- This topic has 100 replies, 7 voices, and was last updated 3 years, 3 months ago by JR.
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March 24, 2016 at 9:30 am #16288
Well I figure i would release as 1.0!
Thanks to EVERYONE for the help
Argrim for controller.vbs addition
Fren for tech support for last year you are truly a good guy!
Icpjuggla for lighting
Tom Towers for all his contributions to this vp10 build thank you!
Uncle Willy (AKA the boss) helped me fix frank drop targets
Ninuzzu for his code to fix all the bugs i was having thank you!
Clark kent for the values on ramps to make them run smooth
If i forgot anyone let me know!
Shit i dont think i did anything!!
Physics still open to change but for now enjoy 1_0 for what it is
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March 24, 2016 at 9:31 am #16290testing auto support generation
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Messing with the VPinball app and push notifications.
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for IOS and Android********************************************************
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April 8, 2016 at 12:29 pm #17850my fingers are waiting to play this!!!!!!!
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April 8, 2016 at 10:38 pm #18121uploaded wip99 getting close to being done but still needs some details and physics tweaks. left ramp should be a bit easier but is a tough ramp so let me know
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Messing with the VPinball app and push notifications.
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for IOS and Android********************************************************
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April 9, 2016 at 9:14 pm #18160Still amazed at how great this looks.
Like you said you are still tweaking the physics. The ball feels a little floaty so I changed the gravity constant to 1 and friction to .05. Seems easier for me to have a reference point.
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April 10, 2016 at 12:17 am #18188plays and looks even more awesome my friend….
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April 10, 2016 at 9:17 am #18209I will try this new .99 version.
Pinaball, arcade and retro gaming
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April 10, 2016 at 8:21 pm #18234plays and looks even more awesome my friend….
thanks. its getting there
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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April 10, 2016 at 11:58 pm #18270The table looks and plays great so far.  The only thing I can’t figure out is how to get sounds from the flippers.  I’m not using DOF.  Is there somewhere in the script I can turn on flipper sounds?
Thanks!
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April 11, 2016 at 6:36 am #18272There is sound with flippers. maybe try deleting nvram?
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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April 11, 2016 at 5:29 pm #18288I found it. Â Pressing F6 while the table was playing, then De-selecting DOF did the trick. Â Thanks and great table so far!
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April 12, 2016 at 7:33 am #18308Thanks for Update, Monster Master :)
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April 19, 2016 at 1:45 pm #18548Can’t wait for this one!
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April 27, 2016 at 7:13 pm #18913Uploaded first 1.0 release. Not a lot different from wip99 but worth updating for ramp fix, physics adjustments and controller.vbs
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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April 27, 2016 at 8:27 pm #18918Great work randr!
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April 27, 2016 at 10:21 pm #18923I think the metal rails sounds are to loud I may lower the volume on them a bit I don’t remember them being so loud?
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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April 28, 2016 at 5:25 am #18935Thank you randr and all the inv. guys for the new version. Perfect table.
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April 29, 2016 at 6:37 pm #19076Wow! Â Great work and great fun! Â This is one of my new favorite tables. Â I played a real one this week.
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April 30, 2016 at 1:15 am #19105Hi. I love the look of the table what a great job.
One problem i’m having is that the ball get stuck on the right rail near the Red flasher. Any ideas?
cheers
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April 30, 2016 at 1:18 am #19107Hi. Thank you what a great table. It looks fantastic. I’m getting one problem and that is the ball is getting stuck on the right hand rail at the point of the Red Flasher.Any ideas?
Cheers
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