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    So I started on this table like 2 years ago, got sidetracked by other things and somewhere along the line lost everything I had done on it, including a playfield redraw I had started on.  I found bits and pieces again, including a start on a db2s hauntfreaks had done touchup on the artwork for.  So I finished up the db2s and put the table together.  I always thought the 5 ball captive ball thing was pretty cool so was fun to get it going.  Hauntfreaks came through again with a redraw of the playfield and fixing all my lighting for me and sliderpoint provided feedback as usual. Gameplay is pretty basic so scripting was fairly straight forward although I did try a few new things out that I ended up incorporated into my base template.  I made some new primitives as well while slowly learning fusion 360.

    Includes my version of the loserman and gnance option menu, hold down left flipper before starting a game for 3 or 5 ball, free play, and extra ball options.

    Also includes the db2s and portrait and landscape POV files.

    yeah, the usual stuff

    1.1.1 fix (hopefully) for occasional lost ball from captive balls.

    1.1  Updates.

    • fancy new plastics thanks to Scotty VH!
    • changes to db2s suggested by Scottacus to make match more visible
    • fixed match in scripting so it all works.. I think also found by Scottacus, thanks!
    • note match does not show when playing in extra ball mode.

    1.0 initial release

    This topic contains 28 replies, has 12 voices, and was last updated by  BorgDog 2 days, 19 hours ago.

    Viewing 20 posts - 1 through 20 (of 29 total)
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    • #75117
       BorgDog 
      Participant
      MemberContributorvip

      Darling (Williams 1973)

      So I started on this table like 2 years ago, got sidetracked by other things and somewhere along the line lost everything I had done on it, including a playfield redraw I had started on.  I found bits and pieces again, including a start on a db2s hauntfreaks had done touchup on the artwork for.  So I finished up the db2s and put the table together.  I always thought the 5 ball captive ball thing was pretty cool so was fun to get it going.  Hauntfreaks came through again with a redraw of the playfield and fixing all my lighting for me and sliderpoint provided feedback as usual. Gameplay is pretty basic so scripting was fairly straight forward although I did try a few new things out that I ended up incorporated into my base template.  I made some new primitives as well while slowly learning fusion 360.

      Includes my version of the loserman and gnance option menu, hold down left flipper before starting a game for 3 or 5 ball, free play, and extra ball options.

      Also includes the db2s and portrait and landscape POV files.

      • This topic was modified 3 weeks, 6 days ago by  BorgDog.
      • This topic was modified 3 weeks, 6 days ago by  BorgDog. Reason: more thanks :)
      • This topic was modified 4 days, 1 hour ago by  BorgDog.
      Like 21+

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      #75119
       Thalamus 
      Participant
      ContributorMember

      Ah. So, that was the B/W table. Must be very frustrating loosing the work and having to start over. I’m very glad that you did. It looks great and I’m sure it plays that way as well. Thank you very much BD, HF and Sliderpoint. Will fire it up when I get back from work. :good:


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      #75121
       kds70 
      Participant

      Thanks for this table and your work Borg :yahoo:   :rose:

      #75140
       randr 
      Keymaster
      ModeratorMember

      Thanks for this. very cool table.

      #75141
       bord 
      Participant
      Member

      Looks great. Can’t wait to play it. Thanks, @borgdog.

      • This reply was modified 3 weeks, 6 days ago by  bord. Reason: spelling
      #75150
       STAT 
      Participant
      MemberContributor

      Thanks BD and Haunt, nice Table and new for everyone, love the Captive Balls it’s a nice Table Design … :good:
      Here is a quick Wheel …

      • This reply was modified 3 weeks, 5 days ago by  STAT.

