Whirl-Wind (Gottlieb 1958)

Viewing 20 posts - 41 through 60 (of 67 total)
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    Posts
  • #208916
    bord
    Moderator
      @bord
      MembervipContributorModerator
      Scottacus wrote: @Bord let’s do another wood rail if you find a good candidate.

      Sounds good to me. I’ll keep my eyes open for resources that don’t need much in the way of a redraw.

      #208921
      dieman
      Participant
        @dieman

        Beautiful table, please don’t take this the wrong way, but shouldn’t the cigarette be non-filtered for a 1958 table. I don’t believe cigarettes had filters back then. But seriously beautiful table.  Thank you.  ?

        #208929
        Peter222
        Participant
          @swietlikowa
          Member

          masterpiece, thanks!!

          #209009
          The Loafer
          Participant
            @theloafer
            Member

            oh this looks fantastic, gonna be trying it out in a few min. Thanks Bord and all contributors!

            #209222
            STAT
            Participant
              @stefanaustria
              MemberContributor

              Almost done with all my Works IR … late to the Party here, and you with this Gem … fore sure i will enjoy some Balls tomorrow on this one :good: … thanks bord !

              #210058
              topache
              Participant
                @topache

                Thank you so much for a great table. I’m having one issue I’m hoping you can help me out with. When I first start the table all the lights come on but then after about two or three seconds the playfield lights turn off and stays off.

                Running 10.6

                 

                Thanks

                #210061
                bord
                Moderator
                  @bord
                  MembervipContributorModerator

                  Thank you so much for a great table. I’m having one issue I’m hoping you can help me out with. When I first start the table all the lights come on but then after about two or three seconds the playfield lights turn off and stays off.

                  Running 10.6

                  Thanks

                  That is a real puzzler – almost none of the visible light on this table is from VP lights and there isn’t a scripted function for turning lights off.

                  Does the game play normally with the lights off?

                  Can you send a screenshot of the table lights off after startup?

                  #210062
                  topache
                  Participant
                    @topache

                    Thank you so much for the reply. Yes the game plays fine

                    This screenshot shows when it first boots

                    #210064
                    topache
                    Participant
                      @topache

                      This one the lights go off after like two or three seconds

                      #210067
                      bord
                      Moderator
                        @bord
                        MembervipContributorModerator

                        Somehow your “pf_off” texture is still staying visible. Check to make sure the “playfield_off” mesh is set to visible by default and is tied to the image “pf_off.” Also check your playfield graphics setting is pointing to “pf” as its image.

                        Last thing to check would be that line 513 is ” playfield_off.visible = 0″

                        #210087
                        topache
                        Participant
                          @topache

                          So everything checked out except for the Playfield mesh had no image so I tied it to PF off however it’s still doing the same thing

                          #210088
                          bord
                          Moderator
                            @bord
                            MembervipContributorModerator

                            playfield_mesh image should be assigned by playfield settings panel in VP and should be “pf”

                            playfield_off image should be set in the mesh settings and should be “pf_off”

                            Crazy. Personally I’d grab a new copy of the download and see what happens.

                            #210089
                            rothbauerw
                            Moderator
                              @rothbauerw
                              ModeratorContributorMembervip

                              What version of VP are you using? This is exactly the issue VPVR had before the latest fix that was just posted.  Playfield disable lighting was not being applied to the playfield mesh making it look very dark.

                              Current Project: Perpetual updates of VPX physics.

                              #210090
                              bord
                              Moderator
                                @bord
                                MembervipContributorModerator

                                There you go – that would make sense. 10.6 beta had this wrong for a long time, too.

                                #210091
                                topache
                                Participant
                                  @topache

                                  I could have swore I was on Final however I’ll redo it just to make sure and let you know

                                  #210099
                                  topache
                                  Participant
                                    @topache

                                    That was it I’m so sorry I could have swore I was on the final version

                                    #210720
                                    coreduo0099
                                    Participant
                                      @coreduo0099
                                      Member

                                      Wow, what a beautiful job bringing this to live.  SSF and DOF really done well too!

                                      #211702
                                      Mitshiba
                                      Participant
                                        @mitshiba

                                        Just got a chance to play it. It really is a lovely table!

                                        But I ended up getting

                                        Line: 1461

                                        Procedure call or argument is not valid

                                        That line is

                                        If B2SOn Then controller.B2SSetMatch 34, (matchNumber * 10)

                                        Not sure, yet, if that was a one-time event.

                                        I keep getting this error at random. It can be from the first time I’ve played it to the 8th or 9th time. Not sure how to fix it, but this table is still awesome :)

                                        #211709
                                        bord
                                        Moderator
                                          @bord
                                          MembervipContributorModerator

                                          @mitshiba, table update with additional fixes coming in a few days.

                                          #211710
                                          Tom
                                          Participant
                                            @armyaviation
                                            MemberContributor

                                            @bord, there is a spot pool pinball on FB in Pekin, IL for sale pretty cheap how far is that from you

                                             

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