WIP – 007 Goldeneye (Sega 1996)

Viewing 20 posts - 41 through 60 (of 97 total)
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  • #159557
    jipeji16
    Participant
      @jipeji16

      goldeneye3D070goldeneye3D069

      #159641
      Dark
      Moderator
        @dark
        vipMemberContributor

        It appears to me that the magnet assembly (metal parts) behind the dish were not sized with the same values as the dish because the magnet in the middle should fill the center hole of the dish perfectly and not let any light through.

        3dcreation

        #160546
        jipeji16
        Participant
          @jipeji16

          Yes Dark ;) it was a texturing problem in 3dsmax ;) Some Normal problems, there are a lot sometimes ;) for the moment i created some 2 sides textures, so the problem is solved in 3ds; but i ll be attentive when it ll travel to VPX ;) ;) ;)

          goldeneye3D073

          #160570
          jipeji16
          Participant
            @jipeji16

            Now, metal parts to model ;) ;) ;)

             

            goldeneye3D074

            #160575
            Thalamus
            Moderator
              @thalamus
              ContributorMemberModerator

              Looking very nice !

              1 user thanked author for this post.
              #160581
              LTA
              Participant
                @luvthatapex
                Member

                Incredible job guys! Wow so impressive!!

                1 user thanked author for this post.
                #160593
                Mark70
                Participant
                  @mark70
                  Member

                  Really nice! :good:

                  1 user thanked author for this post.
                  #160639
                  grunger
                  Participant
                    @grunger

                    Really looking forward to this one – been on my wishlist for years :)

                    1 user thanked author for this post.
                    #161192
                    Dark
                    Moderator
                      @dark
                      vipMemberContributor

                      Helimodel1f146693b98737e541d4e39ed9e3c1e76b6f214df  Helicopter nearing completion.

                      3dcreation

                      4 users thanked author for this post.
                      #162307
                      jipeji16
                      Participant
                        @jipeji16

                        Woow Dark !!! Very nice Helicopter !!!! You’re the best !!!! ;) ;) ;)

                        add some plastics ;)

                        goldeneye3D080

                        #162412
                        BrandonLaw
                        Participant
                          @brandonlaw
                          Member

                          Man-o-man…shit…this is shaping up!  I cannot wait for it.  Watching closely!

                          "Fuck this game. I love it."

                          #162435
                          Dark
                          Moderator
                            @dark
                            vipMemberContributor

                            It looks to me like the tank is too skinny and tall compared to reference photos, I’m guessing to make it sit on the ramp, if it needs to be scaled to be less wide to sit on the ramp I’d suggest reducing the height value as well to compensate.  I had no perfect top view photos of the tank so I’m only matching scale as best I can based off what reference photos I have so it’s likely not perfect but should be pretty close.  I can tell right away looking at the screen grab that it hasn’t been uniformly scaled though.  Maybe try and find compromises where you can, if possible extend the width of the ramp lip to accommodate some extra width on the tank.  If adjusting the ramp is too difficult at this point I would just reduce the length and height of the tank to make it appear more proportional even if it ends up being a bit smaller on the table than it’s real life counter part.

                            3dcreation

                            #162448
                            TNT2
                            Participant
                              @tnt2
                              Member

                              Wow. It’s always pretty fascinating to watch the step by step developments of a table.

                              #162798
                              Dark
                              Moderator
                                @dark
                                vipMemberContributor

                                20edd5f70638822a742a66533e0e249b31bf2d93

                                Can someone redraw this ‘TIGER EUROCOPTER” sticker for me?

                                3dcreation

                                #162800
                                BrandonLaw
                                Participant
                                  @brandonlaw
                                  Member

                                  Sir, you need a redraw?  Exactly?

                                  "Fuck this game. I love it."

                                  #162802
                                  Dark
                                  Moderator
                                    @dark
                                    vipMemberContributor

                                    Not likely to even see the decal on the side of heli on the table but I appreciate accuracy.

                                    3dcreation

                                    #162805
                                    BrandonLaw
                                    Participant
                                      @brandonlaw
                                      Member

                                      The font is Handel Gothic.  This is close to what was ‘original.’  Not totally ‘Dark’ (pun intended) and no dingy.  Do what you will to it to add yellowing/age.

                                      Tigereurocopter

                                       

                                      "Fuck this game. I love it."

                                      1 user thanked author for this post.
                                      #162807
                                      Dark
                                      Moderator
                                        @dark
                                        vipMemberContributor

                                        Perfect thank you.

                                        3dcreation

                                        #162847
                                        Dark
                                        Moderator
                                          @dark
                                          vipMemberContributor

                                          HeliLowpolyFinished

                                          Finished the low poly version of the helicopter.  It’s not apparent in the rendering because renders require opacity maps to render transparency inside of opaque texture maps but the windows for the cockpit have transparency applied to them which will work in VP, allowing a VP light to shine through.  The windows are also easy to edit in the texture map.  I just have to finalize all the files.  You can see from the pic above that all the major details of the real toy are included in the low poly mesh through the use of normal maps and baked texture map.  I left the other ‘windows’ blank since all the pics I have of the heli either are missing the decals or they are in poor shape, imo they look like tinfoil pasted onto the toy and look better without them.  If you really want that crappy tinfoil look you can always edit the texture map. :)

                                          I have to sort out the pivot points for the rotor blades so they can be animated to spin if desired, although they don’t move on the table it would be neat to hook them up to a spinner or gate switch.

                                          [edit] quick look at the helibody in VP to demonstrate the windows.VPpreview1

                                          3dcreation

                                          #162890
                                          Dark
                                          Moderator
                                            @dark
                                            vipMemberContributor

                                            Fully assembled in VP:

                                            VPpreview2

                                            Both rotor blades can be animated to spin now.  If you select all the pieces you can rotate/move them all at once with the exception of the rear rotor blade which needs to be re-aligned with the helicopter if position is rotated.

                                            3dcreation

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