This topic contains 94 replies, has 35 voices, and was last updated by  krisser 1 week, 3 days ago.

Viewing 15 posts - 81 through 95 (of 95 total)
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  • #117147
     Thalamus 
    Moderator
    ContributorMemberModerator

    Can’t say I’ve seen this yet @dazz.

    Did you know that there is mobile phone app that helps to keep track of site activity ?
    IOS : https://itunes.apple.com/us/app/vpinball-mobile-app/id1446518720?mt=8
    Android :https://play.google.com/store/apps/details?id=com.vpinball.app&hl=en_US

    #117802
     g5k 
    Participant

    I can’t reach the official thread on the other site so i’ll put this here:

    I have an odd problem with the new PF prim feature. VPX6 rev3618 (still on this one because of the stabilty issues) gives me black lines around cutouts on the prim PF. I have some images to show the problem. Any idea? The blender file was OK as seen on the picture:

    VPX Editor:

    01 - Problem PF cutout - Editor

    VPX ingame:

    02 - Problem PF cutout - VPX ingame

    Blender, no lines:

    03 - Problem PF cutout - Blender - no black lines

    There are also no lines on the PF texture image.

    Edit:

    PF texture image:

    04 - Problem PF cutout - PF texture image - no black lines

     

    It looks like its a premult error on the alpha edge. It might be vpx or it might be your texture, some programs manage it better than others hiding the issue. One way to try and fix it would be to open it in photoshop and use the remove black matting option (think its in the layer menu).

    1 user thanked author for this post.
    #117851
     Schreibi34 
    Participant
    Member

    Thanks for the answer!

    The thing is, i’m useing Krita which is good for a freeware programm, but it’s not PS. At least i know what to look for now. The naming of that funktion shouldn’t be to different. I hope there is a checkbox for that!

    I will report back!

    #117852
     Schreibi34 
    Participant
    Member

    BTW great job on TAF!! Too bad i have a 27″ 1080p tabletop cab!

    1 user thanked author for this post.
    g5k
    #117861
     Mike da Spike 
    Participant

    BTW great job on TAF!! Too bad i have a 27″ 1080p tabletop cab!

    Time to upgrade it to a 4k !  :good:

     

    Since beta 3650 I  don’t have any crashes anymore.  Thats a good sign @fuzzel!

    Keep up the good work !

    #118068
     Scottacus 
    Participant
    Member

    I tried to use:   table1.BackdropImage   in a VPX table but it gives the error:  Object doesn’t support this property or method:

    The code will work in VP9 tables but the VPX doc still lists BackdropImage(string) and there is no “*” in front of it.  Has this variable been removed from use?

    #119408
     randr 
    Keymaster
    ModeratorMember

    @fuzzel not seeing 3664?

    Edit… i added it

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    • This reply was modified 1 month ago by  randr.
    #121622
     coreduo0099 
    Participant

    Not sure if this is the best place, but with all the great PUP video backglasses coming up that require no b2s to be running, I’m finding that it is really hard to accomplish this without coming up with non-sensical names for my tables.  When VPX launches it seem to fuzzy name match other backglasses.  e.g. the old bally star trek, or a different indiana jones table, etc.

    Is there a way to disable backglasses in VPX?  (in VP9 I controlled it with the script)

    If not, I was thinking about 3 different features that might accomplish this which would be a nice inclusion to VPX:

    • Table preference in UI to enable/disable backglass
    • Application preference in UI to enable/disable fuzzy name matching
    • Table script command to toggle backglass loading
    • OR, ideally a way to toggle b2s or PUP as backglass

    If there is a better place to post for the fantastic authors, please let me know.

    • This reply was modified 3 weeks, 3 days ago by  coreduo0099.
    #121624
     outhere 
    Participant
    Member

    No more fuzzy name matching

    https://www.vpforums.org/index.php?showtopic=41903#entry424768

    1 user thanked author for this post.
    #121744
     coreduo0099 
    Participant

    No more fuzzy name matching https://www.vpforums.org/index.php?showtopic=41903#entry424768%5B/quote%5D
    Holy Cow, Fantastic.  Although I didn’t see any notes about it in the linked post, that version stopped finding the similar named backglasses.

    What a difference in convenience.

    For others who run across this, just download the two gdrive files and re-register as the linked post says.

    I then renamed for example ‘Star Trek LE (Stern 2013).directb2s’ to ‘Star Trek LE (Stern 2013).ddirectb2s’

    This kept it in neat alpha order when I look at my Tables directory and no longer loads ‘Star Trek (Bally 1979).directB2S’

    @terryred @nailbuster using this alt backglass server build might be a good add-on for the pup-video install guides. (Unless another solution is in progress)

    Whoo Hoo

    #121754
     TerryRed 
    Moderator
    MemberContributorModerator

    No more fuzzy name matching https://www.vpforums.org/index.php?showtopic=41903#entry424768%5B/quote%5D

    Holy Cow, Fantastic. Although I didn’t see any notes about it in the linked post, that version stopped finding the similar named backglasses.

    What a difference in convenience.

    For others who run across this, just download the two gdrive files and re-register as the linked post says.

    I then renamed for example ‘Star Trek LE (Stern 2013).directb2s’ to ‘Star Trek LE (Stern 2013).ddirectb2s’

    This kept it in neat alpha order when I look at my Tables directory and no longer loads ‘Star Trek (Bally 1979).directB2S’

    @terryred @nailbuster using this alt backglass server build might be a good add-on for the pup-video install guides. (Unless another solution is in progress)

    Whoo Hoo

    Lol….it was Nailbuster who updated b2s server to add that no fuzzy matching feature. :)

    The updated B2S server has been on the pup install wiki for a long while now….

    1 user thanked author for this post.
    #121763
     outhere 
    Participant
    Member

    That’s why I have this in the post

    Nailbuster updates + djrobx fix

    @djrobx did this fix

    http://vpuniverse.com/forums/topic/3882-can-anybody-test-this-file/?do=findComment&comment=42477

    #121826
     coreduo0099 
    Participant

    Thank you very much guys,  I installed PUP before this update and thus never went back to the wiki.  I have not seen it on the PUP Pack posting install notes.  (unless I missed it in the notes for the last two postings.. Star Trek and Indiana Jones).

    As a sanity check I looked at the 1.4 upgrade (only upgrade I’ve done for a while) and I don’t see a mention of this there either, but do on the fresh install guide.

    As you guys help the folks making pup packs it might be worth mentioning for all the folks that may not use pinup or installed before January 10.  I follow a lot of threads in order to try to keep up but missed that one.

    Thanks again for the pointers.  much better experience this way.  I suspect it also solves some vpt vs vpx backglass overlap I had due to the fuzzy naming match.

    Next up… FX3 update, DOF update and Thalmus’ interesting fast flipper update scripts…  ;)

    #122344
     coreduo0099 
    Participant

    New FX3 works great with this added  to the top section of B2STableSettings.xml

    <FormToFront>1</FormToFront>

    Question.. A while back there was a thread to patch B2SBackglassServerEXE to 4GB RAM vs std 2GB max for larger backglasses.  Does the patched version above also handle 4GB?

    #124058
     krisser 
    Participant

    Thanks Devs for yet another update.

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