- This topic has 96 replies, 20 voices, and was last updated 3 years, 11 months ago by BeachBumTN.
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December 11, 2019 at 7:59 am #154113
New wip from Team PP ;) ;) ;)
At first, big thanks to Destruk for his authorization to build the VPX ‘s version from his vp8-9 version.
It’s not an easy pinball (like the others ;) ) There are some challenges for me ;) To script magnets (never done) and others ;) ;) ;)
So for the moment Neo is working on the Playfield and on the plastics ;) Chucky is collecting pictures for détails and some HD decals.
A lot of things are cleaned on the script. i can discover a lot of improvements done on the old script !!! Never seen that for adjusting physic !! ;)
I feel very small in front of all this inventiveness !! ;) ;) GG guys (Destruk, Pingod, Uncle Reamus…)
So i will try to build a good version of Goldeneye on VPX ;) ;)
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December 11, 2019 at 8:06 am #154115Looking forward to it JPJ. Played the real machine last weekend and it is a great machine.
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December 11, 2019 at 8:25 am #154116Thank you so much for doing this! I mean i really thank you i tell you why.
I will be totally honest i felt Sega is the VPX’s “Stepchild”
Many amazing table still not created or abandoned in VPX.
Apollo13
Batman Forever
Goldeneye
Frankenstein
Baywatch
Godzilla
etc etc.
Really the feeling like Sega was(!) stepchild isn’t it? But there are 3-4 table at works now already, so you make me really happy with this news.
Thank you again!
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December 11, 2019 at 11:06 am #154122Great stuff – it’s a fun game
The Q’s pen shot a tricky one!You need to login in order to like this post: click here
December 11, 2019 at 3:11 pm #154171I’m not 100% sure you will be able to use a magnet for the “eject or die” kick back
you might be better of using a kicker
I wanted to make this table but had no resources.
I rebuilt the script with new non kicker  subroutines
upper right ramp
Tank ball drop
according to the script the Satellite is not emulated
so I rebuilt the Sat ramps and VP9 code.
The major problem still exists (you might need some help from the devs)
the Sega.vbs file notes that you should use the Sega2.vbs file for this table
but when you script it
change this
LoadVPM “01200100”,”SEGA.VBS”,3.1
to this
LoadVPM “01200100”,”SEGA2.VBS”,3.1
you get a missing Sega2.VBS error
I don’t know what you need to change to fix this the
01200100″ or  3.1
if you wan to use what I have
a VP9 table
stripped to its basic components
code rebuilt with  Flipper code and Keyup-keydown calls to support Sega2.VBS
*but it errors out with the missing Sega2.vbs error
and a VPX table
a Helicopter 3D model
ramp rebuild
code rebuilt with  FLipper code and Keyup-keydown calls to support Sega.VBS
https://mega.nz/#!l0tVSAzJ!inH8cDswpcTFpooM4LoEVJ1VSqRx9LO0ObZd-YSY5l0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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December 14, 2019 at 4:33 am #154396Thank you very much @32assassin, a lot of things are done, but we are waiting for a real documentation ;) I ll try yours, sure it’s better optimise than mine ;)
Very Helpful !!!! ;) ;) ;)
Big Thanks again !!!! ;) ;) ;) ;)
EDITÂ :
i tried in my script to put the sega2.vbs, and i deleted the “useSolenoid” command. It works… the speed of flipper is still in 2 or 3 ms… So i don’t know if it affects other things or not ? i’ll merge some script you did !! ;) Thanks again ;) ;) ;)
Who build the copter’s primitive ? to credit him too ?
EDIT 2 :
Const UseSolenoids = 2 is already in the SEGA2.vbs, that’s why…
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December 14, 2019 at 1:29 pm #154436the 3D model is a free model I found
Russian Helicopter Free 3D model –> google search
I don’t think its this one but its a similar one
http://www.cadnav.com/3d-models/model-29113.html
I wanted to use this for the tank but you need 3Ds max in order to
convert the project to obj
http://www.cadnav.com/3d-models/model-10801.html
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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December 15, 2019 at 2:16 am #154491Haaa thanks for your answer !!! ;) ;) ;) I use 3ds max for all ;) ;) ;) Good news ;)
Very helpful !!!! ;) ;) ;) Thanks for all ;) ;) ;) ;)
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December 21, 2019 at 3:23 am #155153Some news about Goldeneye ;)
The magnet’s flips is scripted whith a magnet ;) and it works ;) Big Big thanks to chucky who was able to find me a complete documentation !!!!! It’s more easy to work on it now !!
Neo gave me very good plastics !! ;) We are looking for a good backwall image !!!
There are some switch ton configure as the real is, i have to work on the radar magnet… so it’s progressing ;)
For now i work only on the vpx part ;) I think the 3d part will come soon ;)
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December 22, 2019 at 12:58 pm #155312Let’s go for 3d’s work !!! I know that Dark is working on some elements ;) Big thanks to him !!!!! ;) ;)
Big work to do !!!! I will progess in VPX in the same time with new 3d elements ;)
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December 22, 2019 at 2:41 pm #155320Very interesting wip JPJ, keep us updated
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December 26, 2019 at 3:00 am #155835December 26, 2019 at 3:43 am #155836Looking good JPJ !
I’m curious about the satellite. It isn’t going to be easy to re-create.
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December 27, 2019 at 12:29 pm #155955Thanks @Thalamus !!!
Dark is working on ;) praticaly finished ;) ;) i saw a picture, it’s very nice !! ;) ;)
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December 27, 2019 at 3:55 pm #155972Dark ? Ah. That is a very good sign. Still, I’m a bit worried about programming the satellite to be honest. I don’t know, I haven’t played any of the earlier version of this table before. Just had a go at the real machine earlier this month and it became clear to me that I’ve really missed out on a very fun machine. It has much more to offer than most people think. Programming the damn thing though, I would not have a clue how to begin. If you struggle with it. Maybe, just maybe we’re so lucky that @djrobx can take a look at it ?! He really is a genius when it comes to making primitives move smoothly.
Well, anyway. Good luck and please keep us updated.
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December 27, 2019 at 4:16 pm #155977I got the Dish mech assembly pretty much done now, just finalizing. I have done two versions of the dish, the standard white dish that comes with the table as well as a modded version that has more detail (based off an online mod you can buy). I made the dish a separate object from the actual mech assembly so that one could have a plastic material while the other has metal. In order to swap from one version to the other, only need to change texture maps on the model and materials (could be a script option).
Here are two screen shots, one has the standard vpx env and one uses a version of the overhead-vpx hdr map. This is to give an idea of the range of look from env map alone, I think with a carefully selected hdr map it could look really good when its moving around and reflecting env map.
I will be sending this template table to these guys soon.
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December 27, 2019 at 6:20 pm #155986dang
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December 27, 2019 at 9:13 pm #156010Wow. Very interesting.
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December 28, 2019 at 3:27 pm #156086Thank you very much @Dark !!!! Very very good job !! ;) ;)
Inside my 3d scene ;)
I reduced a little bit the back of the dish ;) and i’ll change the pivot point just to make it more easy to script in vpx with a real magnet ;) (i’ll try)
Another time thanks !!!!!! ;) ;) ;)
I will enlarge it a little ;)
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December 28, 2019 at 6:36 pm #156106You need to login in order to like this post: click here
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