White Water

Viewing 20 posts - 61 through 80 (of 86 total)
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  • #103577
    Mark70
    Participant
      @mark70
      Member

      Thanks a lot for the update! You really found something to update?

      #103579
      Sliderpoint
      Participant
        @sliderpoint
        MemberContributor

        Appreciate the effort on the update but after playing them both, I’ll stick with 1.0.  Better lighting and physics.

        -Mike

        #103581
        Draifet
        Participant
          @draifet
          Member

          Probably on purpose but now the apron warm illumination is missing, and the playfield looks brighter with a lower value on the day/night setting.

          At least on my opinion the other visual changes are clearly a nice addition.

          About the physics, I loved the wild difficulty of 1.0 and exported them to some other tables. Now probably is more easy to send the ball to the desired place, I need to play it more to tell wich one is my fav.

          Thanks for the update.

          #103587
          KiwiBri
          Participant
            @kiwibri
            Member

            Thanks for the update.. My personal notes: I found 1.0 more like the real table..   1.1 seemed a bit more bouncy??

             

            #103597
            Flupper
            Participant
              @philippe

              I guess you win some, you lose some:

              on the physics I will quote Clarke:” Main goal was to receive very gentle ball movements on the flippers, more precise aiming and shots. Even tip passes are possible”

              I did reduce the brightness on the apron because of the new brighter ball and scratches images. If you just like these then it is easy to export them from 1.1 and use them in 1.0. On 1.0 someone had issues with a too dark ball.

              On the overall brightness: the environment lighting setting is twice as high, to enable overall higher brightness with the day night slider. Again an issue someone had. Easy enough to fix: if you used day night slider on let’s say 4, now use half that, so 2.

              I replaced the grained sidewall with a more subtle one, again since someone with a real WW argued that the grained sidewalls looked off. These new subtle walls show off more of the flashers to my opinion as well. I also fixed the left top flasher images not showing when using the grained/new subtle sidewalls.

              anyway: I appreciate you liking 1.0 and I appreciate you liking 1.1… ?

               

              3 users thanked author for this post.
              #103665
              tnjhead
              Participant
                @tnjhead

                awesome job! bitchen table! keep them coming please!

                #103845
                Bladeof
                Participant
                  @bladeof
                  Member

                  Thanks for the update Flupper. I like both 1.0 and 1.1 versions, can’t go wrong with either one, Excellent as usual. :good:

                  #127221
                  Blindpeser
                  Participant
                    @blindpeser

                    Great table, thank you very much!

                    #128454
                    Galahad
                    Participant
                      @galahad

                      Thanks for this great table, plays wonderful. ;)
                      Did some tweaking for personal use as I’m a desktop player with my own DMD overlay.

                      WhiteWater

                      Greetz.

                      #142629
                      ph349397
                      Participant
                        @ph349397

                        I’m having a problem with the sound, as in no music or sound coming from the ROM.  I had that problem with TOTAN as well but I figured out that I had to open the coin door and use the 8 or 9 key to pump up the volume.  That didn’t work with this White Water table.  I’m using the ww_lh6 rom.  Anyone have any advice?

                        #142631
                        Thalamus
                        Moderator
                          @thalamus
                          ContributorMemberModerator

                          Advice – first and foremost – rename/delete nvram and see if that helps. Then vpm registry for the table. Of course, all this after validating that all the files for the game is actually found by VPM.

                          1 user thanked author for this post.
                          #142649
                          ph349397
                          Participant
                            @ph349397

                            OK I tried these things:

                            1. I deleted the NVRAM and the VPM registry key for White Water but didn’t work:
                              1. NVRAM: “C:\Visual Pinball\VPinMAME\nvram\ww_lh6.nv”
                              2. VPM reg key: HKEY_CURRENT_USER\Software\Freeware\Visual PinMame\ww_lh6
                            2. Next I followed THIS advice (there’s a link at the bottom of that, suggests that installing something called EQAPO) but wasn’t able to get EQAPO to have an effect
                            3.  Next I uninstalled EQAPO and all audio drivers, assuming that the default Windows driver might play nicer with whatever it is in VPM/VPX/whatever that plays the music.  That didn’t work.
                            4. Finally I thought I’d go back to checkout out the rom.  I deleted the only ROM file I had which was at:”C:\Visual Pinball\VPinMAME\roms\ww_lh6\ww_lh6.rom”

                              And I restarted the table in order to get VPM to display that missing rom message and I noticed that I don’t have all the files it lists:

                              whitewater_01
                              whitewater_02

                             

                            So now I’m thinking I need those extra sound files, but Googling their filenames isn’t getting me any good results.

                            #142651
                            Cadelle32
                            Participant
                              @cadelle21

                              Go to VPF and download the rom “ww_lh6” that should have all the files

                               

                              1 user thanked author for this post.
                              #142654
                              ph349397
                              Participant
                                @ph349397

                                Wow!  I went to VPF and got the rom from there and it did indeed have all the files.

                                Previuosly I think I had downloaded it from vpuniverse and maybe even a second copy from somewhere else but…. those didn’t have the sound files.

                                Thanks!

                                Last thing, I’m using this view (see pic) and I’d like to get the DMD moved over to the left.  So far I’ve been unsuccessful in finding out how to do that.  Is there a setting in VPX for that?

                                I’ll continue Googling/searching forums but I thought I’d ask in case it was a quick answer.  Thanks!

                                whitewater_03

                                #142658
                                Cadelle32
                                Participant
                                  @cadelle21

                                  I don’t use DT, and that is a more general question, I would recommend a new thread, as someone who knows about DT and DMD positioning might click on it.  But someone who doesn’t play Whitewater would never see your question

                                  1 user thanked author for this post.
                                  #142660
                                  ph349397
                                  Participant
                                    @ph349397

                                    No probem.  I’m REALLY liking this table.  I’ve owned White Water for Pinball Arcade and I have the latest Pinball FX3 version of it and I must say this VPX one is really, really good.  I like the “feel” of it, it’s hard to put my finger on.  Good work!

                                    #171153
                                    makmak
                                    Participant
                                      @makmak
                                      Member

                                      Any idea why my flippers dont work on this table and only on this (besides v1.0)? What a shame, it looks so fantastic…

                                      #171165
                                      TNT2
                                      Participant
                                        @tnt2
                                        Member

                                        That is weird. I noticed Flupper used some new coding in the script. What are lines 104-120 set to?

                                        #171175
                                        JR
                                        Participant
                                          @jfr1
                                          Member

                                          Just loaded 1.1 and flippers are working.

                                          #171202
                                          makmak
                                          Participant
                                            @makmak
                                            Member

                                            Super strange, started again this morning and everything worked absolutely fine-what a table! Too bad I had no time to play. Maybe my cab needed a break yesterday? Corona overload?;-) thx 4 ur help!

                                            (btw I did not change anything in the script, always all as default)

                                          Viewing 20 posts - 61 through 80 (of 86 total)

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