VPVR Executable and Supporting Files

Viewing 20 posts - 21 through 40 (of 51 total)
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  • #218895
    rothbauerw
    Moderator
      @rothbauerw
      ModeratorContributorMembervip

      This is an update to the 10.6 version of VPVR.  To my knowledge, the 10.7 version is not yet stable.

      Current Project: Perpetual updates of VPX physics.

      #219084
      RYSr (Rich)
      Participant
        @rysr
        Member

        Sebastian just responded to a post I made on VPForums. He Said IE: Also for the build I uploaded, its ported to the latest 10.7beta, has some tweaks and bugfixes, but the commits from Djrobx and Rawnei on the github repository are still missing. I try to add them next week.

        #219096
        Sixtoe
        Participant
          @kiella
          Member

          10.7 isn’t ready for public consumption at the moment, especially on the VR side.

          #219725
          StishStash
          Participant
            @stishstash

            Is it compatible with WMR?

            #220807
            scampa123
            Participant
              @scampa123

              Is this the same build as https://sourceforge.net/p/vpvr/wiki/Getting%20started/

              Or is that something different??

              Thank you

              #220815
              rothbauerw
              Moderator
                @rothbauerw
                ModeratorContributorMembervip

                Is this the same build as https://sourceforge.net/p/vpvr/wiki/Getting%20started/

                Or is that something different??

                Thank you

                Same thing. There may be some minor differences, but it’s based on the same code base.

                Current Project: Perpetual updates of VPX physics.

                1 user thanked author for this post.
                #220818
                scampa123
                Participant
                  @scampa123

                  Are the ones on vpinball the recommended builds then?

                  #220819
                  rothbauerw
                  Moderator
                    @rothbauerw
                    ModeratorContributorMembervip

                    Are the ones on vpinball the recommended builds then?

                    Yes

                    Current Project: Perpetual updates of VPX physics.

                    1 user thanked author for this post.
                    #222265
                    Rajo Joey
                    Participant
                      @joey2001
                      Member

                      I have a problem with a few tables, when I have enabled “Use external DMD” and use the VPinballX_GL from 28.12.2020 (also with older versions).

                      The tables crash.

                      I have to disable “Use external DMD” and the table work in VR.
                      As an example “24 (Stern 2009) 32assassin 2.0.1”.

                      I’ve tested it with Freezy 1.7.1, 1.7.2 and 1.8.0. Every version crashed VR.

                      Where is the problem. Is it the VPinballX_GL-version or Freezy? And is it possible to fix the error?

                      #229316
                      caligula
                      Participant
                        @caligulax

                        @rothbauerw Can you update to the latest build from https://sourceforge.net/projects/vpvr/files/ – The vpvr.zip contains all fixes from DJRobX and Rawnei and also some new tweaks.

                        #229340
                        rothbauerw
                        Moderator
                          @rothbauerw
                          ModeratorContributorMembervip

                          @rothbauerw Can you update to the latest build from https://sourceforge.net/projects/vpvr/files/ – The vpvr.zip contains all fixes from DJRobX and Rawnei and also some new tweaks.

                          Yes, I’ll check it out and add it in the next day or so.

                          Current Project: Perpetual updates of VPX physics.

                          #229437
                          rothbauerw
                          Moderator
                            @rothbauerw
                            ModeratorContributorMembervip

                            @caligulax I’m having trouble loading the new VPVR executable.  Please PM me.

                            Current Project: Perpetual updates of VPX physics.

                            #229481
                            rothbauerw
                            Moderator
                              @rothbauerw
                              ModeratorContributorMembervip

                              Uploaded the latest VPVR, VPVR64, VPVR 10.7, and VPVR64 10.7.

                              Current Project: Perpetual updates of VPX physics.

                              1 user thanked author for this post.
                              #229485
                              goblindriver
                              Participant
                                @goblindriver

                                damn that new starship troopers looks good in vr!

                                #229524
                                Rawnei
                                Participant
                                  @rawn303

                                  Uploaded the latest VPVR, VPVR64, VPVR 10.7, and VPVR64 10.7.

                                  Which repo is the 10.6 from?

                                  #229525
                                  rothbauerw
                                  Moderator
                                    @rothbauerw
                                    ModeratorContributorMembervip

                                    Uploaded the latest VPVR, VPVR64, VPVR 10.7, and VPVR64 10.7.

                                    Which repo is the 10.6 from?

                                    I’ll need @caligulax to answer that.  I’m having difficulty getting the VPVR 2021-03-15 build to run.  Others have tested and said it runs for them.  The editor doesn’t even pull up for me.

                                    Current Project: Perpetual updates of VPX physics.

                                    #229530
                                    Rawnei
                                    Participant
                                      @rawn303

                                      Uploaded the latest VPVR, VPVR64, VPVR 10.7, and VPVR64 10.7.

                                      Which repo is the 10.6 from?

                                      I’ll need @caligulax to answer that. I’m having difficulty getting the VPVR 2021-03-15 build to run. Others have tested and said it runs for them. The editor doesn’t even pull up for me.

                                      Then it’s from his sourceforge repo, I see.

                                      #229535
                                      caligula
                                      Participant
                                        @caligulax

                                        @Rawnei I cherry-picked all changes (except for the commit “Use eastl::vector instead of std::vector” since I replaced all vectors in the shader code with arrays which should be improve the performance even more) from https://github.com/djrobx/vpvr/commits/select-updates and added my commits to:

                                        https://sourceforge.net/p/vpvr/code/ci/10.6/tree/

                                         


                                        @rothbauerw
                                        Did you extract all files from VPVR.zip or only the binary? I also updated the libraries a while ago (SDL, OpenVR…). And if a .dll file does not match the application will not start up at all.

                                        #229544
                                        rothbauerw
                                        Moderator
                                          @rothbauerw
                                          ModeratorContributorMembervip



                                          @rothbauerw
                                          Did you extract all files from VPVR.zip or only the binary? I also updated the libraries a while ago (SDL, OpenVR…). And if a .dll file does not match the application will not start up at all.

                                          Yes, I extracted all the files from the zip.  Any other ideas?

                                          Current Project: Perpetual updates of VPX physics.

                                          #229686
                                          mrhector
                                          Participant
                                            @mrhector

                                            Holy crap, they added rumble to the xbox controller! This is huge for people that made Pinsim based devices with the xbox vibration motors.  Even let you pick the input API.

                                          Viewing 20 posts - 21 through 40 (of 51 total)

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