This topic contains 145 replies, has 37 voices, and was last updated by  Vicinus 1 week, 5 days ago.

Currently, there are 0 users and 1 guest visiting this topic.
Viewing 6 posts - 141 through 146 (of 146 total)
  • Author
    Posts
  • #60720
     HauntFreaks 
    Moderator
    vipContributorMember

    that’s part a parcel of black box design, you could have table in front of you you are still guessing.. it’s part of the way things are made. I have been playing this table also..  

    hey Fella how about a FS of your version??…. huh?… please can we?? please?

    #69280
     Micronaut 
    Participant
    Member

    god job,friend

    #69282
     arconovum 
    Participant
    MemberContributor

    that’s part a parcel of black box design, you could have table in front of you you are still guessing.. it’s part of the way things are made. I have been playing this table also..

    hey Fella how about a FS of your version??…. huh?… please can we?? please?

    W0ow I’m late to the party.. haha doesn’t it (my FSS) already work in FS? I thought I had already released that?

    #95923
     Namco51 
    Participant

    Hey guys, just wanted to say that I’ve been playing this table a lot lately and it’s one of my favorite VPX recreations. I read through this support thread and it was awesome to see the collaboration that went into this table’s creation (now if you guys can get together and finish Earthshaker!).

    I did have an issue with the b2s having only 15 digits. I have a 2-screen setup and found the updated one on page 6 or 7  (thanks for that!), the download needs to be updated with that for sure.

    One odd thing I noticed is that the pop bumpers seem to be active after the game ends. I had a locked ball that was ejected at game end and it activated a yellow pop bumper on the way out. Was wondering if that’s normal or not. The GI was off and I might have been entering my initials if that matters.

    Anyway, great table, great members. Thanks!

    #108538
     sniiki 
    Participant

    DOF not working for slingshots. Any ideas?

    DOF config has S4/S18 for left and S2/S20 for right sling and verified from whirl_l3 manual that S18 and S20 are sling solenoids, so why isn’t it working? Couldn’t find but one version of this rom.

    As a workaround temp fix below of course does the trick but would like to know why the rom isn’t working with DOF.

    Temp fix, replace lines 764 and 782:
    ‘PlaySound SoundFX(“right_slingshot”,DOFContactors), 0, 1, 0.05, 0.05
    PlaySound SoundFXDOF(“right_slingshot”,20,DOFPulse,DOFContactors), 0, 1, 0.05, 0.05

    ‘PlaySound SoundFX(“left_slingshot”,DOFContactors),0,1,-0.05,0.05
    PlaySound SoundFXDOF(“left_slingshot”,18,DOFPulse,DOFContactors), 0,1,-0.05,0.05

    #147449
     Vicinus 
    Participant

    Hi guys,

    I know i’m late to the party but i mabye found a small bug in the current version (1.4). The “NW” target (the one at the ramp) oftens doesn’t register when hit straight from the front, but always if it is being hit from the side or slighlty from behind.

    Anyone else have this issue?

    Otherweise a really great table!

Viewing 6 posts - 141 through 146 (of 146 total)

You must be logged in to reply to this topic.

©2019 VPinBall.com

WP2Social Auto Publish Powered By : XYZScripts.com
Vpinball.com

Log in with your credentials

or    

Forgot your details?

Create Account