VP 10.6 Beta

Viewing 20 posts - 21 through 40 (of 143 total)
  • Author
    Posts
  • #102575
    Draifet
    Participant
      @draifet
      Member

      Enjoying a lot the phisycs of the saucer on that Paragon update. Thanks!

      #104677
      randr
      Keymaster
        @randr
        ModeratorMember

        Thanks again for the work! Great stuff

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        Messing with the VPinball app and push notifications.
        So if you haven't downloaded app yet what are you waiting for!?
        for IOS and Android

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        #105262
        Skitso
        Participant
          @skitso
          Member

          Should this update affect to the simulation performance? It seems like I have a slightly lower FPS after the update..? Like from locked 165hz to fluctuating 120-140hz. I much prefer constant performance before eye candy, so no update for me this time. :/

          #105268
          Joseph
          Participant
            @tarrega1

            Dear Reply To: VP 10.6 Beta,

            Look forward to VP 10.6  upgrade.

            Do any of you have a written example of a ball on the table ID(int) code which assigns a unique identification number to a ball on the table?

             

            #105271
            Thalamus
            Moderator
              @thalamus
              ContributorMemberModerator

              I think you find it in Robocop and there are a few others too.

              #105273
              randr
              Keymaster
                @randr
                ModeratorMember

                Three angels has it as does mad scientist

                ********************************************************
                Messing with the VPinball app and push notifications.
                So if you haven't downloaded app yet what are you waiting for!?
                for IOS and Android

                ********************************************************

                #106181
                Ljcoolj69
                Participant
                  @ljcoolj69

                  Just applied Dec 8 update. Don’t know if it was this ver. But when trying to load any of the Firepower versions gave an error that an unknown gate was trying to be loaded. Tables won’t load. Note: latest V1 version is different so it works.

                  #106195
                  Thalamus
                  Moderator
                    @thalamus
                    ContributorMemberModerator

                    The unknown gate error is reported and actually fixed I’ve been told. Just not released yet. For tables with this problem. Run a older Vpinballx.exe ( you only need to get the exe in this case ).

                    1 user thanked author for this post.
                    #106323
                    Ljcoolj69
                    Participant
                      @ljcoolj69
                      This reply has been marked as private.
                      #106608
                      Sliderpoint
                      Participant
                        @sliderpoint
                        MemberContributor

                        Table build question?

                        Is it better to have One timer to do a bunch of things, or many timers to few things?

                        Things in a timer that I’m doing

                        swapping images
                        swapping materials
                        moving primitives
                        moving Ball coords.
                        Scaling primitives

                        -Mike

                        #106609
                        randr
                        Keymaster
                          @randr
                          ModeratorMember

                          I like timers but less is best. I use timers way to much lol

                          ********************************************************
                          Messing with the VPinball app and push notifications.
                          So if you haven't downloaded app yet what are you waiting for!?
                          for IOS and Android

                          ********************************************************

                          #106611
                          Sliderpoint
                          Participant
                            @sliderpoint
                            MemberContributor

                            I’ve heard that less is better for sure, but if I’m loading one up with quite a bit a stuff is there a point that it would actually be better to break them apart?  These are for timers that are running pretty much constantly.

                            #106615
                            randr
                            Keymaster
                              @randr
                              ModeratorMember

                              I use one flasher for many things like same timer for flipper shadows, flipper primitives and divirters so you can use it for multiple things without issue to a point.

                              I think it all depends on interval you set on the timer.

                              ********************************************************
                              Messing with the VPinball app and push notifications.
                              So if you haven't downloaded app yet what are you waiting for!?
                              for IOS and Android

                              ********************************************************

                              #106617
                              fuzzel
                              Participant
                                @fuzzel
                                VP DEV

                                If you use a lot of high frequent timers the performance will go down even on better systems. Depending on the use case I would combine functions to one timer let’s say 3-4 and then use another one. But again that depends on the use case.

                                #106702
                                L0stS0ul
                                Participant
                                  @l0sts0ul
                                  Member

                                  Should this update affect to the simulation performance? It seems like I have a slightly lower FPS after the update..? Like from locked 165hz to fluctuating 120-140hz. I much prefer constant performance before eye candy, so no update for me this time. :/

                                  I am seeing a performance drop as well. I run a two screen setup with the table 1920×1080 and the backglass at 1600×900. Machine specs:

                                  Ryzen 1200 3.1GHz Quad-Core, GTX 1050 Ti 4GB, 8GB DDR4 2400

                                  In previous builds I see almost constant 60fps and only see drops when lots of flashing lights occur. With the latest beta however I’m seeing stuttering on the ball especially closer to the flippers and a constant frame drop to 55-59 on most tables. Even some EM tables were showing the ball stutter. I pulled back all settings to minimal with no help in the stutter or framerate.

                                  Reverted to VPX_6_beta_rev3569 and all is well again.

                                  #106849
                                  Ljcoolj69
                                  Participant
                                    @ljcoolj69

                                    Ver 3584 still gives an “unknown gate type” error when trying to load Firepower by Wed21 or the Darthmarino drop target mod. I saw the statement about explicitly addressong gates in tables and hoped that this error would be fixed. Just wanted to let you know. Thanks for everything

                                    #106865
                                    Thalamus
                                    Moderator
                                      @thalamus
                                      ContributorMemberModerator

                                      There are several other tables that has this error. Algar ( which I’ll probably update one day ). I’ve seen reports of Monopoly and Lethal Weapon 3 as well. The best solution I guess is if the authors themselves fix it and update. But, you can just as easily do it yourself. Open the table, via File -> Open, use the Element Selector to find a gate that is empty in the type field and pick one, then save. Problem is then permanently fixed.

                                      1 user thanked author for this post.
                                      #106932
                                      Ljcoolj69
                                      Participant
                                        @ljcoolj69

                                        Thank you once again Thalamus! Worked like a charm. Have a good one. :yahoo:

                                        #111108
                                        randr
                                        Keymaster
                                          @randr
                                          ModeratorMember

                                          Thanks @fuzzel for another rev :good:

                                          ********************************************************
                                          Messing with the VPinball app and push notifications.
                                          So if you haven't downloaded app yet what are you waiting for!?
                                          for IOS and Android

                                          ********************************************************

                                          #111191
                                          Thalamus
                                          Moderator
                                            @thalamus
                                            ContributorMemberModerator

                                            Always much appreciated @fuzzel and @toxie and @djrobx and …. ;-)

                                             

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