WWF Royal Rumble (Data East 1994)

Viewing 20 posts - 21 through 40 (of 59 total)
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  • #106160
    Thalamus
    Moderator
      @thalamus
      ContributorMemberModerator

      It’s called a Moonwalk Stat. And it happens from time to time on real pinball machines. But, well. I agree. On this it happens just to often to be realistic. Bloody nice color mod to the dmd for this table though.

      #106171
      STAT
      Participant
        @stefanaustria
        MemberContributor

        Ok i remember About this “Moonwalk”, but wasn’t it only at “Glasses” on PF, like Genesis or Black Hole ?

        To this one, it’s a really bad Moonwalk – i think (and know) i can do this better IR ;-)

        #106173
        Thalamus
        Moderator
          @thalamus
          ContributorMemberModerator

          Approx at 1:06 – happens the the best. It’s just … pinball. As I said, I agree, It happens too frequent on this table as it is now.

          #121308
          Thalamus
          Moderator
            @thalamus
            ContributorMemberModerator

            Sounds more like a rom related problem than anything else. Tried to test the rom ? Does it start but show files missing ? That can happen if you don’t have a complete set. In the rom world you often save space by having one “mother” rom, and then for the children you need the mother in order to become complete. This is done to save harddrive space, but, can also lead to such problems.

            #121314
            STAT
            Participant
              @stefanaustria
              MemberContributor

              For sure, based on ROM Options … you don’t Need another Table, even there isn’t another.

              #137867
              knightrider
              Participant
                @knightrdrx
                Member

                without even playing i’m thinking about old wrestling clips for a puppack

                #137950
                sheltemke
                Participant
                  @sheltemke
                  Member

                  Thank you so much for the update!

                  Unfortunately i have a stuck ball in first game:

                  additional info : Used visual pinball 10.6rev3743

                  stuck

                  I will test more, maybe never happen again who knows.

                   

                  Next game, when wizard mode starts(Royal Rumble) i get this:

                   

                  line905

                  It’s in hungarian means “index is outside from the range”

                  #137959
                  huh
                  Participant
                    @keithhov

                    I too crash in rumble mode, hopes its an easy fix, this version is really fun.

                    #137968
                    32assassin
                    Participant
                      @32assassin
                      Member

                      index out of range error means that their are more balls on the table then what the ballhadow or ball rolling sound code supports

                      the default code is  set to support 5 balls; this table has 6 balls during multiball

                      I modified the hidden ramps past the diverter,  the ball should always make it to the mini PF floor once it gets past the diverter

                      even with weak shots.

                       

                      Please test the updated table ( I set the back ramp diverter wall to visible to see  if its working correctly)

                      https://www.dropbox.com/s/56a5sqyzij42liw/WWF%20Royal%20Rumble%20%28Data%20East%201994%29.vpx?dl=0

                      I’m going to have to download the VP9 table, it seems like Ramp44  (currently hidden)

                      might need to be set as visible or I might need to make a primitive.  the ball is currently floating from the back diverter to the wire ramp.

                      see a table you like help me find the resources so that I can finish it
                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                      1 user thanked author for this post.
                      #138015
                      Dark
                      Moderator
                        @dark
                        vipMemberContributor

                        Thank you for sharing this table! I have a problem with the flippers, they get stuck in up-position, have big lags or even don´t react at all. All other VPX tables I have are working fine for me, so I am wondering if there is a way to fix this issue. Due to another post I found I have tried with and without db2s, but this doesn´t make any difference…

                        This sounds like it could be a b2s issue to me.  If the table script is calling for a b2s but one wasn’t found it can cause these kinds of issues.

                        3dcreation

                        #138038
                        jbg4208
                        Participant
                          @jbg4208
                          Member

                          index out of range error means that their are more balls on the table then what the ballhadow or ball rolling sound code supports

                          the default code is  set to support 5 balls; this table has 6 balls during multiball

                          I modified the hidden ramps past the diverter,  the ball should always make it to the mini PF floor once it gets past the diverter

                          even with weak shots.

                           

                          Please test the updated table ( I set the back ramp diverter wall to visible to see  if its working correctly)

                          https://www.dropbox.com/s/56a5sqyzij42liw/WWF%20Royal%20Rumble%20%28Data%20East%201994%29.vpx?dl=0

                          I’m going to have to download the VP9 table, it seems like Ramp44  (currently hidden)

                          might need to be set as visible or I might need to make a primitive.  the ball is currently floating from the back diverter to the wire ramp.

                          Ok, stuck a ball, from the latest dropbox, in the picture attached. Went up the ramp on an average shot. It wasnt overly hard. And around everything in the back, to its final resting place.

                           

                          WWF lost ball

                          #138061
                          huh
                          Participant
                            @keithhov

                            Ball still getting stuck up in the ring.

                            Thanks for the update

                            #138067
                            DuMichAuch
                            Participant
                              @dumichauch

                              Same here, after switching the walls by the diverter in the ring, sometimes the balls dropping behind it.

