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Game plays but I can’t seem to get the DMD working. Likely my ignorance ….. can someone tell me what settings to look at ? Thanks
Install UltraDMD
Place the DarkPrincess.UltraDMD directory in your Tables directoryYou need to login in order to like this post: click here
is there a rom for the table ? mine doesnt start like it needs a rom
No Rom need, maybe you didn’t put the Mp3 files in the Music directory ….
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when you double clic UltraDMD.exe in
c: Program Files (x86) UltraDMD
does it open ?
EDITED for clarity
Yes, when I run the UltraDMD.exe file I get a blank DMD window in the upper left of my second screen, which is where my backglasses display.
Ok this is what it’s suppose to do , so I dont know the ussie Dark Priccess if you have it working well in other tables :(
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1 user thanked author for this post.
Hello there,
I’m seeing some errors in dof configuration (log attached) but don’t know how to solve those (sent to public consideration some I saw how to fix).
these “errors” aren´t caused from this excellent table. thanks for you all effort you put into this table; it makes a lot of fun.
a little thing i´ve noticed as an “DOF user”:
If keycode = LeftFlipperKey Then
if Inprogress=true Then
Controller.B2SSetData 101, 1
Controller.B2SSetData 101, 0
LeftFlipper.RotateToEnd
in script the flipper solenoid is activated and directly after that released (red marked text) … but it should release if the flipper button is released. so i´ve changed this for me and put this solenoid release part ” Controller.B2SSetData 101, 0 ” to the right section in script.
perfect … and thanks for this beauty

Thank you Kds70 !
yes , you are right about Controller.B2SSetData 101, 0 on the flip , it’s the first table we make theDof :)
… and it’s weird but even with this “release” order, it don’t apply on AC contactors or real Flips , does it in Solenoids ?
EDITO : I just made a test with a friend who have real Flips , and deleting this line ” Controller.B2SSetData 101, 0 ” , it never release ! where should we stick the commande ” Controller.B2SSetData 101, 0 ” to release ?
EDITO 2: I reply to myself !! ;) I found where to stick the line Controller.B2SSetData 101, 0 and Controller.B2SSetData 102, 0 to release the flips , this will be on next UpDate , Thank you @kds70
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@Anjiro76 @junktape
when you double clic UltraDMD.exe in
c: Program Files (x86) UltraDMD
does it open ?You need to login in order to like this post: click here
hi, i see some other guys having problems with DMD… i tried both 2screens and 3screens B2S …
the UDMD (or normal) still doesn’t show up :\
Hi , I don’t know where is your issue , but it have nothing to see with B2S (2 or 3 screens) as it should work even without !
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Hello! This table is absolutely amazing, THANK YOU! I am having just ONE ISSUE which is I am not seeing a dmd image. I’m using your b2s and I know I’m fully updated — I can’t access F1 settings so I wasn’t sure if I should be messing with the table script or the b2s settings in any particular way — can anyone help me troubleshoot why I would not see any DMD on my backglass? I am using a two screen setup if that matters. Please and thank you again!
You should just take the 2 screens version of b2s , you have a black rectangle where to slide the UltraDMD on the top
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1 user thanked author for this post.
REALLY incredible table. Kind of blown away it’s original, I must say. The play is fun (although maybe too easy as we’re able to get MANY extra balls), the voicework is VERY nice, the music is fitting. Definitely a great table!
Just want to make sure I have the high score situation right. One cannot enter their initials in-game? It will only use the static setting in the script? So it should be changed every time a new person plays? I looked through the script a little and that seems to be the case, but I wanted to make sure.
Thanks!
For now the High Score stuff is like this , just taking the initials from the script and keep the hiscore saved.
We are looking to make it in other way for future update, but is not this easy…
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Thank you very much for sharing this table, I’m really liking it.
I ‘ve got a problem (it must be on my side because nobody else talked about it ) : a lot of stuttering. I also tried with both UltraDMD and FlexDMD but can’t get rid of it even lowering VP video settings (I’ ve got a 2070 Super and a Ryzen 3600 so handling this table shouldn’t be a problem)
Any tips?
That’s an issue I personaly can’t help , sorry :(
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Thanks so much, this table is awesome! I manageAnd d to get loads of extra balls so far, but have found it tricky to start a multi-ball (need more practice)

Multiball 3 balls :
Drop the 3 target on the Left orbit and lock 3 balls thereWizard mode , Mission nº6 (Elsa) is a 5 balls multiball
Enjoy ! ;)
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nice, bien joué :)
and tanx to BKSOR… ;)
BKSOR … it’s pure coincidence ! !
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ball get stuck in the plunger anyone with the same issue??
Ouch ! this is weird… first report of the issue
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Yeah Oker did an incredible work on Led MX !!!
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Hi guys , please ask PupPack questions related on the PupPAck thread of @Pedroperes02
https://vpinball.com/VPBdownloads/iron-maiden-virtual-time-2020-pup-pack/#bbpressthank you
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Thank you Josh, it’s not exactely an original as is based on Laser War table , but with so many changes and adds …
I hope I can give it an update soon with some improvements ;)
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Love this table – absolutely beautiful ! Thanks for creating and sharing.
I would like to adjust some few callout-sounds for my private use. Where are they located ?
i.e. _IMCoCredits
thanks alot
in Sound Manager , just replace the sounds you want
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gracias de nuevo por la currada,espero que mi pc pueda hacerlo chutar,que le falta chicha.
haber si practico un poco que,han puesto una de verdad en un bar y con el vicio que tengo y lo malo que soy,cada vez q voy ,me dejo 5 pavos (mas consumicion) y no duro nada
No es la mesa Iron Maiden de Stern , es un diseño original , basado en la mesa Laser War
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timblo wrote:
Hi – I love this table – nevertheless I find the ball physics at one point very strange and unnatural. If I shoot the ball on the marked ramp (see red arrow) and the ball does not manage to roll up the ramp, then the ball comes back strangely accelerated for me. Is this what I wanted or could something be changed in the rolling behaviour of the ball.thanks
I didn’t observed this acceleracion
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