Psmiraglia

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  • in reply to: Knight Rider Backglass [P-ROC ] #167304
    Psmiraglia
    Participant
      @psmiraglia

      very nice. these are my settings for 4K plus 720p

      dmd_dots_w: 560
      dmd_dots_h: 400
      dmd_dot_filter: true
      dmd_window_border: false
      dmd_always_on_top: true
      desktop_dmd_scale: 1
      dmd_framerate: 23.98
      dmd_flip: 0
      screen_position_x: 4235
      screen_position_y: 435

      in reply to: Deadly Weapon by Gottlieb (1990) #130606
      Psmiraglia
      Participant
        @psmiraglia

        Great table. I did have a crash I was not able to reproduce: while a ball was locked on the top hole, I plunged another ones that collided with it. Table froze, and there was a line on the script highlighted (something about an fix sound not found?). I did not have the hindsight of taking a screenshot. I was able to play at least 3 games afterwards without issues, including the same ball2ball collision described above.

        1 user thanked author for this post.
        Psmiraglia
        Participant
          @psmiraglia

          Thanks for sharing these!

          in reply to: Ironman PuPPack #129853
          Psmiraglia
          Participant
            @psmiraglia

            I’m getting flipper misfires with the modified rom. if i disable fast.flips, it works better. does anyone see this? im not sure which table im using (file size is 56,792kb)

            Psmiraglia
            Participant
              @psmiraglia

              Love this set… I hope you’ll produce the wheels for the 3 new Williams games… thanks either way!

              in reply to: Tom & Jerry (Williams 2018) #125187
              Psmiraglia
              Participant
                @psmiraglia

                So, disabling Freezy, and  enabling the VPM DMD seems to fix the initials issue. Having said that, the B2S DMD in 2 screen mode (purple letters) is very fitting…  Problem is that, if I hide the VPM DMD the tables does not serve a ball. If I keep it shown, then it stays on top of table/B2S.

                Is this something that should be resolved by VPM ? I’m ok not using my PINDMDv3 for this table, but I rather use the 2screen B2S with embedded DMD instead…

                how are you guys running this table ?

                 

                in reply to: South Park (Sega)(1999)(Knorr)(FS-DT)(VP10) #118117
                Psmiraglia
                Participant
                  @psmiraglia

                  Can you tell if 1.3 fixes the multiball issue?

                  in reply to: South Park (Sega)(1999)(Knorr)(FS-DT)(VP10) #118108
                  Psmiraglia
                  Participant
                    @psmiraglia

                    Were 1.3 or 1.4 ever published? I just hit the multi all bug earlier today, so I figured I should check if there is a new version… If not, I’m hoping to use Thalamus’s scripts Collection to update 1.2…

                     

                    cheers.

                    in reply to: Robocop Pup-pack (3-scr) #101273
                    Psmiraglia
                    Participant
                      @psmiraglia

                      It looks like you are using DMD triggers. Given that this is not originally a DMD table, some folks may have disabled external DMD for this rom. You should probably specify that this is needed in the installation instructions.

                      in reply to: Tarcisio’s Theme #92006
                      Psmiraglia
                      Participant
                        @psmiraglia

                        Terry, can you break down the values for custom pos ? Some of us, who put the wheelbar on the Backglasss, where it should be, :-) need to adjust those… txs

                        in reply to: Request make Game FileName editable #91010
                        Psmiraglia
                        Participant
                          @psmiraglia

                          Actually, ScreenDisplay is the least important in my opinion for that very reason. In fact, I’ll probably hide it altogether and rely on the wheel mages. Filename is the field that has the most impact on how files are stored, copied, duplicated, etc., so I want to make sure my workflow does not lead to lots of duplicated files that get left behind when renaming. Also, I want to have complete understanding on how to manage the files in the event I need to move things, delete/rename tables, etc. Having the front end automate tasks is great, as long as I know what it is doing

                          in reply to: Request make Game FileName editable #90964
                          Psmiraglia
                          Participant
                            @psmiraglia

                            Can’t use th over the network anyways. Mac user :-)
                            Txs!

