VR ROOM Indiana Jones – The Pinball Adventure (Williams 1993)

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  • Author
    Posts
  • #181221
    Arvid
    Participant
      @arvid84

      https://vpinball.com/VPBdownloads/vr-room-indiana-jones-the-pinball-adventure-williams-1993/

      This is a new VR Room for Indiana Jones – The Pinball Adventure by Tom Tower and Ninuzzu (Bigus Mod).

      Story
      After days of digging in the Egyptian desert, you finally found and entered the long lost Temple of the Forbidden Eye. Many riddles and booby traps let you to the Chamber of Destiny where you find the artifact that you feel belongs in a museum: a pristine, untouched 24K gold edition of the classic Williams table ‘Indiana Jones – The Pinball Adventure’. Now your biggest challenge is to play the game and get the High Score. If you fail to do so the temple will collapse and you will be trapped forever. Luckily, an old friend is around to guide you…

      Features
      – You can use Left/Right Magnasave to enable/disable the glass reflection on the table.
      – Also, check the script for additional cosmetic options.

      Credits
      – Tom Tower and Ninuzzu for their amazingly detailed table
      – Bigus for the wonderful mod
      – Rawd for mentoring me on the mysterious ways the VPX editor works, letting me use his table reflection and hinges and helping with the button animations, lights, and textures.

      10 users thanked author for this post.
      #181276
      Ben Logan2
      Participant
        @benlogan2

        Thanks, Arvid. Will check it out!

        #181294
        Rawd
        Participant
          @rawd

          Thank you Arvid.  Very nicely put together cabinet.   Amazing high definition cabinet artwork.   I love the gun and the theme.  Nice work!

          #181325
          Rajo Joey
          Participant
            @joey2001

            Thanks for the nice VR-room. :good:

            #181427
            Legolas24
            Participant
              @floy

              It is really well made, wonderful. It gives me a problem when a ball locked, it does not drop any and it can no longer be played. Has anyone happened to it?

              #181496
              Ben Logan2
              Participant
                @benlogan2

                Really nice room, Arvid. Super immersive and lots of depth. Great topper. Table looks really clear and well rendered in your beautiful environment.

                #182419
                Rawnei
                Participant
                  @rawn303

                  Loving it Arvid! Used Indy as a benchmark table when fixing anti-aliasing for VR, coming soon! :)

                  #199250
                  Forteg
                  Participant
                    @forteg

                    Hello Arvid, great job! With this table I have the problem that it is a bit too far back. Can that be corrected somehow? Other tables are perfect.

                    #199251
                    BazzaLB
                    Participant
                      @bazzalb

                      Hello Arvid, great job! With this table I have the problem that it is a bit too far back. Can that be corrected somehow? Other tables are perfect.

                      You should be able to just hit the “0” key to re-center view. This brings table into proper position (at least for me)

                      #220403
                      drinkcristal
                      Participant
                        @drinkcristal

                        Hi folks,

                        Forgive me if this has been covered before but I haven’t been able to find a solution through my many searches.

                        With the 10.7 version of VPinballX_GL.exe, when I launch IJ, the captive ball always releases and starts a cycle of having two balls in the trough to play (ie starting the game will have 2 balls in the launcher). I can remove the ball holding down “b” and play normal so long as I do not shut the table down and re-start.

                        Opening the same table in VPinballX.exe (10.6) has no problem (but I do see the card drop during initialisation but the ball doesn’t drop).

                        Is there an edit in the script that I need to make to stop the captive ball from dropping when initialising in VR?

                        Sorry in advance if this has been covered elsewhere and I am not experienced in modifying the script (other than where comments provide instructions for the changes needed). :yes:

                        Love this table and I am hoping to overcome this small challenge :yes:

                         

                        cheers,

                        #220748
                        Arvid
                        Participant
                          @arvid84

                          10.7 is beta software and is not the version you should currently use with VR. Stay on 10.6 for VR, make sure you download the latest VPinballX_GL.exe and you’ll experience fewer issues.

                        Viewing 11 posts - 1 through 11 (of 11 total)

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