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Viewing 20 posts - 21 through 40 (of 78 total)
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  • #181511
    b4sti
    Participant
    @b4sti

    OK, got further, but why would you store the tables in the VPX script? Don’t you think it would be better to use PinballX style xml files? Do you want me to modify the script to do that? I might make my DBMS output your format, not sure which will be quicker :)

    Thanks

    The vpx-file is in the same directory because it’s not a pinball table and should never be listed as it. It’s part of vpx-vrlauncher and should remain next to to exe.

    I think you misunderstood the included table-array. It’s not the list of your tables. It’s the list of all released tables till now and 2D->3d in the future. It helps with the recognition of your table-directory.

    You only need to change the list, if you want to add images for tables. Because vpx is not able to load external images you have to import them in the image-editor. Since you have to change the table anyway, an external table-list makes no sense. Thanks anyway for your offer to help.

    #182909
    forbeatn
    Participant
    @forbeatn

    thank you so much for this.

    #183844
    tig3rmast3r
    Participant
    @tig3rmast3r

    i’m getting worse performance with Rob’s build, dunno if it’s today’s release or also previous ones, i get more fps with original 10.6 vpinball_GL from July 2019 (example, cactus canyon vr room i get 90 with drops down to 80 fps, with Rob’s build i get spikes down to 70fps), so i can’t use the latest launcher with original 10.6 ? do i have to stick with 1.5?

    • This reply was modified 5 months, 4 weeks ago by tig3rmast3r.
    #183896
    b4sti
    Participant
    @b4sti

    i’m getting worse performance with Rob’s build, dunno if it’s today’s release or also previous ones, i get more fps with original 10.6 vpinball_GL from July 2019 (example, cactus canyon vr room i get 90 with drops down to 80 fps, with Rob’s build i get spikes down to 70fps), so i can’t use the latest launcher with original 10.6 ? do i have to stick with 1.5?

    Only 1.6 needs Robs version.
    You can use 1.0 -> 1.5 and 1.7 -> 1.11 with any pinball_GL.exe.

    You should use a 10.6 build. The newest releases of Rob’s masa version is linked now. The new NFAA mode from Ronnie Viklund
    is a real performance booster!

    #184459
    forbeatn
    Participant
    @forbeatn

    i’m getting worse performance with Rob’s build, dunno if it’s today’s release or also previous ones, i get more fps with original 10.6 vpinball_GL from July 2019 (example, cactus canyon vr room i get 90 with drops down to 80 fps, with Rob’s build i get spikes down to 70fps), so i can’t use the latest launcher with original 10.6 ? do i have to stick with 1.5?

    Only 1.6 needs Robs version.

    You can use 1.0 -> 1.5 and 1.7 -> 1.11 with any pinball_GL.exe.

    You should use a 10.6 build. The newest releases of Rob’s masa version is linked now. The new NFAA mode from Ronnie Viklund

    is a real performance booster!

    please dont recommend the new msaa version. until now, the performance is worse than VPVR versions without msaa.

    with msaa version ( with new one you linked too) about 55 FPS

    version without msaa = 90 fps

    I already noticed the author in vpforums and had shown him comparison screenshots with FPSVR.

     

    #184574
    b4sti
    Participant
    @b4sti

    i’m getting worse performance with Rob’s build, dunno if it’s today’s release or also previous ones, i get more fps with original 10.6 vpinball_GL from July 2019 (example, cactus canyon vr room i get 90 with drops down to 80 fps, with Rob’s build i get spikes down to 70fps), so i can’t use the latest launcher with original 10.6 ? do i have to stick with 1.5?

    Only 1.6 needs Robs version.

    You can use 1.0 -> 1.5 and 1.7 -> 1.11 with any pinball_GL.exe.

    You should use a 10.6 build. The newest releases of Rob’s masa version is linked now. The new NFAA mode from Ronnie Viklund

    is a real performance booster!

    please dont recommend the new msaa version. until now, the performance is worse than VPVR versions without msaa.

    with msaa version ( with new one you linked too) about 55 FPS

    version without msaa = 90 fps

    I already noticed the author in vpforums and had shown him comparison screenshots with FPSVR.

     

    The link is dynamically and links to their current version.

    • This reply was modified 5 months, 3 weeks ago by b4sti.
    #184876
    Unclewilly
    Participant
    @unclewilly

    Hey.  Does this have the xarcadehotkeys built into it or do i need to run that for esc and the magnasave buttons

    #185442
    b4sti
    Participant
    @b4sti

    Hey. Does this have the xarcadehotkeys built into it or do i need to run that for esc and the magnasave buttons

    The middleMouse->ESC mapping is included.

