Wikis > Visual Pinball Knowledge Base > Turn on light during modification/testing

Hit Esc and click on debugger. Click on the -> and now you can type In script commands

To turn on the flasher, type whatever is used in the script line, I.e. Setlamp 113, 1 and hit enter. You may have to click on the table to get it to run

In addition to flasher objects you can also use light objects as flashers where you enable bulb mode and set the height. Here you could type l21.state=1

You can also add this stuff to the key down and key up routines to turn them on and off with flipper or other keypresses

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