- This topic has 146 replies, 1 voice, and was last updated 3 years, 10 months ago by Galahad.
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August 15, 2017 at 4:47 pm #60720
that’s part a parcel of black box design, you could have table in front of you you are still guessing.. it’s part of the way things are made. I have been playing this table also.. Â
hey Fella how about a FS of your version??…. huh?… please can we?? please?
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November 15, 2017 at 3:09 pm #69280god job,friend
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November 15, 2017 at 3:30 pm #69282that’s part a parcel of black box design, you could have table in front of you you are still guessing.. it’s part of the way things are made. I have been playing this table also..
hey Fella how about a FS of your version??…. huh?… please can we?? please?
W0ow I’m late to the party.. haha doesn’t it (my FSS) already work in FS? I thought I had already released that?
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August 19, 2018 at 7:49 pm #95923Hey guys, just wanted to say that I’ve been playing this table a lot lately and it’s one of my favorite VPX recreations. I read through this support thread and it was awesome to see the collaboration that went into this table’s creation (now if you guys can get together and finish Earthshaker!).
I did have an issue with the b2s having only 15 digits. I have a 2-screen setup and found the updated one on page 6 or 7Â (thanks for that!), the download needs to be updated with that for sure.
One odd thing I noticed is that the pop bumpers seem to be active after the game ends. I had a locked ball that was ejected at game end and it activated a yellow pop bumper on the way out. Was wondering if that’s normal or not. The GI was off and I might have been entering my initials if that matters.
Anyway, great table, great members. Thanks!
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January 3, 2019 at 4:22 pm #108538DOF not working for slingshots. Any ideas?
DOF config has S4/S18 for left and S2/S20 for right sling and verified from whirl_l3 manual that S18 and S20 are sling solenoids, so why isn’t it working? Couldn’t find but one version of this rom.
As a workaround temp fix below of course does the trick but would like to know why the rom isn’t working with DOF.
Temp fix, replace lines 764 and 782:
‘PlaySound SoundFX(“right_slingshot”,DOFContactors), 0, 1, 0.05, 0.05
PlaySound SoundFXDOF(“right_slingshot”,20,DOFPulse,DOFContactors), 0, 1, 0.05, 0.05‘PlaySound SoundFX(“left_slingshot”,DOFContactors),0,1,-0.05,0.05
PlaySound SoundFXDOF(“left_slingshot”,18,DOFPulse,DOFContactors), 0,1,-0.05,0.05You need to login in order to like this post: click here
October 8, 2019 at 2:32 pm #147449Hi guys,
I know i’m late to the party but i mabye found a small bug in the current version (1.4). The “NW” target (the one at the ramp) oftens doesn’t register when hit straight from the front, but always if it is being hit from the side or slighlty from behind.
Anyone else have this issue?
Otherweise a really great table!
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June 2, 2020 at 5:32 am #184055Hi, thanks for recreating this wonderful table! Great stuff!
Made some “modifications” to it as I’m a Desktop player only.
Greetz,
Galahad.You need to login in order to like this post: click here
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