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Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • #184667
    Arvid
    Participant
    @arvid84

    VR Room for the wonderful Monster Bash by Ninuzzu & Tom Tower.

    Features
    • You can use Left/Right Magnasave to enable/disable the VR Room

    9 users thanked author for this post.
    #184811
    forbeatn
    Participant
    @forbeatn

    thank you arvid. you guys rock. i love this table.

     

    Edit: great room with good performance!

    • This reply was modified 5 months, 4 weeks ago by forbeatn.
    1 user thanked author for this post.
    #184858
    Rawd
    Participant
    @rawd

    Wow.. This is really great.   I love the blue metal on the cabinet.  Table plays nice and smooth here.  Great work, thanks.

     

    #184896
    Ben Logan2
    Participant
    @benlogan2
    Member

    Arvid! This is incredible. I’m way behind on VPVR releases at the moment, but had a leave a quick comment on this one based on your video. Beautiful work! Thanks so much.

    #184916
    Legolas24
    Participant
    @floy

    227/5000

    Congratulations on a great job. Fun fact that only happens to me with the Arvid tables, it produces an annoying reflection of the dmd in the playfield, it is probably my configuration but I do not find the fault, can you give me a clue?

    #184927
    Arvid
    Participant
    @arvid84

    @Legolas24: You can select the Primary_DMD_reflection primitive and uncheck the Visible option.

    1 user thanked author for this post.
    #186955
    Ben Logan2
    Participant
    @benlogan2
    Member

    Super great atmosphere. Spooky altitude! I love that you included the Chicago Gaming metal artwork on the lockdown bar. Awesome. Thanks again to Ninuzzu and Tom Tower as well.

    #198012
    tig3rmast3r
    Participant
    @tig3rmast3r

    faces on the playfield doesn’t lights up for me, only faces, while guitars below lights up normally, dunno what’s wrong. Looking at the table it looks thehy are configured the same as guitars.

    am i alone ?

     

    EDIT: found the problem, the image “MB insertslow” is missing the faces…

    EDIT2: i’ve replaced that image with the plain playfield, everything is fine now, image here https://imgur.com/a/en1alOp

    • This reply was modified 3 months, 1 week ago by tig3rmast3r.
    • This reply was modified 3 months, 1 week ago by tig3rmast3r.
    #198055
    Arvid
    Participant
    @arvid84

    faces on the playfield doesn’t lights up for me, only faces, while guitars below lights up normally, dunno what’s wrong. Looking at the table it looks thehy are configured the same as guitars.

    am i alone ?

    EDIT: found the problem, the image “MB insertslow” is missing the faces…

    EDIT2: i’ve replaced that image with the plain playfield, everything is fine now, image here https://imgur.com/a/en1alOp

    Thanks for sharing your findings. Did you have ‘Reflect Dynamic Elements on Playfield’ in the VR options disabled by any chance? That setting needs to be enabled in order for the inserts to light up.

    1 user thanked author for this post.
    #198164
    tig3rmast3r
    Participant
    @tig3rmast3r

    it’s disabled, solved the other way but good to know for the future, if something doesn’t works i’ll try enabling that before anything else, thanks

    #198943
    mrhector
    Participant
    @mrhector

    How do updates for existing tables work?  I noticed that the PuP Pack didn’t display properly since the backglass and speakers were all one primitive.  Not sure if there was a simpler way to fix but ended up doing a quick modification to create a separate speaker section so the PuP Pack and DMD display properly now.  Pretty new to this stuff so not sure the best way to share the update.

     

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