This topic contains 47 replies, has 27 voices, and was last updated by  Manolo / ICE 2 weeks, 5 days ago.

Viewing 20 posts - 21 through 40 (of 48 total)
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  • #106160
     Thalamus 
    Moderator
    ContributorMemberModerator

    It’s called a Moonwalk Stat. And it happens from time to time on real pinball machines. But, well. I agree. On this it happens just to often to be realistic. Bloody nice color mod to the dmd for this table though.

    #106171
     STAT 
    Participant
    MemberContributor

    Ok i remember About this “Moonwalk”, but wasn’t it only at “Glasses” on PF, like Genesis or Black Hole ?

    To this one, it’s a really bad Moonwalk – i think (and know) i can do this better IR ;-)

    #106173
     Thalamus 
    Moderator
    ContributorMemberModerator

    Approx at 1:06 – happens the the best. It’s just … pinball. As I said, I agree, It happens too frequent on this table as it is now.

    #121308
     Thalamus 
    Moderator
    ContributorMemberModerator

    Sounds more like a rom related problem than anything else. Tried to test the rom ? Does it start but show files missing ? That can happen if you don’t have a complete set. In the rom world you often save space by having one “mother” rom, and then for the children you need the mother in order to become complete. This is done to save harddrive space, but, can also lead to such problems.

    #121314
     STAT 
    Participant
    MemberContributor

    For sure, based on ROM Options … you don’t Need another Table, even there isn’t another.

    #137867
     knightrider 
    Participant
    Member

    without even playing i’m thinking about old wrestling clips for a puppack

    #137950
     sheltemke 
    Participant

    Thank you so much for the update!

    Unfortunately i have a stuck ball in first game:

    additional info : Used visual pinball 10.6rev3743

    stuck

    I will test more, maybe never happen again who knows.

     

    Next game, when wizard mode starts(Royal Rumble) i get this:

     

    line905

    It’s in hungarian means “index is outside from the range”

    • This reply was modified 1 month ago by  sheltemke.
    • This reply was modified 1 month ago by  sheltemke.
    • This reply was modified 1 month ago by  sheltemke.
    • This reply was modified 1 month ago by  sheltemke.
    #137959
     huh 
    Participant

    I too crash in rumble mode, hopes its an easy fix, this version is really fun.

    #137968
     32assassin 
    Participant
    Member

    index out of range error means that their are more balls on the table then what the ballhadow or ball rolling sound code supports

    the default code is  set to support 5 balls; this table has 6 balls during multiball

    I modified the hidden ramps past the diverter,  the ball should always make it to the mini PF floor once it gets past the diverter

    even with weak shots.

     

    Please test the updated table ( I set the back ramp diverter wall to visible to see  if its working correctly)

    https://www.dropbox.com/s/56a5sqyzij42liw/WWF%20Royal%20Rumble%20%28Data%20East%201994%29.vpx?dl=0

    I’m going to have to download the VP9 table, it seems like Ramp44  (currently hidden)

    might need to be set as visible or I might need to make a primitive.  the ball is currently floating from the back diverter to the wire ramp.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #138015
     Dark 
    Participant
    vipMemberContributor

    Thank you for sharing this table! I have a problem with the flippers, they get stuck in up-position, have big lags or even don´t react at all. All other VPX tables I have are working fine for me, so I am wondering if there is a way to fix this issue. Due to another post I found I have tried with and without db2s, but this doesn´t make any difference…

    This sounds like it could be a b2s issue to me.  If the table script is calling for a b2s but one wasn’t found it can cause these kinds of issues.

    3dcreation

    #138038
     jbg4208 
    Participant
    Member

    index out of range error means that their are more balls on the table then what the ballhadow or ball rolling sound code supports

    the default code is  set to support 5 balls; this table has 6 balls during multiball

    I modified the hidden ramps past the diverter,  the ball should always make it to the mini PF floor once it gets past the diverter

    even with weak shots.

     

    Please test the updated table ( I set the back ramp diverter wall to visible to see  if its working correctly)

    https://www.dropbox.com/s/56a5sqyzij42liw/WWF%20Royal%20Rumble%20%28Data%20East%201994%29.vpx?dl=0

    I’m going to have to download the VP9 table, it seems like Ramp44  (currently hidden)

    might need to be set as visible or I might need to make a primitive.  the ball is currently floating from the back diverter to the wire ramp.

    Ok, stuck a ball, from the latest dropbox, in the picture attached. Went up the ramp on an average shot. It wasnt overly hard. And around everything in the back, to its final resting place.

     

    WWF lost ball

    #138061
     huh 
    Participant

    Ball still getting stuck up in the ring.

