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September 28, 2015 at 8:30 am #1566
Fantastic game mate, this old school type em is great fun. Glad stern released it. Thanks for sharing all your work on recreating it.
But, ive lost the backglass on your latest upload DOF v2.0, it was working for me right up to Whoa-Nellie (wizbang 2011) v1.8a , checked out the script couldn’t see anything to activate it, but ive noticed its changed since v1.8a. Any ideas how to get it back , cause all the sounds youve added are awesome or is it just my cab again lol.
boomshakalaka
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September 28, 2015 at 9:45 am #1567I dont have a BG too… but apart from that, cool theme :D
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September 28, 2015 at 10:27 am #1568If i hit the Kicker 1, then i get an Error:
“Bumper2.PlayHit()…”Edit: all ok with never VP10.exe and vsb Files,
Got it, thanks Rappel.You need to login in order to like this post: click here
September 28, 2015 at 10:43 am #1569you can fix that by installing the newest vp10 beta, at least it worked for me
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September 28, 2015 at 11:13 am #1572Sorry forgot to mention that in the table posting.
You *must* have the latest vp10 beta to get the playhit() ability.The backglass is now controlled with the new standard <vp>/User/LMEMDOFTables.txt file.
Simply edit the file,
0 for no backglass
1 for backglass + no DOF
2 for backglass + DOFYou need to login in order to like this post: click here
September 28, 2015 at 11:49 am #1573Awesome Mate, your a legend, thank you. YeeHaaa…….. LMEMDOFTables.txt file well blow my socks away, what cotton picking farm did they pull that file from to hit us with lol
boomshakalaka
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September 29, 2015 at 2:57 am #1630Sorry forgot to mention that in the table posting.
You *must* have the latest vp10 beta to get the playhit() ability.The backglass is now controlled with the new standard <vp>/User/LMEMDOFTables.txt file.
Simply edit the file,
0 for no backglass
1 for backglass + no DOF
2 for backglass + DOF<!– LikeBtn.com BEGIN –><span class=”likebtn-wrapper lb-loaded lb-style-github lb-popup-position-top lb-popup-style-light” data-identifier=”bbp_post_1572″ data-theme=”github” data-dislike_enabled=”false” data-icon_dislike_show=”false” data-share_enabled=”false” data-info_message=”false” data-style=”” data-unlike_allowed=”” data-show_copyright=”” data-item_url=”http://vpinball.com/forums/reply/1572/” data-engine=”WordPress” data-engine_v=”4.3.1″ data-plugin_v=”2.1.4″><span class=”likebtn-button lb-like” id=”lb-like-14″><span onclick=”LikeBtn.vote(1, 14);” class=”lb-a”><i class=”lb-tt lb-tooltip-tt”><i class=”lb-tt-lt”></i><i class=”lb-tt-rt”></i><i class=”lb-tt-m”>I like this</i><i class=”lb-tt-mu”>Unlike</i><i class=”lb-tt-m2″></i><i class=”lb-tt-lb”></i><i class=”lb-tt-rb”></i><i class=”lb-tt-a”></i></i><span class=”likebtn-icon lb-like-icon”> </span><span class=”likebtn-label lb-like-label”>Like</span></span><span class=”lb-count” data-count=”1″>1</span></span></span><script>(function(d, e, s) {a = d.createElement(e);m = d.getElementsByTagName(e)[0];a.async = 1;a.src = s;m.parentNode.insertBefore(a, m)})(document, ‘script’, ‘//w.likebtn.com/js/w/widget.js’);
if (typeof(LikeBtn) != “undefined”) { LikeBtn.init(); }</script><!– LikeBtn.com END –>Dude…. I tried not wordying about pinball… while on vaca… but had to load this up… man… it’s just more awesome then I thought possible
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September 30, 2015 at 10:08 am #1697A new update for Whoa Nellie – Big Juicy Melons!
Over 380 ROM sounds, speech clips and song tracks are now included. Also more rules corrected based on internet videos to better match the pinball.
Also includes DOF config thanks to Angrim
Perhaps the last version – unless you find bugs
Hey Daryl , could you please add the ‘bump’ sound for the upper lanes and anywhere else you might think it would work, like in this video at 0:12 please : https://www.youtube.com/watch?v=AStT1CM9mls , i think freneticamnesic did Fastdraw table and all of Pinuck’s EM tables have it aswell ( Borrow from them, the sound, with permission of-course ), everytime i plunge the ball at the upper lanes im waiting for that “thump that never comes” lol, adds that final touch to what is already another great kickass EM tournament table for me anyway. BTW that highscore sticky note looks super sexy on my cab.
