Bounty Hunter Gottlieb WIP

Viewing 9 posts - 41 through 49 (of 49 total)
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  • #225559
    Schreibi34
    Participant
      @schreibi34

      Nice one Bord!!

      Great job @siggi


      @borgdog
      @32assassin you guys are killing me!

      Thanks for starting this @armyaviation

      Can’t wait!

      #225560
      roccodimarco
      Participant
        @roccodimarco

        That looks sick!   Great work so far to everyone involved!

        #225673
        bord
        Moderator
          @bord

          most of Gottlies games GI are triggered by the Tilt Relay

          for this table the tilt relay is not a solenoid its Lamp ID1

          Thanks, @32assassin. That worked! Follow up question: how can I get my flashers to fade? Right now they are completely binary. Just using JP’s script so:

          Flash 7, PLAYFIELD_GIL7
          NFadeLm 7, L7

          etc.

          #225674
          Thalamus
          Moderator
            @thalamus

            @bord : https://github.com/sverrewl/vpxtable_scripts/blob/master/Alien%20Star%20(Gottlieb%201984).vbs – starting at line 710 ?

            Hmm. Looks like binary. Never mind.

            • This reply was modified 5 years, 7 months ago by Thalamus.
            #225815
            32assassin
            Participant
              @32assassin

              I was always under the impressing that   their was Fading.  and its all done by the “Flash” subroutine

               

              Sub Flash(nr, object)
              Select Case FadingLevel(nr)
              Case 4 ‘off
              FlashLevel(nr) = FlashLevel(nr) – FlashSpeedDown(nr)
              If FlashLevel(nr) < FlashMin(nr) Then
              FlashLevel(nr) = FlashMin(nr)
              FadingLevel(nr) = 0 ‘completely off
              End if
              Object.IntensityScale = FlashLevel(nr)
              Case 5 ‘ on
              FlashLevel(nr) = FlashLevel(nr) + FlashSpeedUp(nr)
              If FlashLevel(nr) > FlashMax(nr) Then
              FlashLevel(nr) = FlashMax(nr)
              FadingLevel(nr) = 1 ‘completely on
              End if
              Object.IntensityScale = FlashLevel(nr)
              End Select
              End Sub

               

              this might be a better question for JP

              I never modified this numbers but you might be able to slow them down or speed them up.  By modifying this numbers

              Dim FlashSpeedUp(200), FlashSpeedDown(200), FlashMin(200), FlashMax(200), FlashLevel(200)

               

               

              see a table you like help me find the resources so that I can finish it
              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

              see a table you like help me find the resources so that I can finish it
              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

              1 user thanked author for this post.
              #225835
              bord
              Moderator
                @bord

                Cool. Thank you!

                #225872
                Tom
                Participant
                  @armyaviation

                  I just played the wip Bord sent me.   HOLY CRAP…… I think this could hands down be one of the best tables we have if not the best. Just wait you guys, on 4K it’s amazing

                  1 user thanked author for this post.
                  #225951
                  Thalamus
                  Moderator
                    @thalamus

                    Played the wip – yesterday on my desktop computer and today on the cab. Amazing job. Thanks for starting this Tom, without that, I don’t think this one would be made. But, well, your team mates have really hit it out of the ball park. Thoroughly enjoying it.

                    #225987
                    naeromagus
                    Participant
                      @naeromagus

                      Very excited to try this!

                    Viewing 9 posts - 41 through 49 (of 49 total)

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