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Wrath2000.
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August 2, 2020 at 4:03 am #193722
I am a fan of Magnets as well!
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August 9, 2020 at 7:05 pm #194816Having a serious problem since today when i downloaded this table and NBA. The table is loading, loading the vpinmame dmd, never loading the external freezy dmd, and then crashing. But it doesnt do it every time. It started with NBA, but when i switched the b2s it worked. this one too when i downloaded the wolvering b2s. Dont know if the b2s has anything to do with it
Crash report VPX rev3788
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Process: VPinballX.exe
Reason: 0xC0000005 – EXCEPTION_ACCESS_VIOLATION at 0023:490F0002
Attempt to read from 0x490F0002
Thread ID: 0x2B14 [11028]Call stack
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490F0002 (0x2E055160 0x00000000 0x000026FC 0x490f0002)
3C259813 vpinmame.dll (0x000026FC 0x00000000 0x00000000 0x3c6dcd60)
3C18D3B9 vpinmame.dll (0x2E052978 0x3C19FB73 0x00000001 0x3c19fa62)
3C18B772 vpinmame.dll (0x00000001 0x3C19FA62 0x0000065E 0x3c6bd0a8)
3C19FB73 vpinmame.dll (0x0000065E 0x3C6BD0A8 0x490EFF70 0x00000001)
3C19FA62 vpinmame.dll (0x3677A2C0 0x00000000 0x776C8A60 0x00000006)
3C19F79A vpinmame.dll (0x00000006 0x77A6AE8E 0x00000000 0x490efef8)
77A6AE8E ntdll.dll RtlAllocateHeap + 0x3E (0x00000004 0x3C6B9150 0x3C6B90B0 0x3c60edcc)
3C30F7FC vpinmame.dll DllUnregisterServer + 0xAF7C (0x00000000 0x3648F028 0x3648F028 0x3c60edcc)
3C30F7FC vpinmame.dll DllUnregisterServer + 0xAF7C (0x3C4C7AEC 0x3648F028 0x490EFF70 0x00000000)
3C30F7FC vpinmame.dll DllUnregisterServer + 0xAF7C (0x00000000 0x3677A2C0 0x776C8A60 0x3c2fd9e7)Environment
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Date/time: 9/8/2020, 19:50:22:915
Number of CPUs: 8
Processor type: 586
System: Windows 10 (10.0 18363)Memory status
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Total Reserved: 274692K (268M) bytes
Total Commited: 1887500K (1843M) bytes
Total Free: 2032048K (1984M) bytes
Largest Free: 1765648K (1724M) bytesRegisters
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EAX=490F0002 EBX=00000000 ECX=490F0002 EDX=000026FC
ESI=00000000 EDI=000026FC EBP=00000000 ESP=490EFF24 EIP=3C305F13
FLG=00010202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002BFailed to save minidump.
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August 9, 2020 at 8:12 pm #194820Could it be the fact that i am still using 10.6??
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August 9, 2020 at 9:44 pm #194826@armyaviation did you try changing the value of “at91jit” in the registry to “0”? Thal’s instructions here: https://vpinball.com/wiki/visual-pinball-knowledge-base/turning-onoff-at91jit/
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August 9, 2020 at 10:07 pm #194828Hello, how can I change the artwork for the magneto. tried in “Const MagnetoLE = True” but it hasn’t changed
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August 9, 2020 at 10:10 pm #194829@mophead, Ahh yes, the dreaded at91jit, @thalamus and i have had a talk about this before…lol. I thought i had all this straightened out before, X Men played fine for me, hell i made the damn PUP pack… What a wierd thing that 2 tables did this to me today. I cant help to think that it is related to something else. I change it to 0 and it started fine but its late and the kids are sleeping and my blower fan keeps coming on when i launch it so i will test tomorrow.
BTW, anyone ever do a remake of the pro table. Frens is quite dark for my liking. Thanks again @mophead
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August 9, 2020 at 10:11 pm #194830yes @batimanvesgo, the script is not changing it. you have to click on the Apron primitive on layer 8 and swap it there. The support thread has some nice other apron images from @wmpimentel that we should make for the table also. here is the UV for the apron if someone wants to play with it
Attachments:
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August 9, 2020 at 11:18 pm #194839Reminds me, if @djrobx is updating this table. The wall, taking the hit off the rouge shot might need to adjusted up a bit. I’ve had balls going over the 45units high wall above magneto. Been playing this table a lot last week due to a youtube pinball tutorial.
