Whirlwind (Williams 1990)

Viewing 20 posts - 41 through 60 (of 147 total)
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  • #37892
    walamab
    Participant
      @walamab
      MemberContributor

      Previous was ~19MB so nearly double. Didn’t notice the size of the mesh ramps but there are a few new images. I’ll try to clean things up with the next update.

      Walamab

      Walamab
      Table Developer Wannabe and general arcade geek!

      #37893
      TNT2
      Participant
        @tnt2
        Member

        No worries. In this day and age of super cheap storage not an issue. Just an observation.

        #37895
        Jesperpark
        Participant
          @jesperpark
          Member

          I would not worry about a 40mb file size or even a bit higher if needed.  Bigger file size = better graphics = I likie :good:

          Just gave the table a try, it’s coming along quite nicely.

          Thanks

          #37899
          HauntFreaks
          Moderator
            @hauntfreaks
            vipContributorMember

            i found if its under 100mb they run fine… as pointed out a zillion times keep the PF image around 4096 pixels tall when possible….

             

            #37903
            HauntFreaks
            Moderator
              @hauntfreaks
              vipContributorMember

              it anyone is playing the beta… here are my POV settings
              ww_landscape

              temp

              #37907
              Nemo
              Participant
                @nemo
                Member

                Dark’s ramps are just stunning, had one problem though…..

                Lock was lit but ball got stuck at the lower end of the ramp….

                #37912
                walamab
                Participant
                  @walamab
                  MemberContributor

                  @Nemo – That’s probably something I did and not Dark’s ramp. I’ll take a look at it this evening.

                  Walamab
                  Table Developer Wannabe and general arcade geek!

                  #37932
                  32assassin
                  Participant
                    @32assassin
                    Member

                    I made a major overhaul to your code and many other things

                    1. code was rebuilt

                    I renamed most of the objects (that called a switch) and moved them to layer 2

                    you where missing 2 scoring rubbers sw60 and sw61.

                    2.all lights moved to layer 3

                    lights where updated to Jps VPX fade routine,  not a big fan of the lights controlled by collection method.

                    I added new bumper cap primitives,  the lights on the bumpers need to be adjusted so they look better.

                    a solenoid controlled lights where moved to layer 6

                    solenoid controlled lights code was deleted in favor of Jps code

                    3. Materials

                    Plastic with an image was reset to default

                    Plastic with a Light was added –> you should set all plastics and primitives you want to have a light shine through to this material

                    4. All ramp components where moved to layer 4

                    now that you have primitive ramps,  you can delete more than a few decorative ramps and walls.

                    you need to change the Depth Bias on the primitive property tab for all clear plastics,  or the objects under the clear plastic will be invisible.

                     

                    I also rebuilt the DT components with a new primitive cab walls,  I don’t plan to make the reels for the backglass boxes, I can code them but I don’t plan to make the actual images.

                    table still needs more TLC,

                    –  I would go through each component in layer 1 to make sure they are updated.

                    – I would also change the plastics from multiple ramps to  walls ( so that they would have visible edges).

                    please note that I might of accidentally delete a few of the decorative plastics

                    NEW VERSION ADDED 10-05-2016

                    version 1.2

                    https://www.dropbox.com/s/57vkvuir92zfof8/Whirlwind%20Beta%201.2.vpx?dl=0

                     

                     

                     

                    see a table you like help me find the resources so that I can finish it
                    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                    4 users thanked author for this post.
                    #37942
                    walamab
                    Participant
                      @walamab
                      MemberContributor

                      @32assassin – wow that’s a lot of work. I’m learning a lot from your re-work. I have a question regarding Depth Bias. I’ve noticed that I can’t see a portion of one of the plastics under the right ramp (left side of table). I’ve experimented with different depth biases like you suggested but can’t seem to make it visible. Do you have any ideas about what I may be doing wrong.

                      Thanks in advance,

                      Walamab

                      Walamab
                      Table Developer Wannabe and general arcade geek!

