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Viewing 20 posts - 81 through 100 (of 161 total)
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    Posts
  • #144147
    alulabxxx
    Participant
    @alulabxxx

    No, maybe more stable but not solved. I try with an Nvidia VGA too but i have the problem in any case =( Something, not all time. I can do a lot of game without crash but sometime it exit =(

    #144149
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    It might be a good idea to look in the same folder where the table is located for a crash.txt file. That file might tell the developers why it is crashing. But, before you do. Make sure that you have the latest version of both vpm and vp.

    Been a while since I played that table last. Could try and see if I can re-produce.

    #144152
    bord
    Moderator
    @bord
    MembervipContributorModerator

    I played it last week on the most recent beta. No issues.

    #154809
    MydknyteStyrm
    Participant
    @mydknytestyrm

    Ive been noticing that this table crashes a lot compared to the others. Here’s my setup and log.

    VPX 10.6 Rev 3788 32bit

    SAM Build 3.1 r4607

    FreezyDMD 1.7.1

    Crash report VPX rev3788
    ============
    Process: VPinballX.exe
    Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:75DD0AE4
    Attempt to read from 0x0000000F
    Thread ID: 0x1830 [6192]

    Call stack
    ==========
    75DD0AE4 OLEAUT32.dll VariantCopy + 0x2C4 (0x0019E838 0x7A8360D8 0x75DDDCDF 0x7a8360c0)
    004666CC VPinballX.exe (0x7A8360C0 0x0000009C 0x00000004 0x0000000a)
    75DD37FF OLEAUT32.dll SafeArrayGetElement + 0x40F (0x09E028CC 0x7A8360C0 0x000005E0 0x00000003)
    00465FFE VPinballX.exe (0x000005E0 0x64DC6444 0x00000409 0x00000003)
    64DEB4BD vbscript.dll DllGetClassObject + 0xD7ED (0x000005E0 0x00000003 0x0BEF0068 0x00000000)
    64DEA29F vbscript.dll DllGetClassObject + 0xC5CF (0x0019EC90 0x00000003 0x0BEF0068 0x00000000)
    64DEF0C9 vbscript.dll DllGetClassObject + 0x113F9 (0x0019EF58 0xFFFFFFFF9BE5405E 0x0BEF0098 0x0019ef58)
    64DECA37 vbscript.dll DllGetClassObject + 0xED67 (0x0019EF58 0x0BEF4160 0x64DEC870 0x0019ee78)
    64DEC955 vbscript.dll DllGetClassObject + 0xEC85 (0x0019EF58 0x00000000 0x0BEF0098 0x00000000)
    64DEFFB8 vbscript.dll DllGetClassObject + 0x122E8 (0x00000000 0xFFFFFFFF9BE542F6 0x0BEF00B8 0x00000000)
    64DECA37 vbscript.dll DllGetClassObject + 0xED67 (0x00000000 0x032DC450 0x032DB860 0x00000000)
    64DEC955 vbscript.dll DllGetClassObject + 0xEC85 (0x00000000 0x00000000 0x0BEF00B8 0x0bef00b8)
    64DE845A vbscript.dll DllGetClassObject + 0xA78A (0x0BEB1778 0x00000000 0x00000000 0x00000000)
    64DD6E85 vbscript.dll (0x0BEEE388 0x00000578 0x00562044 0x00000400)
    0044FC30 VPinballX.exe (0x00000578 0x0019F23C 0x0F1D7660 0x117ba700)

    Environment
    ===========
    Date/time: 16/12/2019, 21:50:38:647
    Number of CPUs: 12
    Processor type: 586
    System: Windows 10 (10.0 17763)

    Memory status
    =============
    Total Reserved: 1178940K (1151M) bytes
    Total Commited: 1665320K (1626M) bytes
    Total Free: 1349980K (1318M) bytes
    Largest Free: 278592K (272M) bytes

    Registers
    =========
    EAX=00000010 EBX=7A8360D8 ECX=0000000F EDX=2BE4B962
    ESI=00000000 EDI=0019E838 EBP=00000000 ESP=0019F218 EIP=00456F3E
    FLG=00210206 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

    Failed to save minidump.

    #154822
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    Try SAMbuild 3.2

    https://www.vpforums.org/index.php?showtopic=4982#entry330264

    #156471
    nmcguire211
    Participant
    @nmcguire211

    Hey Guys,

    I’m having trouble finding the rom (xmn_151h.zip).  If anyone felt inclined to point me in the right direction or share it would be super appreciated!  Thanks in advance!!!

    #156480
    BrandonLaw
    Participant
    @brandonlaw
    Member

    Lil’ help…

    "Fuck this game. I love it."

    #156526
    Tom
    Participant
    @armyaviation
    MemberContributor

    Google stern game code.  Find the correct version and download the bin file.  Then zip that into a file and name it the exact way you want it.  Test it in vpinmame, then download the amazing PUP for it B-)  and enjoy

    #162239
    jadflat
    Participant
    @jadflat

    getting constant crashes with this table, the rom loads fine using the pinmame test, using pinmame 3.2 and 10.6 vpx.