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August 9, 2020 at 11:59 pm #194849This is a new version with different physics, you should download and try @Thalamus
I suspect the magneto version has to do with things being set for static rendering. In vpinballx_gl everything is dynamic so it works there.
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August 10, 2020 at 12:14 am #194863Oh. wow – it is updated ?! Looks like it – jumped from 1.0.3 to 2.0 for me. Thanks a bunch @djrobx. Looking very much forward to play this :)
… update – I see now that there are more guys that have been working on this update … thank you guys !
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August 10, 2020 at 2:10 am #194874Thank you for the great update.
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August 10, 2020 at 2:57 am #194876Hello, how can I change the artwork for the magneto. tried in “Const MagnetoLE = True” but it hasn’t changed
I’d set the apron to static to increase performance but forgot that VPX locks in the texture on load before the script runs, they’ll be a fixed version once a few more people play just in case anyone finds anything else wrong!
In the meantime, as Tom says, you can untick static on the apron and apronplunger primitives on layer 8 and that’ll fix it.Could it be the fact that i am still using 10.6??
I wouldn’t use 10.7 for anything yet, the only time I’ll change is when something specifically needs it, which isn’t yet!
The support thread has some nice other apron images from @wmpimentel that we should make for the table also. here is the UV for the apron if someone wants to play with it
I looked at that, but the reason I didn’t use it was that it was lower res, it needs to be at least 2k wide and maybe lean a bit more into the red rather than purple colourscheme, if there’s a higher res version / fantasy version then I can include it :)
Reminds me, if @djrobx is updating this table. The wall, taking the hit off the rouge shot might need to adjusted up a bit. I’ve had balls going over the 45units high wall above magneto. Been playing this table a lot last week due to a youtube pinball tutorial.
I’d be interested to know if this still happens, a lot of the old walls has 0 friction so the ball would often just wallride all the time (iceman ramp, orbit loop etc.), I’ve not had it do it since I redid and raised the walls and djrobx redid the physics, “in theory” it should be fixed, I’ve not had it since, but then I’m rubbish at pinball so I can’t consistently test it ;)
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August 10, 2020 at 3:04 am #194877Awesome table. Big thanks to DJRobx and to all contributors. X-men is an amazing VPX showcase!
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August 10, 2020 at 3:26 am #194878I don’t know about you guys. But, Pinball is boring if you don’t know the rules. So, I was very happy to see that a more detailed tutorial was released for this table recently.
Recommend that you guys that don’t know the rules, at least take in on you the basics that he mentions in the start. Only approx 4 hours before I’m heading home from work.
Thanks for the extra info @kiella / Sixtoe. I was hoping to hear what you said so now I can’t wait.
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August 10, 2020 at 9:20 am #194900Yes, knowing how to play a table makes a HUGE difference in enjoyment.
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August 10, 2020 at 10:03 am #194903Great job. Thank you!
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August 10, 2020 at 11:34 am #194907Still not able to run this game . Even tho I have both ROMs installed when I launch it says the ROM path is not correct.
Got both the ROMS from the Stern site. Any idea why I still get the missing ROM message ?
Thanks
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August 10, 2020 at 11:51 am #194908@yrplace18 : because you haven’t done it correctly. Open up table – look for cgamename = <rom> … make a note, I expect that it is still using xmn_151h. Start setup.exe – scroll down to x-men le and the version in question. Press test, that test should now fail, since you are saying that it does. But, What does pinmame look for ? A binfile named xmn_151h.bin inside a zipfile named xmn_151h.zip.
And, btw guys. LOVING IT – both looks and plays better, thanks again !
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August 10, 2020 at 11:55 am #194910Still not able to run this game . Even tho I have both ROMs installed when I launch it says the ROM path is not correct.
Got both the ROMS from the Stern site. Any idea why I still get the missing ROM message ?
ThanksDid you try this
http://vpuniverse.com/forums/topic/3880-cursor-disappears-vp-x-10-please-help/?tab=comments#comment-42286You need to login in order to like this post: click here
August 10, 2020 at 12:24 pm #194914thanks for the info, but what do I need to change in the crypt so the ROM I have will work, or is there a link available to ROM xmn_151h.bin
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