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    VPX conversion

    thanks to GNance, Noah Fentz, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

    Const ShadowFlippersOn = true Const ShadowBallOn = true

    change to false if you want either of the shadows not showing on your tables

    requires VPX 10.4

    initial VPX release

    1.0a - objects' material changes based on Borgdog's observations

    1.0b-fixed outlanes as 1.0a's change caused balls to get stuck

    This topic contains 4 replies, has 4 voices, and was last updated by  Thalamus 3 months, 4 weeks ago.

    Viewing 5 posts - 1 through 5 (of 5 total)
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    • #72096
       Loserman76 
      Participant

      MIBS (Gottlieb 1969)

      VPX conversion

      thanks to GNance, Noah Fentz, Arngrim
      others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog

      in addition to the “standard” keys (typically “1” to start game and “5” for coin), I’ve added “3” as another coin input and “4” for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots

      when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.

      I’ve also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:

      Const ShadowFlippersOn = true
      Const ShadowBallOn = true

      change to false if you want either of the shadows not showing on your tables


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      5 users thanked author for this post.
      #72184
       Updon 
      Participant

      Lol, I never noticed you are the judge in the backglass


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      #72187
       Loserman76 
      Participant

      Ah someone finally found my secret


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      #72268
       Scottacus 
      Participant
      Member

      My copy of MIBS is missing an “else” statement in the PlayChime section of the script.  With “ChimesOn” set to 1 the table will not see any of the PlayChime code if the else statement is not added after line 2740 .


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      #72269
       Thalamus 
      Participant
      ContributorMember

      …. oh – these chime guys ;-)

      Hm. Maybe I need to poke Carny to sell me one of his. But, guys. Do you really have chimes + dof + pmd ??? Anyone ?

      Right now after controller change and modifications I’m still picking up solenoids hits from flippers and I don’t want to adjust deadzone too much. That means the pin is less sensitive and kind of un-natural. I would love to add pmd. But then again, it is now vibrations from the sides of the cab where the problem lies. Before, I could not play ACDC as loud as I wanted. That seems to be fixed – of course there is a limit.

      • This reply was modified 3 months, 4 weeks ago by  Thalamus.
      • This reply was modified 3 months, 4 weeks ago by  Thalamus.
    Viewing 5 posts - 1 through 5 (of 5 total)

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