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Viewing 20 posts - 1 through 20 (of 81 total)
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    Posts
  • #81300
    Flupper
    Participant
    @philippe

    Williams White Water / IPD No. 2768 / January, 1993 / 4 Players made for VPX by Flupper Thanks to JPSalas and PacDude's earlier versions Many thanks also to: Rock primitives & base textures, bigfoot, transparent targets by Dark Playfield texture and plastic images by Clark Kent Texture redraws by Lobotomy Physics tuning by wrd1972 and Clark Kent Reference images of darkened table by Darquayle Many mechanical sounds by Knorr Sound tuning by DjRobX

    Notes (from experience during development): 1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM

    2. Table defaults at day/night slider at 4 from left, personally I like 2 from left

    3. Check the flasher sync script option, to sync the flashers to your refreshrate

    #81303
    CarnyPriest
    Participant
    @carnypriest
    Member

    Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC:

    http://www.vpforums.org/index.php?showtopic=39771&p=401201

    One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 – White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings.

    Thanks, all.

    #81305
    randr
    Keymaster
    @randr
    ModeratorMember

    Sorry guys I was not around to see this upload! But is approved now. And wow what a table thanks flupper!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    1 user thanked author for this post.
    #81306
    Ben Logan2
    Participant
    @benlogan2
    Member

    Hot damn!

    #81308
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Congrats Flupper, another masterpiece!  Also thanks to everyone that helped along the way.  Flupper has given so much to this community, glad to see so many giving back to him on this great table!

    Current Project: Perpetual updates of VPX physics.

    #81309
    senseless
    Participant
    @senseless
    Member

    What a beauty :)! Thanks Flupper for this release, the long wait really paid off and I’m super excited to be able to play this!

    For the ones interested I included my pov.

    Attachments:
    1 user thanked author for this post.
    #81313
    TNT2
    Participant
    @tnt2
    Member

    Pleasure overload….pleasure overload….

    #81314
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC: http://www.vpforums.org/index.php?showtopic=39771&p=401201 One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 – White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings. Thanks, all.

    I believe at least I did this correctly. But, I could not get any of the provided roms to run. Takes coins, dmd and playfield is dark. Anyone else ?

    #81317
    Andypc
    Participant
    @andypc
    Member

    I love Whitewater and own a real one. Flupper and Co have done an amazing job, but…………… OMG those sidewalls are aweful. The sidewalls are black on a real cab with much less wood grain or reflection. It kind of jumps out, when the rest of the table looks so good and realistic. The sidewall reflection option in the script is only for ramps and rails. Physics are pretty good, but the Boulders Gardens pop bumpers are off as the ball bounces around way to fast. 

    #81318
    TNT2
    Participant
    @tnt2
    Member

    Plays great!

    Also thanks for including the DesktopVPXDMD option for us desktop Force Fullscreen users.

    #81321
    Drybonz
    Participant
    @drybonz
    Member

    Awesome… thanks, Flupper.  Everybody’s been waiting for this one with anticipation.     :good:

    #81325
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    Sorry if I didn’t say anything yet I was too busy playing it! Great job flupper, as for me I have no issues at all with the table, it runs great. love all the sidewall reflections you added to the table.. nice.. very nice. really like the shadow rock trick for the flashers. a big kudos goes out to you!

    #81329
    N3roflint
    Participant
    @n3roflint
    Member

    Very nice job Flupper. I’ve been playing for an hour now and I’m blown away by how realistic this is. It’s incredible. :good:

    .

    #81334
    CarnyPriest
    Participant
    @carnypriest
    Member

    Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC: http://www.vpforums.org/index.php?showtopic=39771&p=401201 One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 – White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings. Thanks, all.

    I believe at least I did this correctly. But, I could not get any of the provided roms to run. Takes coins, dmd and playfield is dark. Anyone else ?

    Could be issues with VPM. Please post your reports on the thread at VPF.

    #81336
    Jesperpark
    Participant
    @jesperpark
    Member

    I played quite a few games already, I am loving it.  The ramps look so real, in fact all the graphics look top notch.  Just an amazing table, with obviously so much work and detail put into building it.   :good: :heart:

    #81337
    Bladeof
    Participant
    @bladeof
    Member

    Great table Flupper. Well worth the wait. Your work is very much appreciated. Thanks :good:

    #81347
    takut
    Participant
    @takut
    MemberContributor

    Wow, what a great table, looks perfect, like all your tables. Especially the ramps are awesome :good:  

    Thanks for sharing.

    #81349
    the_greeze
    Participant
    @thegreeze

    Thank you so much! Incredible!  :yahoo:

    #81350
    emuoyaji
    Participant
    @emuoyaji

    It’s a very nice table.
    How can I fix it?

    Attachments:
    #81356
    Flupper
    Participant
    @philippe

    I love Whitewater and own a real one. Flupper and Co have done an amazing job, but…………… OMG those sidewalls are aweful. The sidewalls are black on a real cab with much less wood grain or reflection. It kind of jumps out, when the rest of the table looks so good and realistic. The sidewall reflection option in the script is only for ramps and rails. Physics are pretty good, but the Boulders Gardens pop bumpers are off as the ball bounces around way to fast.

    Thanks for your honest feedback about the sidewalls, I guess. Two questions then:

    • do you have a reference image for me how the sidewalls should look like? Either in a bright room and/or darkened room?
    • what physics value are better for the pop bumpers?
Viewing 20 posts - 1 through 20 (of 81 total)
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