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April 10, 2018 at 2:40 pm #81300
https://vpinball.com/VPBdownloads/white-water/
Williams White Water / IPD No. 2768 / January, 1993 / 4 Players
made for VPX by Flupper
Thanks to JPSalas and PacDude’s earlier versions
Many thanks also to:
Rock primitives & base textures, bigfoot, transparent targets by Dark
Playfield texture and plastic images by Clark Kent
Texture redraws by Lobotomy
Physics tuning by wrd1972 and Clark Kent
Reference images of darkened table by Darquayle
Many mechanical sounds by Knorr
Sound tuning by DjRobX
Â
Notes (from experience during development):Â
1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
Â
2. Table defaults at day/night slider at 4 from left, personally I like 2 from left
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3. Check the flasher sync script option, to sync the flashers to your refreshrateYou need to login in order to like this post: click here
Total of 64 users thanked author for this post. Here are last 20 listed.
April 10, 2018 at 3:21 pm #81303Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC:
http://www.vpforums.org/index.php?showtopic=39771&p=401201
One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 –Â White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings.
Thanks, all.
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April 10, 2018 at 3:41 pm #81305Sorry guys I was not around to see this upload! But is approved now. And wow what a table thanks flupper!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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April 10, 2018 at 3:50 pm #81306Hot damn!
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April 10, 2018 at 5:18 pm #81308Congrats Flupper, another masterpiece! Also thanks to everyone that helped along the way. Flupper has given so much to this community, glad to see so many giving back to him on this great table!
Current Project: Perpetual updates of VPX physics.
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April 10, 2018 at 5:48 pm #81309What a beauty :)! Thanks Flupper for this release, the long wait really paid off and I’m super excited to be able to play this!
For the ones interested I included my pov.
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April 10, 2018 at 6:44 pm #81313Pleasure overload….pleasure overload….
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April 10, 2018 at 6:54 pm #81314Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC: http://www.vpforums.org/index.php?showtopic=39771&p=401201 One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 – White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings. Thanks, all.
I believe at least I did this correctly. But, I could not get any of the provided roms to run. Takes coins, dmd and playfield is dark. Anyone else ?
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April 10, 2018 at 7:16 pm #81317I love Whitewater and own a real one. Flupper and Co have done an amazing job, but…………… OMG those sidewalls are aweful. The sidewalls are black on a real cab with much less wood grain or reflection. It kind of jumps out, when the rest of the table looks so good and realistic. The sidewall reflection option in the script is only for ramps and rails. Physics are pretty good, but the Boulders Gardens pop bumpers are off as the ball bounces around way to fast.Â
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April 10, 2018 at 7:23 pm #81318Plays great!
Also thanks for including the DesktopVPXDMD option for us desktop Force Fullscreen users.
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April 10, 2018 at 7:53 pm #81321Awesome… thanks, Flupper. Everybody’s been waiting for this one with anticipation.  Â
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April 10, 2018 at 8:49 pm #81325Sorry if I didn’t say anything yet I was too busy playing it! Great job flupper, as for me I have no issues at all with the table, it runs great. love all the sidewall reflections you added to the table.. nice.. very nice. really like the shadow rock trick for the flashers. a big kudos goes out to you!
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April 10, 2018 at 9:20 pm #81329Very nice job Flupper. I’ve been playing for an hour now and I’m blown away by how realistic this is. It’s incredible.
.
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April 10, 2018 at 10:02 pm #81334Now that there is a shiny VPX version to play, please help out development of a alternate rule set by testing this rom set modified by Aeneas from flippers.be using FreeWPC: http://www.vpforums.org/index.php?showtopic=39771&p=401201 One of the versions is already supported in the latest VPM or SAMbuild betas (ww_bfr01 – White Water (FreeWPC/Bigfoot R0.1)). It is currently available for download at VPUniverse. You can always update the rom to the very latest compiled version in the thread and check Ignore ROM CRC Errors in the VPM game settings. Thanks, all.
I believe at least I did this correctly. But, I could not get any of the provided roms to run. Takes coins, dmd and playfield is dark. Anyone else ?
Could be issues with VPM. Please post your reports on the thread at VPF.
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April 10, 2018 at 10:14 pm #81336I played quite a few games already, I am loving it. The ramps look so real, in fact all the graphics look top notch. Just an amazing table, with obviously so much work and detail put into building it. Â
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April 10, 2018 at 10:17 pm #81337Great table Flupper. Well worth the wait. Your work is very much appreciated. Thanks
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April 11, 2018 at 12:46 am #81347Wow, what a great table, looks perfect, like all your tables. Especially the ramps are awesome Â
Thanks for sharing.
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April 11, 2018 at 2:15 am #81349Thank you so much! Incredible!Â
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April 11, 2018 at 2:23 am #81350It’s a very nice table.
How can I fix it?Attachments:
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April 11, 2018 at 3:45 am #81356I love Whitewater and own a real one. Flupper and Co have done an amazing job, but…………… OMG those sidewalls are aweful. The sidewalls are black on a real cab with much less wood grain or reflection. It kind of jumps out, when the rest of the table looks so good and realistic. The sidewall reflection option in the script is only for ramps and rails. Physics are pretty good, but the Boulders Gardens pop bumpers are off as the ball bounces around way to fast.
Thanks for your honest feedback about the sidewalls, I guess. Two questions then:
- do you have a reference image for me how the sidewalls should look like? Either in a bright room and/or darkened room?
- what physics value are better for the pop bumpers?
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