                      #37943
                      bord
                      Moderator
                        @bord
                        MembervipContributorModerator

                        Just had a round or two with 32a’s updates. Wow, this table has come a very long way in a short amount of time. Looking forward to the finishing touches.

                        #37944
                        rothbauerw
                        Moderator
                          @rothbauerw
                          ModeratorContributorMembervip

                          Looking great!  Love those ramps!

                          Current Project: Perpetual updates of VPX physics.

                          #37945
                          Dark
                          Moderator
                            @dark
                            vipMemberContributor

                            @32assassin – wow that’s a lot of work. I’m learning a lot from your re-work. I have a question regarding Depth Bias. I’ve noticed that I can’t see a portion of one of the plastics under the right ramp (left side of table). I’ve experimented with different depth biases like you suggested but can’t seem to make it visible. Do you have any ideas about what I may be doing wrong. Thanks in advance, Walamab

                            my advice is to try even crazier numbers…lol….try say -300, or -900, -3000.  Depth bias can be tricky sometimes but it’s basically telling the game engine the stack order of primitives.

                            3dcreation

                            1 user thanked author for this post.
                            #37946
                            HauntFreaks
                            Moderator
                              @hauntfreaks
                              vipContributorMember

                              here is the PF color corrected as good as i can get it also the discs

                              Whirlwind_pf_wheels

                              1 user thanked author for this post.
                              #37951
                              Ben Logan2
                              Participant
                                @benlogan2
                                Member

                                Great collaboration on this one, guys.

                                #37956
                                Rajo Joey
                                Participant
                                  @joey2001
                                  Member

                                  Great table and fantastic to play. Thanks. :good:

                                  #37987
                                  32assassin
                                  Participant
                                    @32assassin
                                    Member

                                    @walamab

                                    as dark mentioned start at a high number,  and work your way down until an object under the primitive disappears.  When it does you know you went to far.

                                     

                                     

                                    new version updated (same link as above)

                                    -minor code update

                                    -add two new primitives backwall and plastic next to the wire ramp. they still need to be adjusted.

                                    -deleted all the ramps that where being used as plastics and replaced them with 3 walls.

                                    we can keep it as is or

                                    copy and past the walls form the Night Mod version and adjust them to fit the new PNGs I add  (so that we can have visible edges)

                                    or use this  PSD

                                    https://www.dropbox.com/s/eg5ohqviq85r0vj/Playfield.psd?dl=0

                                    to create primitive plastics using freneticamnesicmethod

                                     

                                    see a table you like help me find the resources so that I can finish it
                                    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                    #37992
                                    walamab
                                    Participant
                                      @walamab
                                      MemberContributor

                                      I’m having a hard time keeping up :wacko:  . I like the idea of using wall for the plastics but have had trouble getting the images to look right. I guess I just need to take the time to figure it out.

                                      Thanks for pitching in on this!

                                      Walamab

                                      Walamab
                                      Table Developer Wannabe and general arcade geek!

                                      #38005
                                      HauntFreaks
                                      Moderator
                                        @hauntfreaks
                                        vipContributorMember

                                        if it was easy everyone would be doing it…  ;)

                                         

                                        #38006
                                        walamab
                                        Participant
                                          @walamab
                                          MemberContributor

                                          @32assassin

                                          I forgot one thing in v0.9.7. I made a new primitive for the yellow conicalish bumper near the top jets. I have included here in case you want to add it in your next rev. Otherwise I’ll do it when you repost.

                                          Thanks!

                                          Walamab

                                          WierdYellowBumperblend2

                                          Walamab
                                          Table Developer Wannabe and general arcade geek!

                                          #38014
                                          walamab
                                          Participant
                                            @walamab
                                            MemberContributor

                                            @32assassin

                                            Sorry to over message you here…but I keep getting a script error after playing for a while Line 843 Subscript out of range…it looks like its in the rolling ball code…I’ll try to fix it but you probably can do it much faster than me.

                                            Thanks,

                                            Walamab

                                            Walamab
                                            Table Developer Wannabe and general arcade geek!

                                          Viewing 20 posts - 41 through 60 (of 147 total)

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