- This topic has 163 replies, 45 voices, and was last updated 3 years ago by Wrath2000.
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October 2, 2017 at 3:47 am #65163
wait i even didn’t touch that table yet :)
great release folks :), will try it tonight, the LE will need it’s own dof config, coming soon ;)
A there is is. Was lucky enough to get my hands on a pre release version and that was big improvement over all previous releases I’ve seen. So, I know this is going to be great. Thank you very much DjRobX, HF, ICP, Bord, Fren and Arngrim.
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October 2, 2017 at 4:43 am #65164Now this is X-Men … Â … thank you Guys, great Work !
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October 2, 2017 at 6:01 am #65166thank you Guys, but Where is xmn_151h ???? Fantastic nice workÂ
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October 2, 2017 at 7:43 am #65170The table makes so much fun, I like the new iceman ramp and the guardians in the background.
Any change on a iceman mod ?
This one
https://www.youtube.com/watch?v=hSkCa7hlbQc
or
http://www.pinballdecals.com/Xmen_IceManModPage.html
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October 2, 2017 at 7:45 am #65171wait i even didn’t touch that table yet :) great release folks :), will try it tonight, the LE will need it’s own dof config, coming soon ;)
A there is is. Was lucky enough to get my hands on a pre release version and that was big improvement over all previous releases I’ve seen. So, I know this is going to be great. Thank you very much DjRobX, HF, ICP, Bord, Fren and Arngrim.
I’m just ahead of you – is there ANY table you don’t improve ? Â
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October 2, 2017 at 7:51 am #65172What a nice surprise, fantastic work!
Thanks to everyone involved, it is much appreciated!You need to login in order to like this post: click here
October 2, 2017 at 9:07 am #65174Holy smokes this a awesome! I have a real XMEN PRO but its so great to be able to play the LE in my cabinet right next to it. Can’t wait to load it up and see the color changing GI, pop up nightcfrawlers and moving ramp. Thanks so much!!!!!
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October 2, 2017 at 9:23 am #65175Any change on a iceman mod ?
Definitely do-able (and I think a good idea), someone would just need to donate an Iceman primitive.
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October 2, 2017 at 11:17 am #65176Cant Play … latest Beta … whats wrong here, other Tables are ok and running,
thanks i.a.Attachments:
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October 2, 2017 at 11:25 am #65179Sven, it’s always the same with Stern Roms, go to sternpinball.com , download X-Men LE Rom, unzip and you get the .bin File,
rename the .bin to xmn_151h.bin, then zip it to get the xmn_151h.zip … hey – you got itYou need to login in order to like this post: click here
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October 2, 2017 at 12:46 pm #65187Cant Play … latest Beta … whats wrong here, other Tables are ok and running, thanks i.a.
I just took a look at the table, it is for sure not using any over sized textures, that is one reason this error pops up….
I also have one setup that i can run tables like this and if there is a problem I will get that same error… and the table is running fine…
what i think you need to do is do a shutdown and restart of your rig…. this should dump anything hanging around robbing your memory
I’ve also had to do this with error in the past, but never on my cabYou need to login in order to like this post: click here
October 2, 2017 at 2:11 pm #65188Great versions guys!! A true LE :). I love how it plays and feels!
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October 2, 2017 at 2:15 pm #65190I did get the ball stuck on the left lower ramp during Magneto multiball. Tried to nudge it free but I couldn’t get it to drop.
WOW it looks great though!!!!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 2, 2017 at 2:34 pm #65191great table and dope light show (I use the Green Option)! Thanks to all you guys!
The only thing I added was a CoinIn sound, because I can’t live without it. Maybe you add this in the next version?
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October 2, 2017 at 2:50 pm #65192Strange, had to redownload, diff. Filesize … whatever … very nice LE
i ask myself: should i add normal Table – and – LE to my Cab …You need to login in order to like this post: click here
October 2, 2017 at 3:32 pm #65195The table looks amazing. Plays amazing too. Just figured maybe the authors would like to know.
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October 2, 2017 at 4:08 pm #65198Cant Play … latest Beta … whats wrong here, other Tables are ok and running, thanks i.a.
I just took a look at the table, it is for sure not using any over sized textures, that is one reason this error pops up…. I also have one setup that i can run tables like this and if there is a problem I will get that same error… and the table is running fine… what i think you need to do is do a shutdown and restart of your rig…. this should dump anything hanging around robbing your memory I’ve also had to do this with error in the past, but never on my cab
you can also fix this problem permanently if you make sure that none of your images exceed 4000 pixels
in this case, the only problem is with lowerleftrampUV2.png
resize from 4096 to 4000 (or lower 3000 if you don’t have a 4k monitor)
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
October 2, 2017 at 4:48 pm #65203you can also fix this problem permanently if you make sure that none of your images exceed 4000 pixels
in this case, the only problem is with lowerleftrampUV2.png
resize from 4096 to 4000 (or lower 3000)
Someone correct me if I’m wrong, but I was under the assumption that native resolution in VPX was same as other gaming engines where 512, 1024, 2048, 4096 etc. were the native scaling resolutions. I’ve always used these in builds so there doesn’t have to be any extra scaling before fitting an image to the table dimensions. Should save some processing and maximize image quality, right? If that is the case the 4096 textures should be resized to 2048.
If VP is built differently then nevermind. Hoping someone can confirm or deny for the sake of my workflow.
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October 2, 2017 at 5:44 pm #65211Just keeps getting better all the time. Thanks very much
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October 2, 2017 at 6:35 pm #65213If your system cannot handle 4096×4096 textures, the best solution is to set “Max texture dimensions” in the VP video options to 2048 or 3072. Â Now the issue will be permanently solved for this and any other tables. Â The point of that option is to have VP downsize high res textures automatically. Â Â With more tables having high quality textures, it’s a good idea to set this. Â 3072 is probably a good number for 1080p. Â Downsizes, but still leaves some overhead for scaling.
I left lowerleftrampUV2.png as a 4096×4096 texture, because that part of the ramp spans the whole left side of the playfield, and I tested and found the quality difference was noticeable on a 4k render. Â Â I did downsize the other 3 ramps to 2048×2048, because each of those is approximately 1/4 of the playfield.
Note that the playfield itself is 1844×4096. Â So the 4096 number itself is not a problem.
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