     

    here’s the crash.txt

    Crash report VPX rev3788
    ============
    Process: VPinballX.exe
    Reason: 0xC0000005 – EXCEPTION_ACCESS_VIOLATION at 0023:3A2F0002
    Attempt to read from 0x3A2F0002
    Thread ID: 0xA90 [2704]

    Call stack
    ==========
    3A2F0002 (0x02DD7460 0x00000000 0x000026FC 0x3a2f0002)
    35389D43 vpinmame.dll (0x000026FC 0x00000000 0x00000000 0x35803ac0)
    352BD8D9 vpinmame.dll (0x0764DD00 0x352D0143 0x00000001 0x352d0032)
    352BBC82 vpinmame.dll (0x00000001 0x352D0032 0x00000647 0x357e3e08)
    352D0143 vpinmame.dll (0x00000647 0x357E3E08 0x382DFF88 0x00000001)
    352D0032 vpinmame.dll (0x0D509790 0x00000000 0x747F280B 0x00000000)
    352CFD6A vpinmame.dll (0x382DFF7C 0x76FB4DCD 0x01E39976 0xfffffffffffffffe)
    76F6E464 ntdll.dll RtlInitUnicodeString + 0x164 (0x76F6E1C2 0x00000010 0x00000006 0x00000006)
    76F6E464 ntdll.dll RtlInitUnicodeString + 0x164 (0x00000010 0x00000006 0x00000006 0x382dff08)
    76F6E1C2 ntdll.dll RtlAllocateHeap + 0xAC (0x00000030 0x00000008 0x382DFEC4 0x382dfee8)
    3544E9BF vpinmame.dll DllUnregisterServer + 0x1D5AF (0x00000009 0x00000000 0xFFFFFFFFD3393DD1 0x382dfec8)
    354573B8 vpinmame.dll DllUnregisterServer + 0x25FA8 (0x00000004 0x357DFEC0 0x357DFE20 0x3573730c)
    3543C38C vpinmame.dll DllUnregisterServer + 0xAF7C (0x00000000 0x27DF3408 0x27DF3408 0x3573730c)
    3543C38C vpinmame.dll DllUnregisterServer + 0xAF7C (0x355F252C 0x27DF3408 0x382DFF88 0x00000000)
    3543C38C vpinmame.dll DllUnregisterServer + 0xAF7C (0x00000000 0x0D509790 0x747F280B 0x3542a577)

    Environment
    ===========
    Date/time: 9/2/2020, 12:21:48:708
    Number of CPUs: 12
    Processor type: 586
    System: Windows 7

    Memory status
    =============
    Total Reserved: 191528K (187M) bytes
    Total Commited: 1668896K (1629M) bytes
    Total Free: 2333816K (2279M) bytes
    Largest Free: 2096120K (2046M) bytes

    Registers
    =========
    EAX=3A2F0002 EBX=00000000 ECX=3A2F0002 EDX=000026FC
    ESI=00000000 EDI=000026FC EBP=00000000 ESP=382DFF3C EIP=35432AA3
    FLG=00210202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

    Failed to save minidump.

     

    #168852
    Rik L
    Participant
    @cynsin

    Same issues as everyone else crashes near the left side scoop. Latest version of everything.

    #168884
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Everyone else ? I can’t recall this crashing on me at all ?! Are you sure that you are using the correct rom for this table ? It is a LE – and you can’t run a regular x-men rom on a LE. It needs to be LE rom for LE table.

    #169467
    slugger000
    Participant
    @slugger000

    cant get the rom anywhere anyone got one xmn_151h

    #169489
    Tom
    Participant
    @armyaviation
    MemberContributor

    Look 4 or so posts up

    #176642
    sattop
    Participant
    @sattop

    Fun table and challenging!

    Anyone having trouble starting the “Storm” mode?

    Can’t seem to light and start that mode after going up the left ramp multiple times….

    #192179
    EBisLit
    Participant
    @ebislit

    Amazing table! I was able to get hold of an xmen playfield and do a new scan / stitch / redraw.  Also identified and fixed a few bugs (storm switch wasn’t triggering.. fixed up a couple issues with the iceman & cyclops lights.. etc).

    I am getting similar crashes to what others have posted despite what I think is a clean setup. I’m still trying to debug or even consistently replicate that, but I’m not sure how much progress I’ll end up making.

    I reached out to HauntFreaks through this site about deploying my latest as an update to his table – but no luck on getting a reply just yet and from reading a few other threads realize he may not be as active in the community as he used to be. I may be jumping the gun seeing as its only been a couple days since I reached out, but [message to admins & OG table creators] do we have a commonly accepted respectful procedure regarding deploying mods/updates if the original author is MIA?  I’ll happily give props and credit where its all due.

    1 user thanked author for this post.
    #192181
    Clark Kent
    Participant
    @clarkkent
    MemberContributor

    If you can share the single scan parts, I can stitch it together perfectly. You have to do overlapping scans. Best using the HP Scanjet 4600/4670 – the only scanner that does not produce any distortions.

    2 users thanked author for this post.
    #192199
    bord
    Moderator
    @bord
    MembervipContributorModerator

    @ebislit, contact @djrobx about a mod/update. I’d be happy to work with him again if we need to redo any meshes to fit the new pf.

    1 user thanked author for this post.
    #192201
    DJRobX
    Moderator
    @djrobx
    MemberModerator

    Hi @ebislit.   Sounds awesome!    This would definitely benefit from a better playfield.   As one of the authors, I can release an update to this table.  Please send me a DM with the updated table and change list, and we can work on getting it published.

     

    2 users thanked author for this post.
    #192666
    EBisLit
    Participant
    @ebislit

    This is awesome news! Thank you bord and DJRobX! I’ll link up with Rob through private messages and hopefully we’ll have an update out for the community ASAP.

    Thanks Clark Kent for the offer – I’ve got a 4600 scanner and actually really enjoy the stitching part (photoshop nerd), so I went ahead with that part and already updated the table. It wasn’t nearly as sharp as I was hoping compared to other playfields I’ve done, but I think its still pretty nice (this particular playfield may get better results from well lit photographs.. I might try that in the future as well).

    #192683
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Thanks for the update Rob ! :good: :heart:

Viewing 20 posts - 81 through 100 (of 161 total)
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