to fluctuating 120-140hz. I much prefer constant performance before eye candy, so no update for me this time. :/

    I am seeing a performance drop as well. I run a two screen setup with the table 1920×1080 and the backglass at 1600×900. Machine specs:

    Ryzen 1200 3.1GHz Quad-Core, GTX 1050 Ti 4GB, 8GB DDR4 2400

    In previous builds I see almost constant 60fps and only see drops when lots of flashing lights occur. With the latest beta however I’m seeing stuttering on the ball especially closer to the flippers and a constant frame drop to 55-59 on most tables. Even some EM tables were showing the ball stutter. I pulled back all settings to minimal with no help in the stutter or framerate.

    Reverted to VPX_6_beta_rev3569 and all is well again.

    #106849
     Ljcoolj69 
    Participant

    Ver 3584 still gives an “unknown gate type” error when trying to load Firepower by Wed21 or the Darthmarino drop target mod. I saw the statement about explicitly addressong gates in tables and hoped that this error would be fixed. Just wanted to let you know. Thanks for everything

    #106865
     Thalamus 
    Moderator
    ContributorMemberModerator

    There are several other tables that has this error. Algar ( which I’ll probably update one day ). I’ve seen reports of Monopoly and Lethal Weapon 3 as well. The best solution I guess is if the authors themselves fix it and update. But, you can just as easily do it yourself. Open the table, via File -> Open, use the Element Selector to find a gate that is empty in the type field and pick one, then save. Problem is then permanently fixed.

    1 user thanked author for this post.
    #106932
     Ljcoolj69 
    Participant

    Thank you once again Thalamus! Worked like a charm. Have a good one. :yahoo:

    #111108
     randr 
    Keymaster
    ModeratorMember

    Thanks @fuzzel for another rev :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #111191
     Thalamus 
    Moderator
    ContributorMemberModerator

    Always much appreciated @fuzzel and @toxie and @djrobx and …. ;-)

     

Viewing 20 posts - 21 through 40 (of 140 total)

You must be logged in to reply to this topic.

©2019 VPinBall.com

WP2Social Auto Publish Powered By : XYZScripts.com
Vpinball.com

Log in with your credentials

or    

Forgot your details?

Create Account