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I bought the hand from pinball magic. And a couple of plastics from cftbl. 5 manuals and the trunk from theater of magic
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I was helping p1 with both tables.
I really don’t think he would mind.
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Do you have the old vp9 table player1 and i were working on?
I think the script was mostly complete
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Was the code for the wheel lights correct?
Just curious, as it took me some time to figure out the light numbers on the old table that player1 and i were working on
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I didn’t get my stuff either
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Is the rand number 6, or should it be five. So the output will be 0 to 5 as the array should be 0 to 5 not 1 to 6?
Just guessing as i am at work again
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Not sure how to make the random numner generator more random
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basically. When the mode starts, set all the lights to flashing and set the array of lights to all equal 2.
Run the random number generator. And set the array for that number to 1. Turn that numbered light to flashing.
When that numbered target gets hit set the light to on. Set that number in the array to 0.
First check to see if all the lights are on, check the light state array to see if they are all set to 0. If they are mode over, reset all the lights to off. If not
Then run the random number generatir again. Use a case statement with an if statement inside to compare the number to the same numbe in the lightstate array. If it does nit equal 0 ir 1, light the light. Else run it again through the case statememt.
Thats the best i can come up with here at work while I’m cooking.
I’m sure once you get the gist, you will make it a nice easy way
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Can you hurry up with it I’m trying to add it to my collection for my vp dvd auction on ebay lol
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Table looks awesome. For some reason when i look at it i think of big bang bar
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Yeah, a timer, random number generator, and a variable or array containimg the target light sttate, so you don’t turn the one on that was just hit. Or one that has already been hit
U
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Haven’t done an original in a while but if you need something let me know
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Looks really nice. What needs to be coded?
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Boss, it’s all good. We’ve all had our fair share of drama. It all works out in the end.
Been enjoying a much needed break. Hope to be back to vp shortly.
Playing wit emulation and attract mode front end right now on my htpc and building a ps1 powered by a raspberry pi.
I read all the threads. I think a lot of this is all over reaction.
But what do i know.
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Wow, i missed all this drama. What happened here. Guess I’ve been out of the loop for a while.
Better grab some tables from over there before they are gone.
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You will be missed dark. I better get a move on on that cftbl.
I have an unreal engine 4 project for ya.
How about a pinball editor lol
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Tom is cutting the scene?
Or just becoming a lurker like me.
Wip threads just make me feel rushed. I prefer to take my time on stuff. Crap pinball magic took multipul years to get where it is and uts still not complete.
I’ll miss your great work tom.
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Your not worthless buddy.
Look what you did with monsterbash.
And humpty dumpty is on of my favorites from the old time tables
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February 10, 2017 at 8:32 am in reply to: Pinball Cows and Easter Eggs not new but worth a repost #47934Hey randr,
Do you remember the easter egg in vp? I can’t remember offhand how it was done, but it was something like holding a button when launching a table reversed the table.
I remember it being in vp9 wonder if it made it into vpx
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i guess its time to update the table to vpx.
Just need the glove flipper and boiler room
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