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    Flukeman 3D X-Files Sega 3D by Dark

    Sculpted in Zbrush, a high detail sculpt was used to generate a normal map for a low poly optimised mesh that was in made in 3ds max.  Thanks Jim for the great reference pics!

    Import to VP, import texture map, import normals map.  Apply maps in primitive menu.

    This topic contains 2 replies, has 3 voices, and was last updated by  randr 1 year, 8 months ago.

    Viewing 3 posts - 1 through 3 (of 3 total)
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    • #37434
       Dark 
      Participant
      vipMemberContributor

      Flukeman 3D X-Files Sega 3D by Dark

      Sculpted in Zbrush, a high detail sculpt was used to generate a normal map for a low poly optimised mesh that was in made in 3ds max.  Thanks Jim for the great reference pics!

      #37436
       freneticamnesic 
      Moderator
      vipModeratorMember

      He sure is ugly

      in a good way

      #37437
       randr 
      Keymaster
      ModeratorMember

      Nice model. Dang nice.

      We need a POP front end signature!!! Or no?

    Viewing 3 posts - 1 through 3 (of 3 total)

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