                              #138115
                              32assassin
                              Participant
                                @32assassin
                                Member

                                index out of range error means that their are more balls on the table then what the ballhadow or ball rolling sound code supports

                                the default code is  set to support 5 balls; this table has 6 balls during multiball

                                I modified the hidden ramps past the diverter,  the ball should always make it to the mini PF floor once it gets past the diverter

                                even with weak shots.

                                 

                                Please test the updated table ( I set the back ramp diverter wall to visible to see  if its working correctly)

                                https://www.dropbox.com/s/56a5sqyzij42liw/WWF%20Royal%20Rumble%20%28Data%20East%201994%29.vpx?dl=0

                                I’m going to have to download the VP9 table, it seems like Ramp44  (currently hidden)

                                might need to be set as visible or I might need to make a primitive.  the ball is currently floating from the back diverter to the wire ramp.

                                Ok, stuck a ball, from the latest dropbox, in the picture attached. Went up the ramp on an average shot. It wasnt overly hard. And around everything in the back, to its final resting place.

                                 

                                WWF lost ball

                                for some reason I set Wall003  as a toy,

                                problem should be fixed now

                                Ramp001 and Ramp41 also had the right wall set to 0 –> changed to 62

                                same link

                                 

                                see a table you like help me find the resources so that I can finish it
                                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                #138134
                                sheltemke
                                Participant
                                  @sheltemke
                                  Member

                                  I played 2 with 2 royal rumble. Not error yet :)

                                  Thank you so much again for this amazing update! I will test more.

                                  #138195
                                  huh
                                  Participant
                                    @keithhov

                                    How do you enable the buy in ball button?  I added a line to script fix on an earlier version but I don’t know where to place the line..     “If keycode = keyFront Then vpmTimer.pulsesw 8”

                                    #138785
                                    32assassin
                                    Participant
                                      @32assassin
                                      Member

                                      @huh

                                      the older tables had this

                                      If Keycode = keyBuyInButton then Controller.Switch(8) = 1

                                      I did not find a reference to keyBuyInButton in the Data East or VPMkeys  vbs files.

                                      keyFront was labeled as the buy in button

                                      keyFront = 3 '(2) Front button (e.g. buy-in)

                                      so I added both, try the updated table (same link)   one of them should work

                                       

                                      if their is no more bugs found I will upload the current table as version 2.1

                                       

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      #139928
                                      DeathInc
                                      Participant
                                        @deathincclan
                                        Member

                                        32assassin, I am getting a error on line 245 Varible is undefined ‘KeyBuyInButton’ It is happening right around the “playfield high power disabled by coin door interlock”. Is this the error you were refering to above?  The older version played fine.  Just wondering if their is anything I can do about it.

                                        Thanks

                                        *Edit—I commented (‘) line 245 and 255 out and now it seems to be cool.  Just a heads up.

                                        Thank you

                                         

                                        #139944
                                        asterixetobelix
                                        Participant
                                          @asterixetobelix

                                          I get an error with Controller.Switch so I use the plunger code below to solve it and it seems to work now :

                                          ‘**********************************************************************************************************
                                          ‘Plunger code
                                          ‘**********************************************************************************************************

                                          Sub Table1_KeyDown(ByVal KeyCode)

                                          If Keycode = LeftFlipperKey then Controller.Switch(63) = 1
                                          If Keycode = RightFlipperKey then Controller.Switch(64) = 1
                                          If keycode = PlungerKey Then Controller.Switch(62) = 1
                                          If KeyDownHandler(keycode) Then Exit Sub
                                          End Sub

                                          Sub Table1_KeyUp(ByVal KeyCode)

                                          If Keycode = LeftFlipperKey then Controller.Switch(63) = 0
                                          If Keycode = RightFlipperKey then Controller.Switch(64) = 0
                                          If keycode = PlungerKey Then Controller.Switch(62) = 0
                                          If KeyUpHandler(keycode) Then Exit Sub
                                          End Sub

                                          ‘ Impulse Plunger
                                          dim plungerIM

                                          Const IMPowerSetting = 40 ‘ Plunger Power
                                          Const IMTime = 0.6 ‘ Time in seconds for Full Plunge
                                          Set plungerIM = New cvpmImpulseP
                                          With plungerIM
                                          .InitImpulseP swPlunger, IMPowerSetting, IMTime
                                          .Random 0.3
                                          .Switch 16
                                          .InitExitSnd SoundFX(“Popper”,DOFContactors), SoundFX(“Solenoid”,DOFContactors)
                                          .CreateEvents “plungerIM”
                                          End With

                                          #140021
                                          STAT
                                          Participant
                                            @stefanaustria
                                            MemberContributor

                                            Guys, can someone explain, why i/and also Screen above … have not a rounded Ramp ? :unsure:
                                            I double-checked all with Detail Sliders and so on …

                                            RR_1

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