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      #75160
       Micronaut 
      Participant
      Member

      thank you,i did not know this table,it`s a nice surprise


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      #75177
       randr 
      Keymaster
      ModeratorMember

      just tried this in cab and it looks great! really like the captive balls on this :good:


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      #75185
       Thalamus 
      Participant
      ContributorMember

      This is really a odd playing table strategically. I find my self letting the machine mostly do the work and just make sure I’ll send the ball straight up depending on what side of the trapped balls I want to hit. If I’m running a competition here at home, I’m going to save it as a table to pick if I desperately need a win ;)


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      #75207
       Scottacus 
      Participant

      Awesome job on this table to all involved!!!  The table plays very well, the lighting is exceptional, graphics are crisp and the little details like the animated kicker arms really add to the game play.  I had to check out the script to see if BD put in some evil code to make the lower kickers always kick to the side you don’t want but no such luck.  I did notice that there is no randomizer for the kickers sure seem to behave in a random fashion.

      I also really like the tape initials, sound effects upon letter scroll/entry and left flipper menu entry.  Do you mind if I add these to my EM tables?  I think that these should be the “industry standard” that gives the VPX EM tables a unified look like they all sit in the same arcade.

      Any thought about adding a DMD image to the B2s file?

      I love Thalamus’ comment it reminds me on one of my favorite lines from the definitive motion picture about the patient doctor relationship, “What About Bob”.

      “I Sail!  I’m a sailor, my secret is just that I let the boat do all of the work.”

       


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      #75209
       randr 
      Keymaster
      ModeratorMember

      Yeah its amazing how nice this looks and yes frustrating as it should be with the captive balls! this is really a good table :good:

      #75215
       BorgDog 
      Participant
      MemberContributorvip

      the random on the kickers is from the scatter angle setting on the kicker object and having gameplay difficulty at 100.  my understanding is the difficulty basically controls how much the scatter settings on everything effect, difficulty of 50 would be 50% effect etc.  I’ve taken to setting difficulty to 100 all the time then playing with scatter angle on each object.  kickers are definitely the ones where you notice the biggest effect. I spent a lot of time on those kickers playing with the scatter angle so that it usually always hit the captive ball, but occasionally misses, but still did not do the same rebound every time.

      hmmm, i don’t think I have sound effects on my initials, may be wrong on that, pretty sure jeff/loserman does on his though, but either way feel free to take what you want, I got them initially from mfuegemann’s fast draw table.

      thanks for all the good words fellas, and I keep forgetting to add a dmd image as my cab is a 2 screen, I’ll try to remember if I update, and on the next one (hint, it’s the 4 player version of this one  :yes: )

      #75216
       Scottacus 
      Participant

      I notice that the captured balls seem to be rotating at rest, is this a collision property between the balls?

      #75217
       BorgDog 
      Participant
      MemberContributorvip

      Yeah, not much to do about the ball collision causing that unless you wanted to get all fancy with walls or something or do an old school cvpm captive ball or something, this is simpler and I think works better letting vpx handle the physics but others do things different. You see some of the same if you cradle a couple balls too.

      #75220
       united kingdom 
      Participant

      on my cab it stays on landscape how do you rotate it

      thanks for any replies

      forget that senior moment and a bit to much falling over water :whistle:

      #75223
       BorgDog 
      Participant
      MemberContributorvip

      open the table, do File, Import, Backdrop POV and select the DarlingLandscapePOV.pov that came in the download and hit Ok.  Then do a file save to save the table with those settings.  That should take care of it, if not try the DarlingPortraitPOV.pov instead.


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      #76458
       blackvulcan3 
      Participant

      The new gold standard of EM tables. Awesome job to all involved.


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      #76483
       randr 
      Keymaster
      ModeratorMember

      The new gold standard of EM tables. Awesome job to all involved.

      No kidding! this one is purty :good: and challenging

      #76860
       Scotty VH 
      Moderator
      ModeratorMember

      Per my post in the GOTW…. I’ve been working on some plastics, but have some questions.  The attached graphic shows one of them… should I align the reworked plastics so that they are graphically perfect, or so that they match the existing files?  This image (should) demonstrate the impact of the answer (it shows the shift in the bottom right sling area using the dimensions from the bottom left sling area).

      #76864
       HauntFreaks 
      Moderator
      vipContributorMember

      the acrylic around the image can be reshaped to match the redraw….

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