                            in reply to: Request make Game FileName editable #90952
                            Psmiraglia
                            Participant
                              @psmiraglia

                              see video: http://youtu.be/4kC49EYpEHI

                              ok, so, just to make sure I understand: when you drag the new files (vpt/x, directb2s, pov, etc.) to the “Game filename” box in the manager, the files are copied from wherever (eg c:\Downloads) it is to the emu-games-folder and renamed as “Game filename” (so the DB entries never change). I then can save/delete the files from (c:\Downloads and the backups made by poper in \Tables\) No media is renamed. Essentially GameName, Game Filename, and Screen Name DB entries are not expected to change after the table is added the first time, right?

                              txs.

                               

                               

                              in reply to: Request make Game FileName editable #90908
                              Psmiraglia
                              Participant
                                @psmiraglia

                                As a follow up, if media is (or should be) named after “game filename” what I’m doing should work well provided that you do not have other plans for the field, no?

                                I’m not sold on renaming all media files when updating a table, even if done automatically… I see it as unnecessary churn… I will also have the issue that every single media file will be backed up again (to multiple destinations in my case) as the filename s will change…

                                in reply to: Request make Game FileName editable #90907
                                Psmiraglia
                                Participant
                                  @psmiraglia

                                  Well, then I’m in trouble :-)

                                  why do you need the field in the DB if you expect it to be filename minus ext ?

                                  I need to try the workflow your way and see how it works, then rename all the media and the “Game filename” field. Doable, but not too happy about it :-|

                                   

                                  so, when you drag the new, let’s say. VPX table version in game manager, popper will change both “filename” and “game filename” (making the latter equal to filename minus extension), then go into every media subfolders for the system and rename old-version.{mp4|gif|png|mp3} to new-version.{mp4|gif|png|mp3} , right ?

                                  note that I do not want to use the media search field, so each table should have unique media files.

                                  in reply to: Autorecorder missing backglass #90903
                                  Psmiraglia
                                  Participant
                                    @psmiraglia

                                    Hmm. It went through 10 tables and only did this on the ones without a directb2s file. Maybe that was actually left in the screen by popper and it just got recorded. Will run again. Txs.

                                    in reply to: Emu description missing for some tables? #90902
                                    Psmiraglia
                                    Participant
                                      @psmiraglia

                                      Got it. Txs

                                      in reply to: Request make Game FileName editable #90901
                                      Psmiraglia
                                      Participant
                                        @psmiraglia

                                        For example:

                                        Screen name = table (manuf year) —) no prob, I can set this up when adding the table
                                        File name = table-some-version.vpx
                                        —) no prob, that is the table name
                                        Game filename = table-some-version —) this not editable. I’m editing this via sql

                                        Why?

                                        Because some time in the future:
                                        Screen name = table (manuf year) —) no prob
                                        Filename = table-newer-version.vpx —) updated every time a table is updated
                                        Game filename (that I would like )= table (manuf year) —) I don’t want this to change every time I update a table, so there is no need to rename media (even if done automatically)

                                        Makes sense?

                                        in reply to: cannot launch dmdext for FX3 an popper #90885
                                        Psmiraglia
                                        Participant
                                          @psmiraglia

                                          pupdmdcontrol  was old, from march. the new one makes the dmd work within pupmenu, and I’m able to start dmdext 1.7 (1.7.1 does not work consistently).

                                          in reply to: DOF fires uncontrollably #90876
                                          Psmiraglia
                                          Participant
                                            @psmiraglia

                                            if i enable dof in pup menu, it works well in the front end, but when emulators start, dof starts firing randomly. the same curlaunc.bat works well from outside pupmenu. if i disable dof from global config, then dof works well when launched from pupmenu. seems to me that pupmenu is not releasing the hardware (similar problem with dmd). this happens with or without doflinx in memory.

                                            Are you launching in Record mode by chance? Ive seen that happen in record mode…mainly when the file is encoding…

                                            I’m pretty sure I’m not. I have not even explored recording yet… trying to get all the emus to work first.

                                          Viewing 20 posts - 1 through 20 (of 74 total)

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