    Thanks for the update

    #138067
     DuMichAuch 
    Participant

    Same here, after switching the walls by the diverter in the ring, sometimes the balls dropping behind it.

    • This reply was modified 1 month ago by  DuMichAuch.
    #138115
     32assassin 
    Participant
    Member

    index out of range error means that their are more balls on the table then what the ballhadow or ball rolling sound code supports

    the default code is  set to support 5 balls; this table has 6 balls during multiball

    I modified the hidden ramps past the diverter,  the ball should always make it to the mini PF floor once it gets past the diverter

    even with weak shots.

     

    Please test the updated table ( I set the back ramp diverter wall to visible to see  if its working correctly)

    https://www.dropbox.com/s/56a5sqyzij42liw/WWF%20Royal%20Rumble%20%28Data%20East%201994%29.vpx?dl=0

    I’m going to have to download the VP9 table, it seems like Ramp44  (currently hidden)

    might need to be set as visible or I might need to make a primitive.  the ball is currently floating from the back diverter to the wire ramp.

    Ok, stuck a ball, from the latest dropbox, in the picture attached. Went up the ramp on an average shot. It wasnt overly hard. And around everything in the back, to its final resting place.

     

    WWF lost ball

    for some reason I set Wall003  as a toy,

    problem should be fixed now

    Ramp001 and Ramp41 also had the right wall set to 0 –> changed to 62

    same link

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #138134
     sheltemke 
    Participant

    I played 2 with 2 royal rumble. Not error yet :)

    Thank you so much again for this amazing update! I will test more.

    #138195
     huh 
    Participant

    How do you enable the buy in ball button?  I added a line to script fix on an earlier version but I don’t know where to place the line..     “If keycode = keyFront Then vpmTimer.pulsesw 8”

    #138785
     32assassin 
    Participant
    Member

    @huh

    the older tables had this

    If Keycode = keyBuyInButton then Controller.Switch(8) = 1

    I did not find a reference to keyBuyInButton in the Data East or VPMkeys  vbs files.

    keyFront was labeled as the buy in button

    keyFront = 3 '(2) Front button (e.g. buy-in)

    so I added both, try the updated table (same link)   one of them should work

     

    if their is no more bugs found I will upload the current table as version 2.1

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #139928
     DeathInc 
    Participant

    32assassin, I am getting a error on line 245 Varible is undefined ‘KeyBuyInButton’ It is happening right around the “playfield high power disabled by coin door interlock”. Is this the error you were refering to above?  The older version played fine.  Just wondering if their is anything I can do about it.

    Thanks

    *Edit—I commented (‘) line 245 and 255 out and now it seems to be cool.  Just a heads up.

    Thank you

     

    • This reply was modified 3 weeks, 1 day ago by  DeathInc.
    #139944
     asterixetobelix 
    Participant

    I get an error with Controller.Switch so I use the plunger code below to solve it and it seems to work now :

    ‘**********************************************************************************************************
    ‘Plunger code
    ‘**********************************************************************************************************

    Sub Table1_KeyDown(ByVal KeyCode)

    If Keycode = LeftFlipperKey then Controller.Switch(63) = 1
    If Keycode = RightFlipperKey then Controller.Switch(64) = 1
    If keycode = PlungerKey Then Controller.Switch(62) = 1
    If KeyDownHandler(keycode) Then Exit Sub
    End Sub

    Sub Table1_KeyUp(ByVal KeyCode)

    If Keycode = LeftFlipperKey then Controller.Switch(63) = 0
    If Keycode = RightFlipperKey then Controller.Switch(64) = 0
    If keycode = PlungerKey Then Controller.Switch(62) = 0
    If KeyUpHandler(keycode) Then Exit Sub
    End Sub

    ‘ Impulse Plunger
    dim plungerIM

    Const IMPowerSetting = 40 ‘ Plunger Power
    Const IMTime = 0.6 ‘ Time in seconds for Full Plunge
    Set plungerIM = New cvpmImpulseP
    With plungerIM
    .InitImpulseP swPlunger, IMPowerSetting, IMTime
    .Random 0.3
    .Switch 16
    .InitExitSnd SoundFX(“Popper”,DOFContactors), SoundFX(“Solenoid”,DOFContactors)
    .CreateEvents “plungerIM”
    End With

    #140021
     STAT 
    Participant
    MemberContributor

    Guys, can someone explain, why i/and also Screen above … have not a rounded Ramp ? :unsure:
    I double-checked all with Detail Sliders and so on …

    RR_1

    • This reply was modified 3 weeks, 1 day ago by  STAT.
Viewing 20 posts - 21 through 40 (of 48 total)

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