• Don't forget to rate 1-5 stars! Check the support tab for any help or comments.

  • (1)
    « »

    VPX conversion

    thanks to GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    requires VPX 10.4

    initial VPX release

    1.0a - objects' material changes based on Borgdog's observations. Also fixed initial high scores. If you've already got the impossible ones, you need to go into the options menu and reset your high scores so you actually have a chance now.

    1.0b-fixed mech tilt routine.

    This topic contains 2 replies, has 2 voices, and was last updated by  Thalamus 1 month ago.

    Viewing 3 posts - 1 through 3 (of 3 total)
    • Author
      Posts
    • #72010
       Loserman76 
      Participant

      Buckaroo (Gottlieb 1963)

      VPX conversion

      thanks to GNance, Arngrim
      others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

      in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      For the manual ball lift you can use either the start game button (typically “1”) OR you can use the letter “A”.

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true
      Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables


      Some users who have liked this topic:

      • avatar
      • avatar
      • avatar
      • avatar
      4 users thanked author for this post.
      #72258
       Loserman76 
      Participant

      BTW, apologies. I forgot to lower the high score thresholds on this table (good luck getting one!). Anyway, it will be fixed in the next update for the wedgeheads (probably after the 2/4 players have settled in)

       

       

      #72260
       Thalamus 
      Participant
      ContributorMember

      Huh. I’ve set my own goal of beating the impossible one ;-)


      Some users who have liked this topic:

      • avatar
    Viewing 3 posts - 1 through 3 (of 3 total)

    You must be logged in to reply to this topic.

  • You have no permission to download this file.

  • ©2018 VPinBall.com

    Facebook Auto Publish Powered By : XYZScripts.com

    Log in with your credentials

    or    

    Forgot your details?

    Create Account