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    Flukeman 3D X-Files Sega 3D by Dark

    Sculpted in Zbrush, a high detail sculpt was used to generate a normal map for a low poly optimised mesh that was in made in 3ds max.  Thanks Jim for the great reference pics!

    Import to VP, import texture map, import normals map.  Apply maps in primitive menu.

    This topic contains 2 replies, has 3 voices, and was last updated by  randr 1 year ago.

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