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Viewing 20 posts - 41 through 60 (of 67 total)
  • Author
    Posts
  • #208916
    bord
    Moderator
    @bord
    MembervipContributorModerator
    Scottacus wrote: @Bord let’s do another wood rail if you find a good candidate.

    Sounds good to me. I’ll keep my eyes open for resources that don’t need much in the way of a redraw.

    #208921
    dieman
    Participant
    @dieman

    Beautiful table, please don’t take this the wrong way, but shouldn’t the cigarette be non-filtered for a 1958 table. I don’t believe cigarettes had filters back then. But seriously beautiful table.  Thank you.  😁

    #208929
    Peter222
    Participant
    @swietlikowa
    Member

    masterpiece, thanks!!

    #209009
    The Loafer
    Participant
    @theloafer
    Member

    oh this looks fantastic, gonna be trying it out in a few min. Thanks Bord and all contributors!

    #209222
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Almost done with all my Works IR … late to the Party here, and you with this Gem … fore sure i will enjoy some Balls tomorrow on this one :good: … thanks bord !

    #210058
    topache
    Participant
    @topache

    Thank you so much for a great table. I’m having one issue I’m hoping you can help me out with. When I first start the table all the lights come on but then after about two or three seconds the playfield lights turn off and stays off.

    Running 10.6

     

    Thanks

    #210061
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Thank you so much for a great table. I’m having one issue I’m hoping you can help me out with. When I first start the table all the lights come on but then after about two or three seconds the playfield lights turn off and stays off.

    Running 10.6

    Thanks

    That is a real puzzler – almost none of the visible light on this table is from VP lights and there isn’t a scripted function for turning lights off.

    Does the game play normally with the lights off?

    Can you send a screenshot of the table lights off after startup?

    #210062
    topache
    Participant
    @topache

    Thank you so much for the reply. Yes the game plays fine

    This screenshot shows when it first boots

    Attachments:
    #210064
    topache
    Participant
    @topache

    This one the lights go off after like two or three seconds

    Attachments:
    #210067
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Somehow your “pf_off” texture is still staying visible. Check to make sure the “playfield_off” mesh is set to visible by default and is tied to the image “pf_off.” Also check your playfield graphics setting is pointing to “pf” as its image.

    Last thing to check would be that line 513 is ” playfield_off.visible = 0″

    #210087
    topache
    Participant
    @topache

    So everything checked out except for the Playfield mesh had no image so I tied it to PF off however it’s still doing the same thing

    #210088
    bord
    Moderator
    @bord
    MembervipContributorModerator

    playfield_mesh image should be assigned by playfield settings panel in VP and should be “pf”

    playfield_off image should be set in the mesh settings and should be “pf_off”

    Crazy. Personally I’d grab a new copy of the download and see what happens.

    #210089
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    What version of VP are you using? This is exactly the issue VPVR had before the latest fix that was just posted.  Playfield disable lighting was not being applied to the playfield mesh making it look very dark.

    Current Project: Perpetual updates of VPX physics.

    #210090
    bord
    Moderator
    @bord
    MembervipContributorModerator

    There you go – that would make sense. 10.6 beta had this wrong for a long time, too.

    #210091
    topache
    Participant
    @topache

    I could have swore I was on Final however I’ll redo it just to make sure and let you know

    #210099
    topache
    Participant
    @topache

    That was it I’m so sorry I could have swore I was on the final version

    #210720
    coreduo0099
    Participant
    @coreduo0099
    Member

    Wow, what a beautiful job bringing this to live.  SSF and DOF really done well too!

    #211702
    Mitshiba
    Participant
    @mitshiba

    Just got a chance to play it. It really is a lovely table!

    But I ended up getting

    Line: 1461

    Procedure call or argument is not valid

    That line is

    If B2SOn Then controller.B2SSetMatch 34, (matchNumber * 10)

    Not sure, yet, if that was a one-time event.

    I keep getting this error at random. It can be from the first time I’ve played it to the 8th or 9th time. Not sure how to fix it, but this table is still awesome :)

    #211709
    bord
    Moderator
    @bord
    MembervipContributorModerator

    @mitshiba, table update with additional fixes coming in a few days.

    #211710
    Tom
    Participant
    @armyaviation
    MemberContributor

    @bord, there is a spot pool pinball on FB in Pekin, IL for sale pretty cheap how far is that from you

     

Viewing 20 posts - 41 through 60 (of 67 total)
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