Unclewilly

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Viewing 20 posts - 21 through 40 (of 111 total)
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  • in reply to: Paying for resources #63389
    Unclewilly
    Participant
      @unclewilly

      I bought the hand from pinball magic. And a couple of plastics from cftbl.  5 manuals and the trunk from theater of magic

      in reply to: NBA Stern WIP #59543
      Unclewilly
      Participant
        @unclewilly

        I was helping p1 with both tables.

        I really don’t think he would mind.

        in reply to: NBA Stern WIP #59496
        Unclewilly
        Participant
          @unclewilly

          Do you have the old vp9 table player1 and i were working on?

          I think the script was mostly complete

          in reply to: Wheel Of Fortune VPX WIP #59495
          Unclewilly
          Participant
            @unclewilly

            Was the code for the wheel lights correct?

            Just curious,  as it took me some time to figure out the light numbers on the old table that player1 and i were working on

            in reply to: Pro pinball #57520
            Unclewilly
            Participant
              @unclewilly

              I didn’t get my stuff either

              in reply to: Futurama – CALLING ALL SCRIPTERS! HELP NEEDED #56343
              Unclewilly
              Participant
                @unclewilly

                Is the rand number 6,  or should it be five.  So the output will be 0 to 5 as the array should be 0 to 5 not 1 to 6?

                 

                Just guessing as i am at work again

                in reply to: Futurama – CALLING ALL SCRIPTERS! HELP NEEDED #56164
                Unclewilly
                Participant
                  @unclewilly

                  Not sure how to make the random numner generator more random

                  in reply to: Futurama – CALLING ALL SCRIPTERS! HELP NEEDED #56163
                  Unclewilly
                  Participant
                    @unclewilly

                    basically. When the mode starts,  set all the lights to flashing and set the array of lights to all equal 2.

                    Run the random number generator. And set the array for that number to 1.  Turn that numbered light to flashing.

                    When that numbered target gets hit set the light to on.  Set that number in the array to 0.

                    First check to see if all the lights are on,  check the light state array to see if they are all set to 0.  If they are mode over,  reset all the lights to off.  If not

                    Then run the random number generatir again.  Use a case statement with an if statement inside to compare the number to the same numbe in the lightstate array.  If it does nit equal 0 ir 1,  light the light. Else run it again through the case statememt.

                     

                    Thats the best i can come up with here at work while I’m cooking.

                    I’m sure once you get the gist,  you will make it a nice easy way

                     

                    in reply to: Futurama – CALLING ALL SCRIPTERS! HELP NEEDED #56096
                    Unclewilly
                    Participant
                      @unclewilly

                      Can you hurry up with it I’m trying to add it to my collection for my vp dvd auction on ebay lol

                      in reply to: Futurama – CALLING ALL SCRIPTERS! HELP NEEDED #56095
                      Unclewilly
                      Participant
                        @unclewilly

                        Table looks awesome.  For some reason when i look at it i think of big bang bar

                        in reply to: Futurama – CALLING ALL SCRIPTERS! HELP NEEDED #56094
                        Unclewilly
                        Participant
                          @unclewilly

                          Yeah,  a timer,  random number generator,  and a variable or array containimg the target light sttate, so you don’t turn the one on that was just hit. Or one that has already been hit

                           

                          U

                          in reply to: Futurama – CALLING ALL SCRIPTERS! HELP NEEDED #56088
                          Unclewilly
                          Participant
                            @unclewilly

                            Haven’t done an original in a while but if you need something let me know
                            <!–more–>

                            in reply to: Futurama – CALLING ALL SCRIPTERS! HELP NEEDED #56087
                            Unclewilly
                            Participant
                              @unclewilly

                              Looks really nice.  What needs to be coded?

                              in reply to: Why would people pay when it's free? #55952
                              Unclewilly
                              Participant
                                @unclewilly

                                Boss,  it’s all good.  We’ve all had our fair share of drama.  It all works out in the end.

                                Been enjoying a much needed break.  Hope to be back to vp shortly.

                                Playing wit emulation and attract mode front end right now on my htpc and building a ps1 powered by a raspberry pi.

                                 

                                I read all the threads.  I think a lot of this is all over reaction.

                                But what do i know.

                                 

                                in reply to: Why would people pay when it's free? #55948
                                Unclewilly
                                Participant
                                  @unclewilly

                                  Wow,  i missed all this drama.  What happened here.  Guess I’ve been out of the loop for a while.

                                  Better grab some tables from over there before they are gone.

                                   

                                  in reply to: Dark no longer taking model requests #50074
                                  Unclewilly
                                  Participant
                                    @unclewilly

                                    You will be missed dark.  I better get a move on on that cftbl.

                                     

                                    I have an unreal engine 4 project for ya.

                                    How about a pinball editor lol

                                    in reply to: Cactus Jack's VPX WIP #49106
                                    Unclewilly
                                    Participant
                                      @unclewilly

                                      Tom is cutting the scene?

                                      Or just becoming a lurker like me.

                                      Wip threads just make me feel rushed.  I prefer to take my time on stuff.  Crap pinball magic took multipul years to get where it is and uts still not complete.

                                       

                                      I’ll miss your great work tom.

                                      in reply to: Quality of tables #48935
                                      Unclewilly
                                      Participant
                                        @unclewilly

                                        Your not worthless buddy.

                                        Look what you did with monsterbash.

                                        And humpty dumpty is on of my favorites from the old time tables

                                        in reply to: Pinball Cows and Easter Eggs not new but worth a repost #47934
                                        Unclewilly
                                        Participant
                                          @unclewilly

                                          Hey randr,

                                          Do you remember the easter egg in vp?  I can’t remember offhand how it was done,  but it was something like holding a button when launching a table reversed the table.

                                          I remember it being in vp9 wonder if it made it into vpx

                                          in reply to: Freddy's back! #46985
                                          Unclewilly
                                          Participant
                                            @unclewilly

                                            i guess its time to update the table to vpx.

                                            Just need the glove flipper and boiler room

                                          Viewing 20 posts - 21 through 40 (of 111 total)

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