- This topic has 85 replies, 6 voices, and was last updated 3 years, 2 months ago by Luger81.
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August 3, 2020 at 8:55 am #193851
This Table is f*****g awesome. Thanks a lot for this. Best SSF sound in town! The ball drop sound over the left Ramp kills!!!!!
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February 13, 2021 at 7:42 pm #224084I don’t know if anyone has posted this or had this problem with both 1.03 and 1.1 but here is my issue:
Whenever I start a game the ROM says “Pinball Missing”. Also, when a new ball comes out, I have to nudge the table from the left to get the ball into the shooter lane. I’ve tried lots of ROMS, same issue. I’ve tried both versions of the table (Which looks Fantastic, btw) and still same issue.
Does anyone have suggestions?
TIA :)
- This reply was modified 3 years, 2 months ago by Luger81.
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February 14, 2021 at 1:38 am #224114@luger81 : I have never had such issues with ww. Clear the nvram. Also, make sure that you don’t have any game controller attached that isn’t properly calibrated. It sounds to me that your vp isn’t level and that is why you are having these issues.
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February 14, 2021 at 3:11 pm #224252@luger81 : I have never had such issues with ww. Clear the nvram. Also, make sure that you don’t have any game controller attached that isn’t properly calibrated. It sounds to me that your vp isn’t level and that is why you are having these issues.
I have cleared the NVRAM and calibrated my controller also, tried it with just a keyboard and it still does the same thing. No other tables that I’ve downloaded have this problem.
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February 14, 2021 at 10:02 pm #224292@luger81 : Ok, odd. I’ve looked quickly at the script, not the table and my guess is that the kicker that is ejecting the ball is controlled by the line
ballrelease.Kick 60,10
If you change the last digit, will that help you ? Also, there is a timer, that is named DontKickToMany – you could try to experiment with its value a bit and see if that changes it for you in some way.
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February 14, 2021 at 11:32 pm #224309You figured it out. It was the controller that was plugged in was not calibrated. :)
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