VR ROOM Diner

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  • #160540
    senseless
    Participant
      @senseless
      Member

      https://vpinball.com/VPBdownloads/vr-room-diner/

      VR version of the incredible Diner.

      I love system11 pinball machines.  This table deserves a TLC VR Room and I build an arcade room from scratch and included many of my VR pin projects. Despite the many object this plays fantastic in VR. Flupper did an outstanding job on this build and it looks and feel totally awesome.

      I hope you like all the eye candy in this VR release of Diner and the neon I included ;).

      Credits go to:

      – Flupper for his incredible table

      – 3rdaxis for sharing his great VR work and for inspiring me to start VR conversions

      – Caligula for bringing us VPX VR via VPVR!

      Keep a close eye out for more releases, VR is going to be the future of visual pinball!

      #160566
      Ben Logan2
      Participant
        @benlogan2
        Member

        Order up! I own the real machine, but I think I’m even more excited to play this version once my new gaming PC arrives in ten days (thanks to my wife who surprised me). Thanks so much, Senseless, 3rdaxis and Flupper!

        #160586
        senseless
        Participant
          @senseless
          Member

          thanks to my wife who surprised me

          Lucky you :)! Nothing beats a new gaming PC!

          #161116
          senseless
          Participant
            @senseless
            Member

            Ok guys, thanks to  DJrobX and Blindpeser we now have a Diner that does not need the external dmd to display the scoring :). Also there is permission from arconovum  to use his sys11 flasher display solution. So good news for future table releases that do not have a dot matrix display ;).

            #161117
            tenhaken
            Participant
              @tenhaken

              Thanks to all involved for the flasher option and for you senseless for retrofitting a prior release! Until VPX VR upgrade is available to integrate db2s this is imperative. Thanks again!

              #161118
              senseless
              Participant
                @senseless
                Member

                Haha I wouldn’t say imperative but a very nice way to also get them running without the need to first run an external dmd ;).

                 

                 

                #161125
                Jerware
                Participant
                  @jerware

                  Awesome update! Does that mean it’s possible to perform the same magic on Taxi?

                  #161135
                  senseless
                  Participant
                    @senseless
                    Member

                    I need to figure this out a bit more. I think Taxi, Cyclone and Funhouse can be done with similar Diner code, but I probably need some help :).

                    I’m working on Dr Dude and here it seems a bit more tricky (for me). Hope to get more insight in a few days.

                    #161139
                    Blindpeser
                    Participant
                      @blindpeser

                      I bet it will be there soon @Jeremy.

                      #161231
                      Rawd
                      Participant
                        @rawd

                        Excellent VR setting.   Table looks and plays great in VR.   I dropped the flipper height from Z-20 to Z-5 as they seem like they are too high up.   Thank you for this VR room/table.

                        #167083
                        Rawd
                        Participant
                          @rawd

                          This is the table that I keep going back to in VR.  It just looks and plays so damn nice!

                          So, I just discovered tonight, that you can use the magnasave buttons to adjust the ambient lighting.  wow.

                           

                          #205279
                          sharkus
                          Participant
                            @sharkus

                            Awesome table.  I noticed that the flippers seem to be floating a bit too high above the playfield.  Probably only noticeable in VR.  This can be tweaked by changing the ‘Z’ values of the ‘batright’ and ‘batleft’ objects from the table default of 20 to somewhere closer to 0.  Here’s a before and after comparison.

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