    All other keys are configurable via VPX-settings.

    #185522
    forbeatn
    Participant
    @forbeatn

    thx 4 new V2 version

    #185539
    RYSr (Rich)
    Participant
    @rysr
    Member

    @B4Sti I just loaded the new v2.0 and I get all white screens in the room, then when I hit any Cab button I get a error line903 subscript out of range. If I change back to the v1.12 it works fine. Any ideas whats happening. I also upgraded to today’s release of VPVR_GL.

    #185566
    b4sti
    Participant
    @b4sti

    @B4Sti I just loaded the new v2.0 and I get all white screens in the room, then when I hit any Cab button I get a error line903 subscript out of range. If I change back to the v1.12 it works fine. Any ideas whats happening. I also upgraded to today’s release of VPVR_GL.

    Sorry, that’s my fault. I forgot to clear my settings before release. filefilter=”” is the right setting for you, if you don’t want to filter. Will be corrected in 2.01.

    1 user thanked author for this post.
    #186390
    Slydog43
    Participant
    @slydog43
    Member

    Started playing around with this again and love the new look, much nicer I think.  I can’t seem to get it to launch any table though.  I always get an error saying can’t load table xyz.vpx.   xyz seems ok though.  I started briefly looking through the code and was wondering if it would be possible to force table names somehow.  I think its your file matching stuff that doesn’t work with my long table names, but not sure.  Or maybe a way to find out more about the error loading table dialog box? Thanks

     

    • This reply was modified 5 months, 2 weeks ago by Slydog43.
    #186484
    b4sti
    Participant
    @b4sti

    Started playing around with this again and love the new look, much nicer I think. I can’t seem to get it to launch any table though. I always get an error saying can’t load table xyz.vpx. xyz seems ok though. I started briefly looking through the code and was wondering if it would be possible to force table names somehow. I think its your file matching stuff that doesn’t work with my long table names, but not sure. Or maybe a way to find out more about the error loading table dialog box? Thanks

    If you want filenames, go with version 1.4.

    #186551
    Ben Logan2
    Participant
    @benlogan2
    Member

    Hey B4sti. Finally got around to loading this up today. Super cool interface!

    I have the same problem as Slydog. Tables refuse to launch and simply crash VPX. To use your most recent version, do I need to go through my tables folder and change each filename to match the names in your script?

    In the meantime, thanks for your recommendation to try version 1.4

    Totally appreciate your work!

    #186612
    b4sti
    Participant
    @b4sti

    Hey B4sti. Finally got around to loading this up today. Super cool interface!

    I have the same problem as Slydog. Tables refuse to launch and simply crash VPX. To use your most recent version, do I need to go through my tables folder and change each filename to match the names in your script?

    In the meantime, thanks for your recommendation to try version 1.4

    Totally appreciate your work!

    Crashing the loading-process sound like your table-path is not correct.

    #186615
    b4sti
    Participant
    @b4sti

    You need to understand the logic of table-matching:

    1. You set up the table path e.g. “C:\vp\vr-tables\”
    2. If you start my exe, my loaded menu will check for all *.vpx files inside the table path.
    3. In next step each table of the table array of all existing tables will be checked against parts of your filenames.
      e.g. “The Shadow” will check against existens of “the” and “shadow” in the filename.
    4. If there is a file “xxxxx The Shadow – (xxxxxx) xx xxxxx.vpx” this will be a match for this table and this table will be shown selectable.
    5. That’s it.

    Have fun!

    #188563
    Jesperpark
    Participant
    @jesperpark
    Member

    Thanks for the update!!!

    #189044
    Rajo Joey
    Participant
    @joey2001
    Member

    And again thanks for the v2.3. :good: :yahoo:

    #189681
    Tetsuo1138
    Participant
    @tetsuo1138

    Im border line slow obviously since I cant seem to figure this out! Cant find the file: vpinballx_gl.exe? Installed 2.4a into my vis pinball table, confused as to where to go from here or what else to get! Appreciate the help

    #189746
    b4sti
    Participant
    @b4sti

    Im border line slow obviously since I cant seem to figure this out! Cant find the file: vpinballx_gl.exe? Installed 2.4a into my vis pinball table, confused as to where to go from here or what else to get! Appreciate the help

    If you have played vpx in VR, you have installed vpvr. If you have installed vpvr (10.6), you will have a file named vpinballx_gl.exe in your visual pinball folder.

Viewing 20 posts - 21 through 40 (of 78 total)
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