If you don’t want to, thats OK , no worries, but can an author here gimme a couple of pointers on how i go about doing this myself. Cheersboomshakalaka
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September 30, 2015 at 3:12 pm #1703The table has sounds for rubbers, posts, gates and rolling sounds. It is firing and playing them. Perhaps I need to re-add the sound effects at a louder volume to get over the backtrack volume. Stay tuned.
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September 30, 2015 at 8:26 pm #1706I have posted the problem over on vpf .. I really suspect the code that I and others are using is the problem.
Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
Vol = Csng(BallVel(ball) ^2 / 2000)
End FunctionIt sets the volume way too low to be heard.
I suggest changing it to:
Vol = Csng((BallVel(ball)*0.2 + 4)/10)I will verify tonight on my cab.
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September 30, 2015 at 10:37 pm #1707Need to bump this up a bit.. likely want this in all your vp10 games. Get the rolling sounds and bumps back
Replace the existing function with this:
Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
Vol = Csng((BallVel(ball)*0.3 + 4)/10)
End SubYou need to login in order to like this post: click here
September 30, 2015 at 11:34 pm #1708thanks! will get time to actually try this table tonight for first time
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 1, 2015 at 1:23 am #1709i had to rem out calls to bumper4 hit play like 3-4 different lines or kicker would throw a error for me. strange! but works great! thank you!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 1, 2015 at 1:25 am #1710i had to rem out calls to bumper4 hit play like 3-4 different lines or kicker would throw a error for me. strange! but works great! thank you!
You need the latest vp10 beta.
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October 1, 2015 at 6:55 am #1711Need to bump this up a bit.. likely want this in all your vp10 games. Get the rolling sounds and bumps back
Replace the existing function with this:
Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
Vol = Csng((BallVel(ball)*0.3 + 4)/10)
End SubYep that did the trick, Perfect. Thank you for taking the time to check that out & provide that solution, that level is perfect for me, sorry for assuming you didn’t add all the sounds for rubbers, posts, gates and rolling sounds, my bad. I thought maybe it might just have been my cab as i use the unorthodox 5.1 surround in it which works exactly the way i like it, but not all tables work well with it.
Cheers Mate
boomshakalaka
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October 4, 2015 at 12:32 pm #1774Super excited to try this table, but I have no music and no GI.
I’m playing with V.2.
Any idea what I could be doing wrong?
BTW, I had to remove some invisible walls in front of the outlanes, got surprised to keep the ball so long :)You need to login in order to like this post: click here
October 4, 2015 at 1:40 pm #1775I just checked and the walls are there but they are not marked as collidable so it shouldnt affect your play.
You did get this version right?
http://vpinball.com/wpfb-file/whoa-nellie-2011-dof-v2-0-rar/No music or GI ? hmm .. did you set the user/LMEMCONFIG.txt value appropriately? likely a 1 or 2.
The only update to the above was noted a few posts earlier.Replace the original Function with this:
Function Vol(ball) ‘ Calculates the Volume of the sound based on the ball speed
Vol = Csng((BallVel(ball)*0.3 + 4)/10)
End SubHauntfreaks has an update that will be posted shortly.
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October 4, 2015 at 2:48 pm #1777Aaah! Many thanks Daryl. The version I got was indeed the wrong one. I’ve used the first link I found for this table, and it had no sound/GI and 3 walls marked as collidable.
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October 4, 2015 at 5:19 pm #1783Hauntfreaks made a few more tweaks to improve game play. This also includes the previous noted change to get the sound effects.
Call this 2.0ahttps://drive.google.com/file/d/0Bw634VKBDeRLSm5wVXJPZ0N2M0E/view?usp=sharing
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October 4, 2015 at 8:30 pm #1788RESOLVED. I reran the DOF config and it was in there. DOF is working great. Thanks for the table!
Hey guys thanks for the updated table. I cannot DOF to work. I have set LMEMDOFTables.txt to “2”.
DOF was working with previous release, so I am stumped at the moment.
Thanks!The backglass is now controlled with the new standard <vp>/User/LMEMDOFTables.txt file.
Simply edit the file,
0 for no backglass
1 for backglass + no DOF
2 for backglass + DOF[Paulo Carvalho Mobile - 204-294-4389]
http://www.pinballowners.com/paulohotline
"Life is like pinball, your always trying to keep your balls in play, but in the end, they drop down the middle :)"You need to login in order to like this post: click here
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