jbg4208

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Viewing 20 posts - 21 through 40 (of 327 total)
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  • in reply to: El Dorado City of Gold VPX Mod #188776
    jbg4208
    Participant
      @jbg4208

      hmm. Odd. lets try the script again.

      Attachments:
      in reply to: El Dorado City of Gold VPX Mod #188739
      jbg4208
      Participant
        @jbg4208

        @Outhere Shoot just saw this. Here is the NVRAM file and script.

         

        Attachments:
        in reply to: El Dorado City of Gold VPX Mod #187197
        jbg4208
        Participant
          @jbg4208

          I see when the game 1st loads up it puts a ball in the shooter lane before you start the game

          Mine does not do this. Maybe try a different rom or deleting the nvram file. Just a guess though.
          Ive tested on 10.6 on my cab and 10.7 beta on my laptop and neither do this UNLESS you hit f3 to restart the rom file. But just starting the game normally does no trigger the ball until you hit start game (1).

          DOF – I have no idea on that stuff.

          in reply to: Is there a table with a rotating beacon (flasher)? #183045
          jbg4208
          Participant
            @jbg4208

            It is a neat feature and a fun table. I made the beacon bigger so it would show on more of my screen. Though seems there is an issue with the table sometimes. One of the stoppers gets hung up and you cannot complete some of the modes. That was a while back though. Not sure if dozer fixed that or not.

            in reply to: Is there a table with a rotating beacon (flasher)? #182888
            jbg4208
            Participant
              @jbg4208

              Check Rescue 911 by dozer. There is a rotating beacon off screen at the top.

              in reply to: Airborne (Capcom 1996) #178448
              jbg4208
              Participant
                @jbg4208

                Yes! :good:

                in reply to: KISS (Stern 2105/Tribute) #174746
                jbg4208
                Participant
                  @jbg4208

                  Ah yes here it is. registry under CurrentUser\software\ultraDMD

                  h ,w, x, and y.

                  Just be sure to not open the ultraDMD settings page or you will have to set it again.

                   

                  in reply to: KISS (Stern 2105/Tribute) #174745
                  jbg4208
                  Participant
                    @jbg4208

                    I have changed my ultra dmd to a custom size. Let me look to see where I changed that info. I want to say it was a registry. Ill look to be sure. You also could not open the ultradmd options screen or it would change back.

                     

                    in reply to: Laser War (Data East 1987) #172694
                    jbg4208
                    Participant
                      @jbg4208

                      Just started breaking this one down today. Watched a video one how to play it. Great table!  A lots more fun than I expected. Its amazing how much better a table is once you understand the rules.

                      in reply to: Centigrade 37 (Gottlieb 1977) #171816
                      jbg4208
                      Participant
                        @jbg4208

                        Wow… didnt even see that. Im def not a script person. (insert face palm emoji)

                        in reply to: Centigrade 37 (Gottlieb 1977) #171799
                        jbg4208
                        Participant
                          @jbg4208

                          it is located in the USER folder in the root of the visual pinball folder.

                           

                          EDIT – That may have been the vp9 version… let me verify.

                          EDIT – yep, that was the vp9 version that saved it to the user folder. last update was in 2015. So not sure where this one is saved.

                          EDIT  – So looks like it writes to the VPReg.stg file in the users folder. not sure how to change that information safely.

                          in reply to: Turning off Visual Nudge in VPX #168632
                          jbg4208
                          Participant
                            @jbg4208

                            Preferences-  Video\Graphics options – Adjust visual nudge strength to 0.

                             

                            visual nudge

                            1 user thanked author for this post.
                            in reply to: Mystery Castle (Alvin G 1993) #166840
                            jbg4208
                            Participant
                              @jbg4208

                              Sweet! Thank you!

                               

                              jbg4208
                              Participant
                                @jbg4208

                                @Bruce – yep, Though I didn’t officialy time it with a watch. just counted –  1 Mississippi 2 Mississippi, etc. I do run the transparent loading videos. I also haven’t done any of that other stuff you guys mentioned about making a .res file and such. I can time it a few more times to get an average. I just knew my load times were not even close to what was mentioned by jdsabin1.

                                System specs – I7 -6700@3.4GHz,  16GB ram, GTX 750, 256 SSD, Win10 64bit.

                                jbg4208
                                Participant
                                  @jbg4208

                                  I get 10 sec on STTNG inside and out of popper. 15 on Harry Potter. And mine is not the best system around.

                                  in reply to: Lost World (Bally 1978) #157687
                                  jbg4208
                                  Participant
                                    @jbg4208

                                    Awesome work @bord. thanks for this. Oh and Happy Birthday !

                                     

                                    Lets Go Blues!

                                    in reply to: PHARAOH – DEAD RISE #154026
                                    jbg4208
                                    Participant
                                      @jbg4208

                                      I see the same massive stutter when the ball is coming out of the shooter lane. More going up the shooter lane I should say. Though haven’t noticed it anywhere else on the table. But I have only played it a handful of times.

                                      in reply to: Total Nuclear Annihilation VPX table released #153868
                                      jbg4208
                                      Participant
                                        @jbg4208

                                        Tna PupDMD is in fact being done by myself and some others within the community. You can find the prototype videos on Facebook. As I said before, it will take sometime to complete this.

                                        HA! I knew I wasn’t crazy…..yet. Thanks for working on this Pinballfan!

                                        in reply to: Total Nuclear Annihilation VPX table released #153849
                                        jbg4208
                                        Participant
                                          @jbg4208

                                          Thanks @jesperpark. Knew I saw it somewhere just couldn’t remember where. I’ll keep an eye out for more info.

                                          in reply to: Total Nuclear Annihilation VPX table released #153800
                                          jbg4208
                                          Participant
                                            @jbg4208

                                            Was there a mention of a pupdmd pack somewhere? Could have swore I saw it somewhere.. maybe I dreamed it.

                                          Viewing 20 posts - 21 through 40 (of 327 total)

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