- This topic has 146 replies, 1 voice, and was last updated 3 years, 10 months ago by Galahad.
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October 8, 2016 at 5:11 am #38365
The table is fantastic to play. Thanks for all, who are involved.
But in some games the table crashed with this error.
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October 9, 2016 at 10:28 am #38419that was the on going problem with the ball rolling sounds.
I think I finally got it fixed. since I can no longer hear a ball rolling sound after (entering the right cellar) the ball is drained.
Beta 1.2 should be good enough to be considered an “Official” 1.0 release.
final updates by me
-added Hauntedfreaks updates
-added rothbaurerw updated disc code
-replaced all the kickers with default VPX versions
– added flashers to the Lightning backwall
-adjusted wall height around flippers
-added hidden walls around bumpers,
-added a fan sound file from a VP9 table, Â DOF for the fan has not been tested.
-animated the BG grill lights for DT users.
-a few other code changes.
link is on page 3,
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
October 9, 2016 at 10:34 am #38421Awesome work 32! Â I’ll give the updated table a spin.
Current Project: Perpetual updates of VPX physics.
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October 9, 2016 at 10:46 am #38422WOW! Â What a difference from 1.1. Â I agree, I think this one’s ready for release. Â Again, nice work to everyone that contributed.
Current Project: Perpetual updates of VPX physics.
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October 9, 2016 at 8:06 pm #38436Very impressive.Â
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October 9, 2016 at 11:21 pm #38438Looks really, really good, I’m glad i have a Blower installed for this table alone.
Thanks to everyone who has contributed along the way for the VP10 version, and thanks to previous authors of VP9 version allowing this game to be modified.
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October 10, 2016 at 10:15 am #38456Hi, walamab!
The new version 1.2 is really great! It’s interesting that it’s one of the tables with slowdowns on my cab, was the same with VP9 version. Weird. I think the timers are involved…
Nevertheless I checked the table again and noticed that I did not exactly correct set the angle of the inlanes last time – that’s why the ball jumps very very slight when reaching the flippers. So I corrected this again. And I set the cellar kicker stronger to be more like the real thing.
https://www.dropbox.com/s/vp4w16l8zt6m0gm/Whirlwind%20VPX%201.2.rar?dl=0
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October 10, 2016 at 10:29 am #38457Great update and improvements again!
What I saw a few times is that when you lock the first ball, that it will be kicked out again immideality.
It seems that it goes not down far enough in the lock, and instead it stopps at the first switch ( which is actually for the third ball) , and then it will be kicked back on the playfield.I am not complaining here, just trying to help with testing.
Due to the lack of programming skills thats all I can do :)You need to login in order to like this post: click here
October 10, 2016 at 1:07 pm #38459Forgot to mention this: I can get a Whirlwind playfield scan. No idea how long it takes but I’ll get it! :)
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October 10, 2016 at 7:40 pm #38494ok… I did a few updates to the 1.2 WIP
wire trigger height adjusted
primitive holes added , where needed
a little more cleanup on the PF
also I changed up the color gradient to 1:1 saturation, its more realistic IMOheres the question tho, who do i send this to 32? or wala?
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October 11, 2016 at 1:00 am #38507I’ve also got the table file from 125mb to 58mb with no quality loss
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October 11, 2016 at 7:40 am #38514heh the Wind blown away so much MB ? lol ;) Thx Man, wait for your Version …
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October 13, 2016 at 7:20 pm #38758Hey Walamab,
Any word on the progress of this table? I know 32assasain said 1.2 was close, Haunt and Clark were suggesting adding changes. Will these be added to become version 1.3?Â
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October 13, 2016 at 8:14 pm #38765Sorry I’ve been out again for a few days. Please send your update to me. I’ll post it as v1.3.
I’ll get it posted as soon as I get the update from HF.
Sorry for the delay.
Walamab
Walamab
Table Developer Wannabe and general arcade geek!You need to login in order to like this post: click here
October 13, 2016 at 8:48 pm #38772The evolution of this table has been great. Everyone has pitched in and it’s such a fun classic to play.
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October 13, 2016 at 9:10 pm #38774@Walamab  PM sent
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October 14, 2016 at 2:00 am #38788Looks great Guys, except that i have no time to Play :!
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October 14, 2016 at 7:15 am #38791Will try the update tonight!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 14, 2016 at 8:44 am #38832This table keeps getting better and better nice work team.
A few bugs I noticed while playing this morning.
– lock doesn’t always lock. kicks it right back out sometimes and locks sometimes. And every once in a while it will stop at the ball 3 lock and get kicked out also.
– Had a ball jump off the skyway ramp while going at high speed (This was the third loop around this ramp so it had some good speed going) pic attached.
Other than those two little bugs, this table is great.
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October 14, 2016 at 10:47 am #38848Nice image upgrade on the db2s. Sadly, three screen alphanumeric is blank. It works for two screen with grill.
You might get together with this guy. He fixed the LED reels which is a problem the current and all previous db2s has. And had done some work for a fantasy version. Neither feature was released.
http://www.vpforums.org/index.php?showtopic=35978
http://www.vpforums.org/index.php?showtopic=35980
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